Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Asset] Handle assets containing multiple animations per file #328

Closed
herocrab opened this issue Jan 19, 2019 · 4 comments
Closed

[Asset] Handle assets containing multiple animations per file #328

herocrab opened this issue Jan 19, 2019 · 4 comments
Labels
area-Asset area-GameStudio bounty A bounty will be awarded to the person working on this issue, see the bounty wiki entry enhancement New feature or request

Comments

@herocrab
Copy link
Contributor

herocrab commented Jan 19, 2019

Release Type: Official Release

Version: 3.0

Platform(s): Windows (In Game Studio)

Describe the bug
Xenko Game Studio does not currently allow importing multiple animations for .blender and .fbx files. They have to be imported one by one. Game Studio could be modified to ask the user which animation to import or recursively import them all separately.

Workaround
To highlight the workaround: You can still get around this by exporting animations one by one and importing into Xenko, they will use the same model and skeleton and you can crossfade/blend to them with no issue.

To Reproduce

  1. Try to import the attached model/animations. Only the first/default animation is imported.

Expected behavior
Either:

  1. All animations would be imported separately.
  2. Xenko would ask which animation would be imported through a drop down box.

Additional context
This is labor intensive for adding many character animations.

Attached files
BaseMesh_Anim.fbx.zip

Eideren: conciseness, removed template text

@Eideren Eideren changed the title Add Game Studio Support For Importing Multiple FBX and Blender Animations At Once [Asset] Handle assets containing multiple animations per file Apr 28, 2020
@tebjan
Copy link
Member

tebjan commented Feb 2, 2022

For now, you can use this script to save all animations into separate files: https://github.com/JackPilley/BlenderToStrideAnimationSeparator

@tebjan tebjan added the bounty A bounty will be awarded to the person working on this issue, see the bounty wiki entry label Mar 12, 2022
@NicusorN5 NicusorN5 mentioned this issue May 24, 2023
@VaclavElias
Copy link
Contributor

@Eideren
Copy link
Collaborator

Eideren commented Apr 4, 2024

This has been fixed through #2163

@Eideren Eideren closed this as completed Apr 4, 2024
@tebjan
Copy link
Member

tebjan commented Apr 5, 2024

Amazing! Thanks @Noah7071

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area-Asset area-GameStudio bounty A bounty will be awarded to the person working on this issue, see the bounty wiki entry enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

4 participants