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render_handler_agg_bitmap.h
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render_handler_agg_bitmap.h
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//
// Copyright (C) 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef BACKEND_RENDER_HANDLER_AGG_BITMAP_H
#define BACKEND_RENDER_HANDLER_AGG_BITMAP_H
// This include file used only to make render_handler_agg more readable.
namespace gnash {
/// The class itself uses a template. Currently this is unnecessary and it may
/// be removed but an older implementation required this method and it may be
/// necessary again when the last missing parts of the renderer will be
/// implemented. And when might that be? I don't think I'll wait.
class agg_bitmap_info : public BitmapInfo
{
public:
agg_bitmap_info(std::auto_ptr<GnashImage> im)
:
_image(im),
_bpp(_image->type() == GNASH_IMAGE_RGB ? 24 : 32)
{
}
int get_width() const { return _image->width(); }
int get_height() const { return _image->height(); }
int get_bpp() const { return _bpp; }
int get_rowlen() const { return _image->pitch(); }
boost::uint8_t* get_data() const { return _image->data(); }
private:
std::auto_ptr<GnashImage> _image;
int _bpp;
};
} // namespace gnash
#endif // BACKEND_RENDER_HANDLER_AGG_BITMAP_H