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GraphicsPlatform.cs
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GraphicsPlatform.cs
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// Copyright (c) Stride contributors (https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Stride.Core;
namespace Stride.Graphics
{
/// <summary>
/// The graphics platform.
/// </summary>
[DataContract("GraphicsPlatform")]
public enum GraphicsPlatform
{
/// <summary>
/// The Null Shader.
/// </summary>
Null,
/// <summary>
/// HLSL Direct3D Shader.
/// </summary>
Direct3D11,
/// <summary>
/// HLSL Direct3D Shader.
/// </summary>
Direct3D12,
/// <summary>
/// GLSL OpenGL Shader.
/// </summary>
OpenGL,
/// <summary>
/// GLSL OpenGL ES Shader.
/// </summary>
OpenGLES,
/// <summary>
/// GLSL/SPIR-V Shader.
/// </summary>
Vulkan,
}
}