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Sorry I haven't really looked into this as I'm looking at other things, so it might not be a YAML issue. The steps to make the issue happen should be reproducible easily.
Only reason why I speculated on YAML, is because I noticed the diff in file in GameSettings.sdgamesettings
Release Type: Official Release
Version: 4.2.0.2122 (affects 4.1 as well)
Platform(s): Windows
Describe the bug
Naming a root asset folder or root asset with
#
prefix will not load the content.To Reproduce
Steps to reproduce the behavior:
#Scene
and move MainScene in there)Expected behavior
Game scene should load.
Additional context
Potentially a YAML loading bug, since
#
prefix represents a comment.Workaround
Use a different symbol to prefix, eg.
$
,!
,@
, etc.The text was updated successfully, but these errors were encountered: