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geren.js
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geren.js
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var zhuluInterval;
var shoutInterval;
var shangbingInterval;
var bonusInterval;
var zhuLuActive = false;
var shoutActive = false;
var shangbingActive = false;
var bonusActive = false;
var lastSBAction = 0;
var game = window.parent;
$(document).ready(function(){
//检查框架
if (typeof SceneManager === "undefined"){
destroy();
notify("您当前框架不为index.php,请自行百度“XX浏览器控制台切换框架”");
}else{
constructMain();
loadGongHui();
}
});
//个人
function main(){}
function zhuLu(){
var tili = GameItemManager.GetInstance().GetItemByID(720027).ItemNum;
if (tili === 0){
notify("您当前没有体力");
return;
}
var towerLevel = prompt("请输入关卡号,挑战新关卡请输入0");
if (towerLevel === null){return main();}
var battleCount = prompt("请输入挑战次数,不限请输入0");
if (battleCount === null){return main();}
// 不在逐鹿天下模式下进入
if (SceneManager.GetInstance().CurrentScene.sceneName !== 'NewCompeteWorldScene') {
RoomControler.GetInstance().EnterMode(ModeIDType.MITZhuLuTianXiaNew);
}
var stopPoint = parseInt(battleCount,10) ? GameItemManager.GetInstance().GetItemByID(720027).ItemNum - battleCount : 0;
stopPoint = stopPoint < 0 ? 0 : stopPoint;
zhuLuActive = true;
clearInterval(zhuluInterval);
GameShopManager.GetInstance().protoProxy.fakeProxy = function(t,e){
var i=new ProtoVO;i.protoID=t,i.protoData=e,this.clientSocketSend(i)
};
var proxy = function(t, e){
GameShopManager.GetInstance().protoProxy.fakeProxy(t,e);
};
zhuluInterval = setInterval(function () {
if (!SceneManager.GetInstance().CurrentScene.manager) { //如果不在游戏中
if (GameItemManager.GetInstance().GetItemByID(720027).ItemNum === stopPoint) {
clearInterval(zhuluInterval);
}else{
var towerLevelID = parseInt(towerLevel, 10) ? (parseInt(towerLevel, 10)+200): NewCompeteWorldManager.GetInstance().competeWorldInfo.curTowerLevelID;
var generalList = NewCompeteWorldManager.GetInstance().tempList;
NewCompeteWorldManager.GetInstance().ReqCompeteWorldBattle(towerLevel, generalList);
}
} else { //如果在游戏中
//自动提速
if (StorageUtils.getNumber("gameSpeedRate") !== 5){
if (UserData.self.vipLevel !== 7){
proxy(ProtoBufId.LOGICMSG_CREQAUTOCHESSSETRESPONSERATE, {
rate: 5
});
}else{
proxy(ProtoBufId.LOGICMSG_CREQAUTOCHESSSETRESPONSERATE, {
rate: 6
});
}
}
//牌局中出现结算按钮,离开游戏
if (WindowManager.GetInstance().hasWindow("NewGameResultWindow")) {
GameContext.LeaveGameScene();
}
}
},2000);
}
//逐鹿,一关一关往下刷
function newzhuLu(){
zhuluInterval = setInterval(function () {
if (!SceneManager.GetInstance().CurrentScene.manager) { //如果不在游戏中
if (GameItemManager.GetInstance().GetItemByID(720027).ItemNum === 0) {
clearInterval(zhuluInterval);
}else{
//获取当前关卡号的方法
var curTowerLevelID = NewCompeteWorldManager.GetInstance().competeWorldInfo.curTowerLevelID;
//获取当前关卡友方武将数量方法
var curTowerGeneralCount = NewCompeteWorldConfig.GetInstance().GetCompeteWorldbyId(curTowerLevelID).MaxGeneralCount;
//获取当前关卡友方武将列表方法
var generallist = NewCompeteWorldManager.GetInstance().GetComboGeneralListForTemp(curTowerGeneralCount);
//新赛季传参不传列表了,传数量
NewCompeteWorldManager.GetInstance().ReqCompeteWorldBattle(NewCompeteWorldManager.GetInstance().competeWorldInfo.curTowerLevelID, curTowerGeneralCount);
}
} else { //如果在游戏
//牌局中出现结算按钮,离开游戏
if (WindowManager.GetInstance().hasWindow("NewGameResultWindow")) {
GameContext.LeaveGameScene();
}
}
},2000);
}
newzhuLu();
//逐鹿,固定刷一关
function newnewzhuLu(){
// 不在逐鹿天下模式下进入
if (SceneManager.GetInstance().CurrentScene.sceneName !== 'NewCompeteWorldScene') {
RoomControler.GetInstance().EnterMode(ModeIDType.MITZhuLuTianXiaNew);
}
//.切换逐鹿将灵(让低等级将灵出战蹭灵韵)
//获取B将灵中等级最高的
let elfList = GeneralElfManager.GetInstance().elfList;
let newPveElf = {level: 0, pkID: 0};
elfList.forEach((elf, i) => {
if (elf.rateType == 4 && elf.level > newPveElf.level ){ //B以上将灵以及非出征和扫荡状态
newPveElf.level = elf.level;
newPveElf.pkID = elf.pkID;
}
});
//保留原有出战主力将灵信息
let oldPveElfpkID = GeneralElfManager.GetInstance().pveElfInfo.pkID
//切换出战将灵为该将灵
if (oldPveElfpkID != newPveElf.pkID){
GameShopManager.GetInstance().protoProxy.fakeProxy = function(t,e){
var i=new ProtoVO;i.protoID=t,i.protoData=e,this.clientSocketSend(i)
};
var proxy = function(t, e){
GameShopManager.GetInstance().protoProxy.fakeProxy(t,e);
};
proxy(ProtoBufId.CMSG_CREQGENERALSPRITESTATUSSET, {
pkID: newPveElf.pkID,
type: 3 //出战状态
});
}
zhuluInterval = setInterval(function () {
if (!SceneManager.GetInstance().CurrentScene.manager) { //如果不在游戏中
if (GameItemManager.GetInstance().GetItemByID(720027).ItemNum === 0) {
clearInterval(zhuluInterval);
//重置为原先出战将灵
if (oldPveElfpkID != newPveElf.pkID){
proxy(ProtoBufId.CMSG_CREQGENERALSPRITESTATUSSET, {
pkID: oldPveElfpkID,
type: 3 //出战状态
});
}
}else{
//获取当前关卡号的方法(刷固定管卡就把curTowerLevelID改为固定的)
var curTowerLevelID = NewCompeteWorldManager.GetInstance().competeWorldInfo.curTowerLevelID;
//获取当前关卡友方武将数量方法
var curTowerGeneralCount = NewCompeteWorldConfig.GetInstance().GetCompeteWorldbyId(curTowerLevelID).MaxGeneralCount;
//获取当前关卡友方武将列表方法
var generallist = NewCompeteWorldManager.GetInstance().GetComboGeneralListForTemp(curTowerGeneralCount);
//新赛季传参不传列表了,传数量
NewCompeteWorldManager.GetInstance().ReqCompeteWorldBattle(curTowerLevelID, curTowerGeneralCount);
}
} else { //如果在游戏
//牌局中出现结算按钮,离开游戏
if (WindowManager.GetInstance().hasWindow("NewGameResultWindow")) {
GameContext.LeaveGameScene();
}
}
},2000);
}
newnewzhuLu();
function newsaoDang(){
let elfList = GeneralElfManager.GetInstance().elfList;
let levels = [110,115,120,130,135,140,145,155,160,165,170,180,185,190,195];
let legitElfs = [];
elfList.forEach((elf, i) => {
if (elf.rateType >=4 && elf.statusType.indexOf(2) !== 0 && elf.statusType.indexOf(8) !== 0){ //B以上将灵以及非出征和扫荡状态
legitElfs.push(elf.pkID);
}
});
legitElfs.forEach((elf, i) => {
setTimeout(() => {
NewCompeteWorldManager.GetInstance().ReqCompeteWorldSweep(levels[i],elf);
}, i * 1000);
});
}
function riChang(){
var game = window.parent;
//定义proxy
GameShopManager.GetInstance().protoProxy.fakeProxy = function(t,e){
var i=new ProtoVO;i.protoID=t,i.protoData=e,this.clientSocketSend(i)
};
var proxy = function(t, e){
GameShopManager.GetInstance().protoProxy.fakeProxy(t,e);
};
//每日签到
DailySignManager.GetInstance().ReqGetSignInReward(1, DailySignManager.GetInstance().initSignDate);
// 领取公会每日任务奖励,活跃值,活跃奖励
var taskIDList = [401, 402, 403, 1001, 1002, 1003, 1004];
for (var taskID = 1101; taskID < 1120; taskID++) {
TaskManager.GetInstance().GetTaskReward(taskID);
}
for (taskID of taskIDList) {
TaskManager.GetInstance().GetTaskReward(taskID);
}
// 每日抽取免费将印
proxy(ProtoBufId.CMSG_CREQGENERALSEALCHESTOPEN, { type: 1 });
//每日抽取免费秀
proxy(ProtoBufId.CMSG_CREQDRESSOPEN, {});
// 领取将灵聚宝盆和出征奖励
var CornucopiaElfInfo = GeneralElfManager.GetInstance().CornucopiaElfInfo;
var pkID = CornucopiaElfInfo.pkID;
var cornucopiaCount = CornucopiaElfInfo.cornucopiaCount;
proxy(ProtoBufId.CMSG_CREQGENERALSPRITECORNUCOPIA, {
pkID: pkID,
count: cornucopiaCount
});
proxy(ProtoBufId.CMSG_CREQGENERALSPRITETASKREWARDGET, {
pkID: pkID,
count: cornucopiaCount
});
//获取出征任务
proxy(ProtoBufId.CMSG_CREQGENERALSPRITETASKSET, {
pkID: pkID,
count: cornucopiaCount
});
//选择出征任务
var elfTasks = GeneralElfManager.GetInstance().taskElfInfo.taskIDs;
var sortedTasks = [];
for (elfTask of elfTasks){
sortedTasks.push([elfTask, GameSpriteConfig.GetInstance().GetTaskVOByTaskID(elfTask).TaskCategoryType]);
}
sortedTasks = sortedTasks.sort(function(a, b) {
return a[1] - b[1];
});
proxy(ProtoBufId.CMSG_CREQGENERALSPRITETASKSTART, {
pkID: pkID,
taskID: sortedTasks[0][0]
});
//上兵伐谋获取每天粮草
GameGlaivesManager.GetInstance().ReqGlaivesOfStrategyEveryDaySupply();
//公会敲鼓3次
for (var i = 0; i < 3; i++) {
GameGuildManager.GetInstance().ReqBeatDrum(0);
}
// 领取工会战奖励
GameGuildManager.GetInstance().ReqGuildBattleUserWinTimesReward();
//领取邮件
var inbox = MailManager.GetInstance().inboxList;
inbox.forEach((mail, i) => {
setTimeout(() => {
if (mail.hasAttach !== undefined && mail.isAttachReceive !== true){
MailManager.GetInstance().ReqGift(mail.emailID, mail.attaches.sign);
}
}, i * 1500);
});
setTimeout(function(){notify("一键日常执行完毕!\n个人:每日签到/每日任务/活跃奖励/上兵粮草/邮件附件\n公会:公会3敲/公会任务/每周争霸奖励\n白嫖:免费将印/三国秀\n将灵:聚宝盆奖励/出征奖励/自动出征");}, 500);
}
function chat(){
if (!checkActive("shoutActive")){return main();}
var chatMessage = prompt("欢迎进入自动发言。请输入发言内容");
if (chatMessage === null){
return main();
}
var chatChannel = prompt("请输入发言频道:综合1/公会2/诏令3/势力4/房间5/队伍6/私聊7");
if (chatChannel === null){
return main();
}
var chatTimeInterval = prompt("请输入每次发言时间间隔,建议10秒");
if (chatTimeInterval === null){
return main();
}
var chatMaxCount = prompt("请输入发言次数");
if (chatMaxCount === null){
return main();
}
var channelType;
var channelId = parseInt(chatChannel,10);
//综合:WORLD, 公会:GUILD 房间:ROOM,私聊:PERSONAL, 队伍:TEAM, 势力: COUNTRY , 诏令: ZHAO
switch (channelId){
case 1:
channelType = ChatChannelType.WORLD;
break;
case 2:
channelType = ChatChannelType.GUILD;
break;
case 5:
channelType = ChatChannelType.ROOM;
break;
case 6:
channelType = ChatChannelType.TEAM;
break;
case 4:
channelType = ChatChannelType.COUNTRY;
break;
case 3:
channelType = ChatChannelType.ZHAO;
break;
case 7:
channelType = ChatChannelType.PERSONAL;
break;
default:
main();
}
var count = 0;
shoutActive = true;
clearInterval(shoutInterval);
shoutInterval = setInterval(function(){
if (count === parseInt(chatMaxCount, 10)){
stopInterval(4);
}
ChatManager.GetInstance().SendChatMsg(chatMessage, 0, channelType);
count++;
},parseFloat(chatTimeInterval)*1000);
}
function newChat() {
shoutInterval = setInterval(function(){
ChatManager.GetInstance().SendGuildNewRecruitMsg({level: 200, vipLevel: 7, spriteRateType: 6, guildGroupNo: 557948691}); //等级,会员等级,将灵等级,QQ群号
}, 10000);
}
function shangBing(hasCityName){ //1输入城池查找,0读取窗口,2查找空关
if (!checkActive("shangbingActive")){return main();}
var liangcao = GameItemManager.GetInstance().GetItemByID(730102).ItemNum;
var sortedCities = [];
var cityName;
var currWindow;
var cities;
var cityID = -1;
if (liangcao === 0){
notify("您当前没有粮草");
return;
}
//设置cityID
if (hasCityName === 1){
cityName = prompt("请输入城池名称");
if (cityName === null){return main();}
var mapCities = GameGlaivesManager.GetInstance().mapCitys;
for (var i = 0; i < 457; i++){
if (mapCities[i].NodeName === cityName){
cityID = mapCities[i].CityID;
}
}
}else if (hasCityName === 0){
currWindow = WindowManager.GetInstance().lastPopupGameWindow;
if (currWindow === null || typeof currWindow === "undefined" || typeof currWindow.name === "undefined" || currWindow.name !== "GameGlaivesCityInfoWindow"){
notify("读取信息失败!请按提示操作\n进入上兵伐谋模式-点开进攻目标的城池窗口\n然后重新呼出脚本进行操作");
return;
}
cityID = currWindow.cityVo.CityID;
}else if (hasCityName === 2){ //查找空关
cities = GameGlaivesManager.GetInstance().mapCitys;
sortedCities = cities.sort(function(a, b) { //可进攻城池从守军人数排列
return a.DefenderNum - b.DefenderNum;
}).filter(city => GameGlaivesManager.GetInstance().IsCityAttack(city) === true).slice(0, 10);
if (sortedCities.length === 0){
notify("所有城池免战中,没有找到空关");
return;
}else{
var message = "可进攻的空关有:\n";
sortedCities.forEach(function(city,index){
message += (toCountry(city.Country)+city.NodeName + "/守军" + city.DefenderNum + "人/(城防:"+ (city.DefenceTotal-city.DefenceDestroy)+"/"+city.DefenceTotal + ")/进攻输入"+ (index+1) + "\n");
})
var index= parseInt(prompt(message));
index = index? index: -1;
if (index === -1){return main();}else{cityID = sortedCities[(index-1)].CityID;}
}
}
//设置出战将灵和次数
if (cityID === -1){notify("没有找到城池");return;}
var jiangLingID = getJiangLing();
if (jiangLingID > 4 || jiangLingID < 0){return main();}
// 进入上兵伐谋
clearInterval(shangbingInterval);
shangbingActive = true;
//设定proxy
GameShopManager.GetInstance().protoProxy.fakeProxy = function(t,e){
var i=new ProtoVO;i.protoID=t,i.protoData=e,this.clientSocketSend(i)
};
var proxy = function(t, e){
GameShopManager.GetInstance().protoProxy.fakeProxy(t,e);
};
shangbingInterval = setInterval(function () {
if (!SceneManager.GetInstance().CurrentScene.manager) { //如果不在游戏中
if (GameItemManager.GetInstance().GetItemByID(730102).ItemNum === 0
|| (!GameGlaivesManager.GetInstance().IsCityAttack(GameGlaivesManager.GetInstance().mapCityDic.Maps[cityID]))){ //如果次数到了/不能进攻
stopInterval(2);
}else{
lastSBAction = (lastSBAction === 0)? (Date.now() -50000): lastSBAction;
if ((Date.now() - lastSBAction)/1000 > 32) {
GameGlaivesManager.GetInstance().ReqGlaivesOfStrategyBattle(jiangLingID, cityID);
lastSBAction = Date.now();
}
}
}else{ //如果在游戏中
//自动提速
if (StorageUtils.getNumber("gameSpeedRate") !== 5){
if (UserData.self.vipLevel !== 7){
proxy(ProtoBufId.LOGICMSG_CREQAUTOCHESSSETRESPONSERATE, {
rate: 5
});
}else{
proxy(ProtoBufId.LOGICMSG_CREQAUTOCHESSSETRESPONSERATE, {
rate: 6
});
}
}
//牌局中出现结算按钮,离开游戏
if (WindowManager.GetInstance().hasWindow("GameResultWindow")) {
GameContext.LeaveGameScene();
}
}
}, 2000);
}
function zidongSB(){
var attackMode = 0;
var liangcao = GameItemManager.GetInstance().GetItemByID(730102).ItemNum;
if (liangcao === 0){
notify("您当前没有粮草");
return;
}
if (!checkActive("shangbingActive")){return main();}
var cityType = parseInt(prompt("混合进攻:全城池1,郡城+关隘2,州城+郡城6\n专对进攻:仅限关隘3,仅限郡城4,仅限州城5\n不输入则默认全城池"));
if (isNaN(cityType)){cityType = 1;}
if (cityType === 2 || cityType === 6 || cityType ===1){
attackMode = parseInt(prompt("咸鱼模式1(优先守军最少)\n大佬模式2(优先城池级别最高)\n不输入则默认咸鱼模式"));
if (isNaN(attackMode)){attackMode = 1;}
}
var shouJun = parseInt(prompt("守军数量少于等于几进攻?(不输入则默认50)\n代码杀会帮您找守军最少的城池进攻\n如果没有城池满足守军数量下限,则继续等待"));
if (isNaN(shouJun)){shouJun = 50;}
var DefenceTotal = parseInt(prompt("城防少于等于几进攻?(不输入则默认5w)\n代码杀会帮您找城防最少的城池进攻\n如果没有城池满足城防下限,则继续等待"));
if (isNaN(DefenceTotal)){DefenceTotal = 50000;}
var jiangLingID = getJiangLing();
if (jiangLingID > 4 || jiangLingID < 0){return main();}
// 进入上兵伐谋
clearInterval(shangbingInterval);
shangbingActive = true;
GameShopManager.GetInstance().protoProxy.fakeProxy = function(t,e){
var i=new ProtoVO;i.protoID=t,i.protoData=e,this.clientSocketSend(i)
};
var proxy = function(t, e){
GameShopManager.GetInstance().protoProxy.fakeProxy(t,e);
};
shangbingInterval = setInterval(function () {
if (!SceneManager.GetInstance().CurrentScene.manager) { //如果不在游戏中
if (GameItemManager.GetInstance().GetItemByID(730102).ItemNum === 0){
stopInterval(2);
}else{
lastSBAction = (lastSBAction === 0)? (Date.now() -50000): lastSBAction;
if ((Date.now() - lastSBAction)/1000 > 32) {
var cityID;
var sortedCities = [];
var cities = GameGlaivesManager.GetInstance().mapCitys;
sortedCities = cities.filter(city => GameGlaivesManager.GetInstance().IsCityAttack(city) === true && isCitySatisfied(city, cityType, shouJun, DefenceTotal)).sort(function (a, b) {
return a.DefenderNum - b.DefenderNum; // sort by length
}).slice(0, 10);
if (sortedCities.length !== 0) {
if (attackMode === 2) {
sortedCities = sortedCities.sort(function (a, b) {
return b.CityType - a.CityType;
});
cityID = sortedCities[0].CityID;
GameGlaivesManager.GetInstance().ReqGlaivesOfStrategyBattle(jiangLingID, cityID);
} else {
cityID = sortedCities[0].CityID;
GameGlaivesManager.GetInstance().ReqGlaivesOfStrategyBattle(jiangLingID, cityID);
}
lastSBAction = Date.now();
}
}
}
}else{ //如果在游戏中
//速度自动5倍
//自动提速
if (StorageUtils.getNumber("gameSpeedRate") !== 5){
if (UserData.self.vipLevelm !== 7){
proxy(ProtoBufId.LOGICMSG_CREQAUTOCHESSSETRESPONSERATE, {
rate: 5
});
}else{
proxy(ProtoBufId.LOGICMSG_CREQAUTOCHESSSETRESPONSERATE, {
rate: 6
});
}
}
//牌局中出现结算按钮,离开游戏
if (WindowManager.GetInstance().hasWindow("GameResultWindow")) {
GameContext.LeaveGameScene();
}
}
}, 2000);
}
function hongBao(){
if (!checkActive("bonusActive")){return main();}
var lastDate = localStorage.getItem("lastDate");
if ((lastDate !== null && new Date().getDate() !== parseInt(lastDate)) || lastDate === null){ //换天或者首次,设置initYB和lastDate
localStorage.setItem("initYB", GameItemManager.GetInstance().GetItemByID(100002).ItemNum);
localStorage.setItem("lastDate", new Date().getDate());
localStorage.setItem("hbCount", 0);
}
var ybGain = GameItemManager.GetInstance().GetItemByID(100002).ItemNum - parseInt(localStorage.getItem("initYB"));
var minhongBao = parseInt(prompt("今天已抢"+GameGuildManager.GetInstance().SelfGuildInfo.guildBonusReceive.times+"个红包\n已经获得"+ybGain+"元宝。\n请设置最小红包单价\n红包为500元宝,10份,则单价就是50"),10);
if (minhongBao === null){return main();}
bonusActive = true;
clearInterval(bonusInterval);
bonusInterval = setInterval(function(){
var bonusGetter = GameGuildManager.GetInstance();
bonusGetter.guildBonusList.breakForEach(function(e,i){
if (i.CanReceive() && minhongBao <= i.goldNum/i.pieceNum){
GameGuildManager.GetInstance().ReqGuildBonusReceive(i.pkID);
var hbCount = parseInt(localStorage.getItem("hbCount"));
if (i.CanReceive() === false){ //如果收取成功
hbCount += 1;
localStorage.setItem("hbCount", hbCount);
}
if (hbCount === 30){
stopInterval(3);
var ybGain = GameItemManager.GetInstance().GetItemByID(100002).ItemNum - parseInt(localStorage.getItem("initYB"));
setTimeout(function(){notify("每日30个红包已刷完,已得"+ybGain+"元宝");return;}, 500);
}
}
});
},5000);
}
function setJiangLing(){
var message = "";
var currjiangLingID = parseInt(localStorage.getItem("defaultJL"));
if (currjiangLingID <= 4 && currjiangLingID >= 0){message += "当前默认出战将灵为"+(currjiangLingID+1)+"号位\n";}
var jiangLing = prompt(message+ "请选择上兵模式的默认出战将灵(数字:第几个)");
var jiangLingID;
if (jiangLing === null){return main();}else{
jiangLingID = parseInt(jiangLing)-1;
localStorage.setItem("defaultJL",jiangLingID);
return jiangLingID;
}
}
function getJiangLing(){
var currjiangLingID = parseInt(localStorage.getItem("defaultJL"));
if (currjiangLingID <6 && currjiangLingID > 0){
return currjiangLingID;
}else{
return 0;
}
}
function zidongStation(){
if (!checkActive("shangbingActive")){return main();}
clearInterval(shangbingInterval);
shangbingActive = true;
var spriteList = GameGlaivesManager.GetInstance().GetGlaivesSpriteList();
var freeSprite = [];
spriteList.forEach(function(elf,index){
if (elf.cityID === 0){
freeSprite.push([index,
GeneralElfManager.GetInstance().GetElfInfoByPKID(elf.spritePKID).rateType]
);
}
});
if (freeSprite.length === 0){
notify("所有将灵已驻扎!");
return;
}
shangbingInterval = setInterval(function(){
if (freeSprite.length === 0){
stopInterval(2);
}
var elf = freeSprite[0];
var sortedCities = [];
var cities = GameGlaivesManager.GetInstance().mapCitys;
sortedCities = cities.filter(city => GameGlaivesManager.GetInstance().IsCityDefend(city) === true
&& elf[1] >= city.SpriteRateType).sort(function(a, b) {
return a.CityType - b.CityType; // 按照citytype,谁低(级别高)谁先
}).slice(0, 10);
if (sortedCities.length !== 0){
var topCityID = sortedCities[0].CityID;
GameGlaivesManager.GetInstance().ReqGlaivesOfStrategyStation(elf[0],topCityID);
freeSprite.shift();
if (freeSprite.length === 0){
stopInterval(2);
}
}
},5000);
}
function constructMain(){
main = function(){
var type = prompt("请选择:自动逐鹿1/一键日常2/自动发言3/挂机红包4/公会管理5\n上兵攻城:输入城名6/读取窗口7/显示空关8/自动刷空9/修改出战将灵11/自动驻扎12\n停止循环脚本10\n快捷键:ctrl+M或ctrl+shift+M 打开菜单 / ESC 关闭菜单");
switch (type){
case "1":
zhuLu();
break;
case "2":
riChang();
break;
case "3":
chat();
break;
case "4":
hongBao();
break;
case "5":
if (typeof gongHui === "function"){gongHui();}else{notify("公会管理模块加载中,请稍候");}
break;
case "6":
shangBing(1);
break;
case "7":
shangBing(0);
break;
case "8":
shangBing(2);
break;
case "9":
zidongSB();
break;
case "10":
stopInterval();
break;
case "11":
setJiangLing();
break;
case "12":
zidongStation();
break;
case null:
break;
default:
main();
break;
}
};
main();
}
function checkValidUser(){ //个人版personal:所有功能(一人一号,检查userAccount),公会版guild:所有功能(支持多号,检查userList)
notify();
var { Query, User } = AV;
AV.User.logOut();
AV.User.logIn(localStorage.getItem("AVusername"), localStorage.getItem("AVpassword")).then(function(user){ //登录成功
if (user.get("userType") === "personal"){ //如果是个人账号
var userAccount = UserData.self.userBrief.account;
var nickname = UserData.self.userBrief.nickname;
if (typeof user.get("userAccount") === "undefined"){ //如果没有绑定过游卡userid
var paramsJson = {
userAccount: [userAccount,nickname]
};
AV.Cloud.run('checkUserAccount', paramsJson).then(function () { //如果绑定完毕
constructMain();
loadGongHui();
},function(){
destroy();
notify("个人用户绑定游卡账号失败,请重试或联系客服");
});
}else if (userAccount !== user.get("userAccount")[0]){ //如果userid和代码杀的uid对不上
destroy();
notify("一个代码杀会员只能绑定一个游卡账号");
}else{ //如果是老号并登录成功
constructMain();
loadGongHui();
}
}else if (user.get("userType") === "guild"){ //如果是公会账号
var account = UserData.self.userBrief.account;
var nickname = UserData.self.userBrief.nickname;
var userList = user.get("userList");
var allowedUser = user.get("allowedUser");
if (userList.includes(account) || userList.includes(nickname)){
constructMain();
loadGongHui();
}else{
if (userList.length < allowedUser) {
var paramsJson = {
userAccount: account
};
AV.Cloud.run('addSharedUser', paramsJson).then(function () { //如果绑定完毕
constructMain();
loadGongHui();
}, function () {
destroy();
notify("共享用户添加游卡账号失败,请重试或联系客服");
});
}else{
destroy();
notify("该账号共享人数已满\n请联系账号主人扩容");
}
}
}
},function(){ //登录失败
destroy();
notify("登录失败,请重试或联系客服");
});
}
function checkActive(intervalName){
var modifier = true;
switch(intervalName){
case "zhuLuActive":
if (zhuLuActive){
modifier = confirm("自动逐鹿正在运行中,是否修改设置?");
}
break;
case "shoutActive":
if (shoutActive){
modifier = confirm("自动发言正在运行中,是否修改设置?");
}
break;
case "shangbingActive":
if (shangbingActive){
modifier = confirm("自动上兵正在运行中,是否修改设置?");
}
break;
case "bonusActive":
if (bonusActive){
modifier = confirm("挂机红包正在运行中,是否修改设置?");
}
break;
default:
break;
}
return modifier;
}
function stopInterval(intervalID = 0){
var intervalID = intervalID? intervalID:parseInt(prompt("停止逐鹿1/停止上兵2/停止红包3/停止发言4"));
switch (intervalID){
case 1:
zhuLuActive = false;
clearInterval(zhuluInterval);
notify("逐鹿已停止(手动停止/体力没了/次数到了)");
break;
case 2:
shangbingActive = false;
clearInterval(shangbingInterval);
notify("上兵已停止(手动停止/粮草没了/城池:是都城/属于己方/免战中/距离不足)");
break;
case 3:
bonusActive = false;
clearInterval(bonusInterval)
notify("红包已停止(手动停止/抢满30次了)");
break;
case 4:
shoutActive = false;
clearInterval(shoutInterval);
notify("红包已停止(手动停止)");
break;
default:
return main();
}
}
function toCountry(id){
switch (id){
case 1:
return "魏国";
break;
case 2:
return "蜀国";
break;
case 3:
return "吴国";
break;
case 4:
return "群雄";
break;
}
}
function isCitySatisfied(city, cityType, shouJun = 50, DefenceTotal = 500000){
switch (cityType){ //全城池1,郡城+关隘2,州城+郡城6针对进攻:仅限关隘3,仅限郡城4,仅限州城5
case 1:
case 2:
case 3:
return city.CityType > cityType && city.DefenderNum <= shouJun && city.DefenceTotal < DefenceTotal;
case 4:
return city.CityType === 3 && city.DefenderNum <= shouJun && city.DefenceTotal < DefenceTotal;
case 5:
return city.CityType === 2 && city.DefenderNum <= shouJun && city.DefenceTotal < DefenceTotal;
case 6:
return (city.CityType === 2 || city.CityType === 3) && city.DefenderNum <= shouJun && city.DefenceTotal < DefenceTotal;
}
}
function loadGongHui(){
//获取公会管理
var query = new AV.Query('_File');
query.equalTo("name", "ghs.js");
query.first().then(function (file){
$.getScript(file.get("url")).fail(function(){
$.getScript("https://gitee.com/daimasha/sgs/raw/master/ghs.js").fail(function(){
notify("获取公会管理模块失败!");
});
});
},function(){notify("没找到公会管理模块!");});
}
function destroy(){
//个人功能
main = function(){};
zhuLu = function(){};
riChang = function(){};
shangBing = function(){};
chat = function(){};
hongBao = function(){};
zidongSB= function(){};
setJiangLing = function(){};
getJiangLing = function(){};
zidongStation= function(){};
//杂项
checkValidUser = function(){};
checkActive = function(){};
stopInterval = function(){};
constructMain = function(){};
toCountry = function(){};
isCitySatisfied = function(){};
loadGongHui= function(){};
destroy = function(){};
}
function notify(message="") {
if (!("Notification" in window)) {
if (message.length !== 0){
alert(message);
}
}
else if (Notification.permission === "granted") {
if (message.length !== 0){
var options = {
body: "点击通知即可呼出主菜单"
}
var notification = new Notification(message,options);
notification.onclick = function(event) {
event.preventDefault(); // prevent the browser from focusing the Notification's tab
main();
}
}
}
else if (Notification.permission !== "granted") {
Notification.requestPermission();
}
}