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CHANGELOG.md

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6.0.1

This release requires Foundry VTT version 12.327

Highlights

  • (TangledLion) Add new icon for Serum of Sex Shift

System Improvements

  • (stwlam) Add support for drag/drop repositioning of regions
  • (stwlam) Add "axes" as a resistance type
  • (Supe) Add ability for GMs to gift items from merchants to players for free

Bugfixes

  • (In3luki) Make pf2e specific prosemirror menu options available in journal sheets
  • (In3luki) Fix scene config terrain updates with blank inputs
  • (In3luki) Fix vision mode initialization before the canvas is ready
  • (In3luki) Update Token Config with changes from the latest core version
  • (In3luki) Show roll mode indicator for damage rolls
  • (Maple) Hide non-functional UI elements when editing non-stowing containers
  • (stwlam) Fix certain errors that sometimes occured with npc melee item traits
  • (stwlam) Fix UUIDs for older migrations and module art
  • (Supe) Fix errors with skill migrations from 6.0.0 beta 3.
  • (Supe) Fix Kingmaker settlements and update to Prosemirror
  • (Supe) Fix text issues in treat wounds and identify item
  • (Supe) Fix rendering of invested items within non-stowing containers

Data Updates

  • (Ambrose M) Improve automation for Fire Shield
  • (Dire Weasel) Add campaign effect for Stoop
  • (Dire Weasel) Update automation for Howl of the Wild automation
  • (DocSchlock) Add max badge value to Multilating Bite
  • (DocSchlock) Update more skill ability scores to attribute modifiers for remaster
  • (DocSchlock) Fixes for Season of Ghosts major story npc
  • (Rigo) Add damage button to Thermal Nimbus
  • (Rigo) Fix the second Clan Lore skill
  • (Rigo) Move certain impulse junctions to feat description alterations
  • (SpartanCPA) Minor fixes to Trample and Corrupting Gaze
  • (stwlam) Fix malformed source uuids for wands held by certain NPCs
  • (Tikael) Add Howl of the Wild barbarian instincts
  • (Tikael) Fix automation of Awakened Animal and Swimming Animal heritage

Under the Hood

  • (stwlam) Skip excluding creature traits for NPC strikes generated from rule elements
  • (Supe) Make the Strike rule's "ability" property into a resolvable

6.0.0 Beta 3

This release includes all data from system release 5.16.1 and requires Foundry VTT version 12.323. Several major under the hood changes have been made that would benefit from testing.

System Improvements

  • (Abaddon) Localize physical item attach button label
  • (In3luki) Add support for scene environment types as well as scene environment region overrides
  • (Supe) Add button to view item specific roll options in the item rules tab

Bugfixes

  • (In3luki) Fix grant item form erroring when resolvables fail
  • (MrVauxs) Add support for eidolon gang up flanking
  • (stwlam) Fix updating deity sanctification
  • (stwlam) Remove Z key token cycling now that a similar feature exists in FoundryVTT
  • (Supe) Allow class traits to be added to ability items
  • (Supe) Fix display of upgrade dice in roll inspector
  • (Supe) Fix resolution and updates of mergeable toggleable roll option dropdowns

Data Updates

  • (Abaddon) Fix prerequites of certain feats
  • (Ambrose M) Fix and update Glass Shield and Fire Shield
  • (Dire Weasel) Add effect for Mind of Menace
  • (Dire Weasel) Update effect for Distracting Decoy and Shielding Wave
  • (Dire Weasel) Update Cry of Destruction and Chilling Darkness
  • (Dire Weasel) Fixes for Falling Portcullis and Rusted Door traps
  • (Rigo) Move impulse junction notes to feat description alterations
  • (rectulo) Fix malformed html in reveal hidden self
  • (stwlam) Fix source id for Padli's Wand of Magic Missile

Under the Hood

  • (In3luki) Fix multiple errors caused by various uuid testing functions
  • (stwlam) Convert npc attacks and kit items to foundry data models
  • (Supe) Finish converting all short form skill abbreviations (ath) to skill slugs (athletics)
  • (Supe) Add roll options for item and feat action type and cost

6.0.0 Beta 2

This release requires Foundry VTT version 12.323

System Improvements

  • (In3luki) Compact prosemirror to avoid wrapping in several locations
  • (In3luki) Style pf2e custom elements in prosemirror editor
  • (Supe) Use Prosemirror in character biographies, hazard sheet, npc sheet, and simple npc sheet

Bugfixes

  • (Idle) Fix dropdown in Token Light RE form
  • (In3luki) Fix visibility of hidden, undetected, and unnoticed tokens
  • (In3luki) Fix melee weapons gaining a range
  • (In3luki) Fix new actors being assigned the wrong prototype token image
  • (In3luki) Fix rolling deterministic damage such as splash
  • (stwlam) Fix importing actors and items from module compendia

6.0.0 Beta 1

New Features

  • (In3luki, stwlam, Supe) Add support for Foundry VTT version 12

System Improvements

  • (In3luki) Switched text editor to prosemirror for item sheets
  • (Supe) Tweaked token config to better represent modifications from Rules Based Vision
  • (Supe) Reduced Rules Based Vision's brightness value to default foundry values for darkvision.

Bugfixes

  • (Supe) Rerender token vision when global RBV setting is changed