-
Notifications
You must be signed in to change notification settings - Fork 0
/
CameraEffects.cs
75 lines (63 loc) · 2.19 KB
/
CameraEffects.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraEffects : MonoBehaviour
{
private Animator animator;
// Start is called before the first frame update
void Start()
{
animator = transform.GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
}
public void ShakeCamera(float duration, float magnitude)
{
StartCoroutine(_ShakeCamera(duration, magnitude));
}
private IEnumerator _ShakeCamera(float duration, float magnitude)
{
/* Vector3 pos = transform.localRotation;
float elapsedTime = 0f;
float xShake = Random.Range(-1f, 1f) * magnitude;
float yShake = Random.Range(-1f, 1f) * magnitude;
while (elapsedTime < duration)
{
transform.localPosition = new Vector3(xShake, yShake, pos.z);
elapsedTime += Time.deltaTime;
yield return null;
}
transform.localPosition = pos;
}
Quaternion originalRotation = transform.localRotation;
Vector3 originalPosition = transform.localPosition;
float elapsedTime = 0f;
while (elapsedTime < duration)
{
float xShake = Random.Range(-1f, 1f) * magnitude;
float yShake = Random.Range(-1f, 1f) * magnitude;
Vector3 v = new Vector3(transform.eulerAngles.x - xShake,
transform.eulerAngles.y, transform.eulerAngles.z);
transform.eulerAngles = v;
transform.Translate(0, 0, -0.01f * Time.deltaTime);
elapsedTime += Time.deltaTime;
yield return new WaitForSeconds(0.3f);
//yield return null;
/*v = new Vector3(transform.eulerAngles.x + 1f,
transform.eulerAngles.y + 1f, transform.eulerAngles.z);
transform.eulerAngles = v;
}
transform.localRotation = originalRotation;
transform.localPosition = originalPosition;
*/
animator.SetBool("Shake", true);
yield return null;
animator.SetBool("Shake", false);
}
public void EnableAnimation(bool status)
{
animator.enabled = status;
}
}