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in file "RecordingCircleOverlayView.m", line34 :
CGPoint arcCenter = CGPointMake(CGRectGetMidY(self.bounds), CGRectGetMidX(self.bounds));
I think right way is:
CGPoint arcCenter = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
arcCenter x and y is contrary
The text was updated successfully, but these errors were encountered:
I also changed line 35 from:
CGFloat radius = CGRectGetMidX(self.bounds) - insets.top - insets.bottom;
to:
CGFloat radius = CGRectGetMidY(self.bounds) - insets.top - insets.bottom;
Together with your fix, that seems to have fixed the display problem I was having since it would only show a section of the full circle in the simulator and on a device.
in file "RecordingCircleOverlayView.m", line34 :
CGPoint arcCenter = CGPointMake(CGRectGetMidY(self.bounds), CGRectGetMidX(self.bounds));
I think right way is:
CGPoint arcCenter = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
arcCenter x and y is contrary
The text was updated successfully, but these errors were encountered: