[Asset] Handle assets containing multiple animations per file #328
Labels
area-Asset
area-GameStudio
bounty
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enhancement
New feature or request
Release Type: Official Release
Version: 3.0
Platform(s): Windows (In Game Studio)
Describe the bug
Xenko Game Studio does not currently allow importing multiple animations for .blender and .fbx files. They have to be imported one by one. Game Studio could be modified to ask the user which animation to import or recursively import them all separately.
Workaround
To highlight the workaround: You can still get around this by exporting animations one by one and importing into Xenko, they will use the same model and skeleton and you can crossfade/blend to them with no issue.
To Reproduce
Expected behavior
Either:
Additional context
This is labor intensive for adding many character animations.
Attached files
BaseMesh_Anim.fbx.zip
Eideren: conciseness, removed template text
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