Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Android Asset Compiler InvalidOperationException "Image size different than expected." GraphicsProfile.Level_10_0 and above doesn't compile. #1600

Open
tagcode opened this issue Feb 4, 2023 · 4 comments
Labels
bug Something isn't working

Comments

@tagcode
Copy link

tagcode commented Feb 4, 2023

Release Type: GitHub

Version: git branch main

Platform(s): Android

Describe the bug
Asset compiler does not compile textures.
StrideTexLibrary.Export Throws InvalidOperationException and here.

To Reproduce
Steps to reproduce the behavior:

  1. Install an Android Sample code
  2. Add TextureAsset if there already isn't one
  3. Build to Android

Expected behavior
Build to succeed

Screenshots
AssetCompiler

Log and callstacks

1>EXEC : error 27,515s: [AssetCompiler] BuildStep Asset build steps [TextureAsset:'0001_metallic'] (1 items) failed.
1>EXEC : error 35,546s: [StrideTexLibrary] Image size different than expected.
1>EXEC : error 35,547s: [AssetCompiler] Exception in command [0001_ao] Stride.Assets.Textures.TextureConvertParameters: System.InvalidOperationException: Image size different than expected.
1>   at Stride.TextureConverter.TexLibraries.StrideTexLibrary.ExportToStride(TexImage image, StrideTextureLibraryData libraryData, ExportToStrideRequest request) in C:\repos\stride-tagcode\sources\tools\Stride.TextureConverter\Backend\TexLibraries\StrideTexLibrary.cs:line 367
1>   at Stride.TextureConverter.TexLibraries.StrideTexLibrary.Execute(TexImage image, IRequest request) in C:\repos\stride-tagcode\sources\tools\Stride.TextureConverter\Backend\TexLibraries\StrideTexLibrary.cs:line 111
1>   at Stride.TextureConverter.TextureTool.ExecuteRequest(TexImage image, IRequest request) in C:\repos\stride-tagcode\sources\tools\Stride.TextureConverter\Frontend\TextureTool.cs:line 1448
1>   at Stride.TextureConverter.TextureTool.ConvertToStrideImage(TexImage image) in C:\repos\stride-tagcode\sources\tools\Stride.TextureConverter\Frontend\TextureTool.cs:line 1021
1>   at Stride.Assets.Textures.TextureHelper.ImportStreamableTextureImage(ContentManager assetManager, TextureTool textureTool, TexImage texImage, ImportParameters convertParameters, CancellationToken cancellationToken, ICommandContext commandContext) in C:\repos\stride-tagcode\sources\engine\Stride.Assets\Textures\TextureHelper.cs:line 516
1>   at Stride.Assets.Textures.TextureAssetCompiler.TextureConvertCommand.Import(ICommandContext commandContext, TextureTool textureTool, TexImage texImage, ImportParameters convertParameters) in C:\repos\stride-tagcode\sources\engine\Stride.Assets\Textures\TextureAssetCompiler.cs:line 73
1>   at Stride.Assets.Textures.TextureAssetCompiler.TextureConvertCommand.DoCommandOverride(ICommandContext commandContext) in C:\repos\stride-tagcode\sources\engine\Stride.Assets\Textures\TextureAssetCompiler.cs:line 85
1>   at Stride.Core.BuildEngine.Command.DoCommand(ICommandContext commandContext) in C:\repos\stride-tagcode\sources\buildengine\Stride.Core.BuildEngine.Common\Command.cs:line 67
1>   at Stride.Core.BuildEngine.CommandBuildStep.StartCommand(IExecuteContext executeContext, ListStore`1 commandResultEntries, BuilderContext builderContext) in C:\repos\stride-tagcode\sources\buildengine\Stride.Core.BuildEngine.Common\CommandBuildStep.cs:line 304
1>EXEC : error 35,547s: [AssetCompiler] BuildStep [0001_ao] Stride.Assets.Textures.TextureConvertParameters failed.```
@tagcode tagcode added the bug Something isn't working label Feb 4, 2023
@tagcode
Copy link
Author

tagcode commented Feb 4, 2023

Does anyone understand the Asset Compiler? What is those asserts are about?

I tried disabling them to see what happens. This is what happened:

Thread started: Bitmap Builder thread #3
[Stride] [Game]: Error: Unexpected exception. Stride.Core.Serialization.Contents.ContentManagerException: Unexpected exception while loading asset [0001_color]. Reason: Unsupported texture format: ETC2_RGB_SRgb. Check inner-exception for details.
[Stride]  ---> System.InvalidOperationException: Unsupported texture format: ETC2_RGB_SRgb
[Stride]    at Stride.Graphics.OpenGLConvertExtensions.ConvertPixelFormat(GraphicsDevice graphicsDevice, PixelFormat& inputFormat, InternalFormat& internalFormat, PixelFormat& format, PixelType& type, Int32& pixelSize, Boolean& compressed) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\OpenGL\OpenGLConvertExtensions.cs:line 491
[Stride]    at Stride.Graphics.Texture.InitializeFromImpl(DataBox[] dataBoxes) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\OpenGL\Texture.OpenGL.cs:line 185
[Stride]    at Stride.Graphics.Texture.InitializeFrom(Texture parentTexture, TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Texture.cs:line 515
[Stride]    at Stride.Graphics.Texture.InitializeFrom(TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Texture.cs:line 466
[Stride]    at Stride.Graphics.Data.TextureContentSerializer.Serialize(ArchiveMode mode, SerializationStream stream, Texture texture, Boolean allowContentStreaming) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Data\TextureContentSerializer.cs:line 83
[Stride]    at Stride.Graphics.Data.TextureContentSerializer.Serialize(ContentSerializerContext context, SerializationStream stream, Texture texture) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Data\TextureContentSerializer.cs:line 16
[Stride]    at Stride.Core.Serialization.Contents.ContentSerializerBase`1[[Stride.Graphics.Texture, Stride.Graphics, Version=4.1.0.1, Culture=neutral, PublicKeyToken=null]].Serialize(ContentSerializerContext context, SerializationStream stream, Object obj) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentSerializerBase.cs:line 45
[Stride]    at Stride.Core.Serialization.Contents.ContentSerializerContext.SerializeContent(SerializationStream stream, IContentSerializer serializer, Object objToSerialize) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentSerializerContext.cs:line 56
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 542
[Stride]    Exception_EndOfInnerExceptionStack
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 550
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(String initialUrl, String newUrl, Type type, Object obj, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 387
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.Load(Type type, String url, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 136
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.Load[Scene](String url, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 113
[Stride]    at Stride.Engine.SceneSystem.LoadContent() in C:\repos\stride-tagcode\sources\engine\Stride.Engine\Engine\SceneSystem.cs:line 120
[Stride]    at Stride.Games.GameSystemBase.Stride.Games.IContentable.LoadContent() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameSystemBase.cs:line 216
[Stride]    at Stride.Games.GameSystemCollection.LoadContent() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameSystemCollection.cs:line 165
[Stride]    at Stride.Games.GameBase.LoadContentInternal() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameBase.cs:line 853
[Stride]    at Stride.Engine.Game.LoadContentInternal() in C:\repos\stride-tagcode\sources\engine\Stride.Engine\Engine\Game.cs:line 458
[Stride]    at Stride.Games.GameBase.InitializeBeforeRun() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameBase.cs:line 374Stride.Core.Serialization.Contents.ContentManagerException: Unexpected exception while loading asset [0001_color]. Reason: Unsupported texture format: ETC2_RGB_SRgb. Check inner-exception for details.
[Stride]  ---> System.InvalidOperationException: Unsupported texture format: ETC2_RGB_SRgb
[Stride]    at Stride.Graphics.OpenGLConvertExtensions.ConvertPixelFormat(GraphicsDevice graphicsDevice, PixelFormat& inputFormat, InternalFormat& internalFormat, PixelFormat& format, PixelType& type, Int32& pixelSize, Boolean& compressed) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\OpenGL\OpenGLConvertExtensions.cs:line 491
[Stride]    at Stride.Graphics.Texture.InitializeFromImpl(DataBox[] dataBoxes) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\OpenGL\Texture.OpenGL.cs:line 185
[Stride]    at Stride.Graphics.Texture.InitializeFrom(Texture parentTexture, TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Texture.cs:line 515
[Stride]    at Stride.Graphics.Texture.InitializeFrom(TextureDescription description, TextureViewDescription viewDescription, DataBox[] textureDatas) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Texture.cs:line 466
[Stride]    at Stride.Graphics.Data.TextureContentSerializer.Serialize(ArchiveMode mode, SerializationStream stream, Texture texture, Boolean allowContentStreaming) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Data\TextureContentSerializer.cs:line 83
[Stride]    at Stride.Graphics.Data.TextureContentSerializer.Serialize(ContentSerializerContext context, SerializationStream stream, Texture texture) in C:\repos\stride-tagcode\sources\engine\Stride.Graphics\Data\TextureContentSerializer.cs:line 16
[Stride]    at Stride.Core.Serialization.Contents.ContentSerializerBase`1[[Stride.Graphics.Texture, Stride.Graphics, Version=4.1.0.1, Culture=neutral, PublicKeyToken=null]].Serialize(ContentSerializerContext context, SerializationStream stream, Object obj) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentSerializerBase.cs:line 45
[Stride]    at Stride.Core.Serialization.Contents.ContentSerializerContext.SerializeContent(SerializationStream stream, IContentSerializer serializer, Object objToSerialize) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentSerializerContext.cs:line 56
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 542
[Stride]    Exception_EndOfInnerExceptionStack
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 550
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(String initialUrl, String newUrl, Type type, Object obj, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 387
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.Load(Type type, String url, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 136
[Stride]    at Stride.Core.Serialization.Contents.ContentManager.Load[Scene](String url, ContentManagerLoaderSettings settings) in C:\repos\stride-tagcode\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 113
[Stride]    at Stride.Engine.SceneSystem.LoadContent() in C:\repos\stride-tagcode\sources\engine\Stride.Engine\Engine\SceneSystem.cs:line 120
[Stride]    at Stride.Games.GameSystemBase.Stride.Games.IContentable.LoadContent() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameSystemBase.cs:line 216
[Stride]    at Stride.Games.GameSystemCollection.LoadContent() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameSystemCollection.cs:line 165
[Stride]    at Stride.Games.GameBase.LoadContentInternal() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameBase.cs:line 853
[Stride]    at Stride.Engine.Game.LoadContentInternal() in C:\repos\stride-tagcode\sources\engine\Stride.Engine\Engine\Game.cs:line 458
[Stride]    at Stride.Games.GameBase.InitializeBeforeRun() in C:\repos\stride-tagcode\sources\engine\Stride.Games\GameBase.cs:line 374
[InsetsController] cancelAnimation of types: 2, animType: 0, host: GameMenu.GameMenu/crc64c83969b9872c8cbe.GameMenuActivity, from:android.view.InsetsController.notifyFinished:1375 android.view.InsetsAnimationThreadControlRunner$1.lambda$notifyFinished$0$android-view-InsetsAnimationThreadControlRunner$1:84 android.view.InsetsAnimationThreadControlRunner$1$$ExternalSyntheticLambda1.run:4 
[InsetsSourceConsumer] ensureControlPosition: Point(0, 3008) for ITYPE_NAVIGATION_BAR on GameMenu.GameMenu/crc64c83969b9872c8cbe.GameMenuActivity from android.view.InsetsSourceConsumer.notifyAnimationFinished:417
[InsetsController] cancelAnimation of types: 1, animType: 0, host: GameMenu.GameMenu/crc64c83969b9872c8cbe.GameMenuActivity, from:android.view.InsetsController.notifyFinished:1375 android.view.InsetsAnimationThreadControlRunner$1.lambda$notifyFinished$0$android-view-InsetsAnimationThreadControlRunner$1:84 android.view.InsetsAnimationThreadControlRunner$1$$ExternalSyntheticLambda1.run:4 
[InsetsSourceConsumer] ensureControlPosition: Point(0, 0) for ITYPE_STATUS_BAR on GameMenu.GameMenu/crc64c83969b9872c8cbe.GameMenuActivity from android.view.InsetsSourceConsumer.notifyAnimationFinished:417
**Stride.Core.Serialization.Contents.ContentManagerException:** 'Unexpected exception while loading asset [0001_color]. Reason: Unsupported texture format: ETC2_RGB_SRgb. Check inner-exception for details.'

@tagcode
Copy link
Author

tagcode commented Feb 4, 2023

I figured a workaround, sort of. ETC2_RGB_SRgb is enabled at opengl level >10.0.

Android boots up if I lower to 9.3 in GameSettings.sdgamesettings

DefaultGraphicsProfile: Level_9_3

However, now I cannot use most of my materials.

@tagcode tagcode changed the title Android Asset Compiler InvalidOperationException "Image size different than expected." Android Asset Compiler InvalidOperationException "Image size different than expected." GraphicsProfile.Level_10_0 and above doesn't compile. Feb 4, 2023
@tagcode
Copy link
Author

tagcode commented Feb 4, 2023

Stride.Core.Serialization.Contents.ContentManagerException: 'Unexpected exception while loading asset [GameSettings]. Reason: TypeInitialization_Type, Stride.Core.LZ4.LZ4Codec. Check inner-exception for details.

[ViewRootImpl@8791217[GameMenuActivity]] Relayout returned: old=(0,0,1440,2678) new=(0,0,1440,2678) req=(1440,2678)0 dur=5 res=0x100000 s={true 0x7bcb6fff20} ch=false seqId=0
[ViewRootImpl@8791217[GameMenuActivity]] updateBoundsLayer: t = android.view.SurfaceControl$Transaction@7b0951b sc = Surface(name=Bounds for - GameMenu.GameMenu/crc64c83969b9872c8cbe.GameMenuActivity@0)/@0x17fe6b8 frame = 5
[ViewRootImpl@8791217[GameMenuActivity]] mWNT: t=0x7afb114a90 mBlastBufferQueue=0x7b3b1288f0 fn= 5 caller= android.view.ViewRootImpl.prepareSurfaces:2865 android.view.ViewRootImpl.performTraversals:4108 android.view.ViewRootImpl.doTraversal:2991 
[BLASTBufferQueue] mergeWithNextTransaction, mNativeObject= 0x7b3b1288f0 t.mNativeObject= 0x7afb114a90 frameNumber= 5 caller= android.view.ViewRootImpl.mergeWithNextTransaction:12594 android.view.ViewRootImpl.prepareSurfaces:2865 android.view.ViewRootImpl.performTraversals:4108 android.view.ViewRootImpl.doTraversal:2991 android.view.ViewRootImpl$TraversalRunnable.run:10665 android.view.Choreographer$CallbackRecord.run:1301 
[ViewRootImpl@8791217[GameMenuActivity]] Surface Surface(name=null)/@0x26caf07 drawing to bitmap w=1440, h=2678
[ViewRootImpl@8791217[GameMenuActivity]] Drawing: package:GameMenu.GameMenu, metrics=DisplayMetrics{density=4.0, width=1440, height=2678, scaledDensity=4.0, xdpi=571.5, ydpi=564.444}, compatibilityInfo={480dpi always-compat}
[monodroid-assembly] Shared library 'libc.so' not loaded, p/invoke '__system_property_get' may fail
[monodroid-assembly] open_from_bundles: failed to load assembly System.Threading.Overlapped.dll
[monodroid-assembly] open_from_bundles: failed to load assembly System.IO.Compression.dll
[monodroid-assembly] Symbol 'LZ4_compress_limitedOutput' not found in shared library 'libcore', p/invoke may fail
[monodroid-assembly] Symbol 'LZ4_compress_limitedOutput' not found in shared library 'libcore', p/invoke may fail
[monodroid-assembly] Symbol 'LZ4_compress_limitedOutput' not found in shared library 'libcore', p/invoke may fail
**Stride.Core.Serialization.Contents.ContentManagerException:** 'Unexpected exception while loading asset [GameSettings]. Reason: TypeInitialization_Type, Stride.Core.LZ4.LZ4Codec. Check inner-exception for details.'

[mono-rt] [ERROR] FATAL UNHANDLED EXCEPTION: Stride.Core.Serialization.Contents.ContentManagerException: Unexpected exception while loading asset [GameSettings]. Reason: TypeInitialization_Type, Stride.Core.LZ4.LZ4Codec. Check inner-exception for details.
[mono-rt]  ---> System.TypeInitializationException: TypeInitialization_Type, Stride.Core.LZ4.LZ4Codec
[mono-rt]  ---> System.NotSupportedException: No LZ4 compression service found
[mono-rt]    at Stride.Core.LZ4.LZ4Codec..cctor() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\LZ4\LZ4Codec.cs:line 90
[mono-rt]    Exception_EndOfInnerExceptionStack
[mono-rt]    at Stride.Core.LZ4.LZ4Stream.AcquireNextChunk() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\LZ4\LZ4Stream.cs:line 313
[mono-rt]    at Stride.Core.LZ4.LZ4Stream.Read(Byte[] buffer, Int32 offset, Int32 count) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\LZ4\LZ4Stream.cs:line 411
[mono-rt]    at Stride.Core.Serialization.VirtualFileStream.Read(Byte[] buffer, Int32 offset, Int32 count) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.IO\VirtualFileStream.cs:line 135
[mono-rt]    at Stride.Core.IO.NativeStream.ReadUInt32() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core\IO\NativeStream.cs:line 41
[mono-rt]    at Stride.Core.Serialization.BinarySerializationReader.Serialize(Int32& value) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core\Serialization\Binary\BinarySerializationReader.cs:line 59
[mono-rt]    at Stride.Core.Serialization.Contents.ChunkHeader.Read(SerializationStream stream) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\Serialization\Contents\ChunkHeader.cs:line 49
[mono-rt]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 501
[mono-rt]    Exception_EndOfInnerExceptionStack
[mono-rt]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(Queue`1 serializeOperations, Reference parentReference, String url, Type objType, Object obj, ContentManagerLoaderSettings settings) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 550
[mono-rt]    at Stride.Core.Serialization.Contents.ContentManager.DeserializeObject(String initialUrl, String newUrl, Type type, Object obj, ContentManagerLoaderSettings settings) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 387
[mono-rt]    at Stride.Core.Serialization.Contents.ContentManager.Load(Type type, String url, ContentManagerLoaderSettings settings) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 136
[mono-rt]    at Stride.Core.Serialization.Contents.ContentManager.Load[GameSettings](String url, ContentManagerLoaderSettings settings) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Serialization\Serialization\Contents\ContentManager.cs:line 113
[mono-rt]    at Stride.Engine.Game.PrepareContext() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Engine\Engine\Game.cs:line 264
[mono-rt]    at Stride.Games.GameBase.Run(GameContext gameContext) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Games\GameBase.cs:line 435
[mono-rt]    at GameMenu.GameMenuActivity.OnRun() in C:\Users\tonik\source\repos\GameMenu\GameMenu.Android\GameMenuActivity.cs:line 24
[mono-rt]    at Silk.NET.Windowing.Sdl.Android.SilkActivity.Run()
[mono-rt]    at Silk.NET.Windowing.Sdl.Android.SilkActivity.Main()

@Basewq
Copy link
Contributor

Basewq commented Sep 17, 2023

The Unsupported texture format: ETC2_RGB_SRgb is due to the unhandled case in this method

public static void ConvertPixelFormat(GraphicsDevice graphicsDevice, ref PixelFormat inputFormat, out InternalFormat internalFormat, out PixelFormatGl format, out PixelType type,

Any rendering guru that know what the correct format(s) should be?

EDIT: Should be fixed as per #1898

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants