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Game Studio fails to build project for Android. #206

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aurodev opened this issue Sep 16, 2018 · 2 comments
Open

Game Studio fails to build project for Android. #206

aurodev opened this issue Sep 16, 2018 · 2 comments
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@aurodev
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aurodev commented Sep 16, 2018

Game Studio fails to build Jumpy Jet for Android.

Release Type:
Official

Version:
3.0.0.5 Official

Platform(s):
Windows 8.1

System
OS/device including version:
Windows 8.1 64bit, 8GB AMD FX 6350 6 core

Graphics Chipset
AMD Radeon HD 7700 Series
Memory Size 1024 MB
Radeon Software Version 17.4.4

Describe the bug
Game Studio fails to build Jumpy Jet for Android.
" Error: The target "GetAndroidPackage" does not exist in the project."

To Reproduce
Create a new Jumpy Jet project for Windows and Android from the Xenko launcher.
Choose Build+Run in Game Studio with Android selected and an android device attached.

Expected behavior
The project should build and deploy to the Android device.

Screenshots

Log and callstacks
Output

[(0,0)]: Debug: Building with tools version "15.0".
[(0,0)]: Debug: Initializing task factory "CodeTaskFactory" from assembly "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\Microsoft.Build.Tasks.Core.dll".
[(0,0)]: Debug: Using "SetVsMonoAndroidRegistryKey" task from the task factory "Code Task Factory".
[(0,0)]: Verbose: SOFTWARE\Xamarin\VisualStudio\15.0_7b782f8d\Android
[(0,0)]: Debug: Target "RemoveSdksCache" skipped, due to false condition; (Exists('$(IntermediateOutputPath)sdks.cache')) was evaluated as (Exists('obj\Android\Debug\sdks.cache')).
[C:\Users\Greg\Documents\Xenko_Projects\JumpyJet\JumpyJet\JumpyJet.Android\JumpyJet.Android.csproj(0,0)]: Error: The target "GetAndroidPackage" does not exist in the project.


Additional context
System has both VS2015 and VS2017 installed.
Jumpy Jet successfully builds and deploys in Debug mode from VS2017

2>Done building project "JumpyJet.Android.csproj".
2>Build succeeded.
2>Deploy successfully on Motorola XT1045
========== Build: 1 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
========== Deploy: 1 succeeded, 0 failed, 0 skipped ==========
@xen2 xen2 added bug Something isn't working area-GameStudio labels Sep 17, 2018
@xwellingtonx
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xwellingtonx commented Sep 21, 2018

@aurodev, I could not simulate the same problem on my machine but I ended up getting other problems when I tried to compile the project in Game Studio.

As an alternative it is possible to compile with Visual Studio it will only be necessary to configure the Android NDK in your Visual Studio and then compile the Xenko Engine for Android.

@aurodev
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aurodev commented Sep 27, 2018

@aurodev, I could not simulate the same problem on my machine but I ended up getting other problems when I tried to compile the project in Game Studio.

As an alternative it is possible to compile with Visual Studio it will only be necessary to configure the Android NDK in your Visual Studio and then compile the Xenko Engine for Android.

We've already built JumpyJet for Android in Debug mode in Visual Studio 2017.
Release mode has other problems #167

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