Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DebugPhysicsShapes not rendering in layers other than group0+ flickering #2260

Open
NicusorN5 opened this issue May 21, 2024 · 0 comments
Open
Labels
bug Something isn't working

Comments

@NicusorN5
Copy link
Contributor

NicusorN5 commented May 21, 2024

Release Type: Official Release

Version: 4.2.0.2122

Platform(s): Windows

Describe the bug
Debug physics wireframe shapes are not being rendered using DebugPhysicsShapes

To Reproduce
Steps to reproduce the behavior:

  1. Add any type of entity (could be a entity with a existing shpere, for example)
  2. Add a static collider with atleast 1 shape specified
  3. Add a DebugPhysicsShapes script into the object or scene
  4. Press Ctrl+Shift+P to show the colliders. There's nothing being shown.

Flickering:

  1. Set the render group to 0
  2. Start the project
  3. Obvious rendering artifacts.

Expected behavior
Wireframe of the colliders being shown. Graphics not being broken when using group0.

Video
(www.youtube.com/watch?v=-voNclIgNAc)
https://www.youtube.com/watch?v=-voNclIgNAc

Additional context
Found while investigating #395 .

@NicusorN5 NicusorN5 added the bug Something isn't working label May 21, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant