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rockmeter.ini
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rockmeter.ini
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#bars
[layer0:Image]
texture = bar.png
yscale = 270
xscale = 100
inPixels = xscale|yscale
valignment = bottom
rect = (1.0/3.0, 2.0/3.0, 1.0-rock, 1.0)
[layer1:Image]
texture = bar.png
yscale = 270
xscale = 100
inPixels = xscale|yscale
valignment = bottom
rect = (0.0, 1.0/3.0, 0.0, 1.0)
[layer2:Image]
texture = bar.png
xpos = 25
yscale = 220
xscale = 100
inPixels = xscale|yscale|xpos
valignment = bottom
rect = (2.0/3.0, 1.0, 1.0-power, 1.0)
[layer3:Image]
texture = bar.png
xpos = 25
yscale = 220
xscale = 100
inPixels = xscale|yscale|xpos
valignment = bottom
rect = (0.0, 1.0/3.0, 0.0, 1.0)
[Group0]
layers = 0,1,2,3
[Group0:fx0:Slide]
startX = -50
endX = 15
startY = .1
endY = .1
transitionTime = 1000.0
inPixels = startX|endX
condition = self.stage.layerGroups[2].position[1] >= .05
####SCORE GRAPHICS####
[layer4:Text]
font = scoreFont
text = "%07i" % score
alignment = right
xpos = .25
color = #999999
outline = True
[layer5:Image]
texture = hud.png
alignment = left
[layer6:Text]
font = scoreFont
text = score
alignment = right
xpos = .25
[layer7:Text]
font = scoreFont
text = "Score"
alignment = left
xpos = .025
[Group2]
layers = 4,5,6,7,12,13,14,15
[Group2:fx0:Slide]
startX = 0
endX = 0
startY = -.15
endY = .05
transitionTime = 1400.0
condition = self.stage.scene.countdownOK
####STAR GRAPHICS####
[layer8:Image]
texture = hud.png
alignment = left
xpos = .13
xscale = -1.0
[layer9:Image]
texture = graystar.png
xpos = -.05
xscale = 45
yscale = 45
inPixels = xscale|yscale
[layer10:Circle]
texture = star.png
ratio = partialStars
xpos = -.05
xscale = 45
yscale = 45
inPixels = xscale|yscale
condition = ratio > 0 and stars <= 5
[layer11:Text]
text = stars
font = scoreFont
xpos = -.12
[Group1]
layers = 8,9,10,11
[Group1:fx0:Slide]
startX = 1.3
endX = 1.0
startY = .145
endY = .145
transitionTime = 1000.0
condition = self.stage.layerGroups[2].position[1] >= .05
###Streak Graphics###
[layer12:Text]
font = scoreFont
text = "%04i" % streak
alignment = right
xpos = .975
color = #999999
outline = True
[layer13:Image]
texture = hud.png
alignment = left
xpos = 1
xscale = -1.0
[layer14:Text]
font = scoreFont
text = streak
alignment = right
xpos = .975
[layer15:Text]
font = scoreFont
text = "Streak"
alignment = left
xpos = .74
######OTHER##########
[layer18:Text]
text = "%d:%02i/%d:%02i" % (minutes, seconds, minutesSongLength, secondsSongLength)
ypos = .03
xpos = .5
shadow = True
alignment = center
[layer18:fx0:Fade]
color = #FFFFFF00
fadeTo = #FFFFFFFF
transitionTime = 1000.0
condition = self.stage.scene.countdownOK
[layer19:Text]
text = "%i Note Streak" % (50*int(streak/50))
ypos = .7
xpos = .5
shadow = True
alignment = center
[layer19:fx0:Fade]
color = #FFFF0000
fadeTo = #FFFF00FF
transitionTime = 1.0
transitionTimeOut = 1000.0
condition = streak % 50 == 0 and streak > 0 and self.triggerPick()
[layer20:Custom]
classname = Spinner