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core.py
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core.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
import sys
import datetime
from sqlalchemy.orm.exc import NoResultFound
from data import Session, Team, Player, Match, PlayerMatch, Event, QueueElement
def act_init_match(name, team_a_name, team_b_name, sched_begin, sched_end):
session = Session()
match = Match()
match.sched_begin = sched_begin
match.sched_end = sched_end
match.begin = None
match.end = None
match.name = name
team_a = session.query(Team).filter(Team.name == team_a_name).one()
team_b = session.query(Team).filter(Team.name == team_b_name).one()
match.team_a = team_a
match.team_b = team_b
session.add(match)
session.commit()
return match.id
class SubottoCore:
def __init__(self, match_id):
self.session = Session()
self.match = self.session.query(Match).filter(Match.id == match_id).one()
self.teams = [self.match.team_a, self.match.team_b]
self.order = [None, None]
self.queues = [[], []]
self.score = [0, 0]
self.partial = [0, 0]
self.players = [[None, None], [None, None]]
self.listeners = []
self.last_event_id = 0
self.last_player_match_id = 0
self.last_timestamp = None
def close(self):
self.session.rollback()
self.session.close()
def detect_team(self, team):
if team == self.match.team_a:
return 0
else:
return 1
def new_player_match(self, player_match):
print >> sys.stderr, "> Received new player match: %r" % (player_match)
for listener in self.listeners:
listener.new_player_match(player_match)
def new_event(self, event):
print >> sys.stderr, "> Received new event: %r" % (event)
if event.type == Event.EV_TYPE_SWAP:
self.order = [event.red_team, event.blue_team]
elif event.type == Event.EV_TYPE_CHANGE:
self.players[self.detect_team(event.team)] = [event.player_a, event.player_b]
self.partial = [0, 0]
elif event.type == Event.EV_TYPE_GOAL:
self.score[self.detect_team(event.team)] += 1
self.partial[self.detect_team(event.team)] += 1
elif event.type == Event.EV_TYPE_GOAL_UNDO:
self.score[self.detect_team(event.team)] -= 1
self.partial[self.detect_team(event.team)] -= 1
elif event.type == Event.EV_TYPE_ADVANTAGE_PHASE:
pass
else:
print >> sys.stderr, "> Wrong event type %r\n" % (event.type)
for listener in self.listeners:
listener.new_event(event)
def regenerate(self):
print >> sys.stderr, "> Regeneration"
for listener in self.listeners:
listener.regenerate()
def update(self):
self.session.rollback()
for player_match in self.session.query(PlayerMatch).filter(PlayerMatch.match == self.match).filter(PlayerMatch.id > self.last_player_match_id).order_by(PlayerMatch.id):
self.new_player_match(player_match)
self.last_player_match_id = player_match.id
for event in self.session.query(Event).filter(Event.match == self.match).filter(Event.id > self.last_event_id).order_by(Event.id):
if self.last_timestamp is not None and event.timestamp <= self.last_timestamp:
print >> sys.stderr, "> Timestamp monotonicity error at %s!\n" % (event.timestamp)
# sys.exit(1)
self.new_event(event)
self.last_timestamp = event.timestamp
self.last_event_id = event.id
for idx in [0, 1]:
team = self.teams[idx]
this_num = 0
self.queues[idx] = []
for queue_element in self.match.get_queue(team):
if queue_element.num != this_num:
print >> sys.stderr, "> Error: queues are inconsistent"
this_num += 1
self.queues[idx].append((queue_element.player_a, queue_element.player_b))
self.regenerate()
return True
def act_event(self, event, source=None):
event.timestamp = datetime.datetime.now()
event.match = self.match
if source is None:
event.source = Event.EV_SOURCE_MANUAL
else:
event.source = source
if not event.check_type():
print >> sys.stderr, "> Sending bad event..."
self.session.add(event)
self.session.commit()
self.update()
def act_switch_teams(self, source=None):
e = Event()
e.type = Event.EV_TYPE_SWAP
if self.order == [None, None]:
e.red_team = self.teams[0]
e.blue_team = self.teams[1]
else:
e.red_team = self.order[1]
e.blue_team = self.order[0]
self.act_event(e, source)
def act_goal(self, team, source=None):
e = Event()
e.type = Event.EV_TYPE_GOAL
e.team = team
self.act_event(e, source)
def act_goal_undo(self, team, source=None):
e = Event()
e.type = Event.EV_TYPE_GOAL_UNDO
e.team = team
self.act_event(e, source)
def act_team_change(self, team, player_a, player_b, source=None):
e = Event()
e.type = Event.EV_TYPE_CHANGE
e.team = team
e.player_a = player_a
e.player_b = player_b
self.act_event(e, source)
def act_add_to_queue(self, team, player_a, player_b):
qe = QueueElement()
qe.match = self.match
qe.team = team
qe.player_a = player_a
qe.player_b = player_b
qe.num = len(self.queues[self.detect_team(team)])
self.session.add(qe)
self.session.commit()
self.update()
def act_remove_from_queue(self, team, num):
queue = self.match.get_queue(team)
self.session.delete(queue[num])
self.session.flush()
del queue[num]
# Indirect assignement to prevent failing constraints
for i in xrange(num, len(queue)):
queue[i].num = None
self.session.flush()
for i in xrange(num, len(queue)):
queue[i].num = i
self.session.commit()
self.update()
def act_swap_queue(self, team, num1, num2):
queue = self.match.get_queue(team)
# Indirect assignement to prevent failing constraints
queue[num1].num = None
queue[num2].num = None
self.session.flush()
queue[num1].num = num2
queue[num2].num = num1
self.session.commit()
self.update()
def act_begin_match(self, begin=None):
if begin is None:
begin = datetime.datetime.now()
self.match.begin = begin
self.session.commit()
print >> sys.stderr, "> Started match {} at {}".format(self.match_id, begin)
def act_end_match(self, end=None):
if end is None:
end = datetime.datetime.now()
self.match.end = end
self.session.commit()
print >> sys.stderr, "> Ended match {} at {}".format(self.match_id, end)
def act_add_player_match_from_name(self, team, fname, lname, comment=None, bulk=False):
# TODO: move this in data.py
player = Player.get_or_create(self.session, fname, lname, comment)
try:
player_match = self.session.query(PlayerMatch).filter(PlayerMatch.match == self.match). \
filter(PlayerMatch.player == player).one()
except NoResultFound:
player_match = PlayerMatch()
player_match.player = player
player_match.match = self.match
player_match.team = team
self.session.add(player_match)
if not bulk:
self.session.commit()
def easy_get_red_team(self):
return self.order[0]
def easy_get_blue_team(self):
return self.order[1]
def easy_get_red_score(self):
return self.score[self.detect_team(self.easy_get_red_team())]
def easy_get_blue_score(self):
return self.score[self.detect_team(self.easy_get_blue_team())]
def easy_get_red_part(self):
return self.partial[self.detect_team(self.easy_get_red_team())]
def easy_get_blue_part(self):
return self.partial[self.detect_team(self.easy_get_blue_team())]
def easy_act_red_goal_cell(self):
self.act_goal(self.easy_get_blue_team(), source=Event.EV_SOURCE_CELL_RED_PLAIN)
def easy_act_red_supergoal_cell(self):
self.act_goal(self.easy_get_blue_team(), source=Event.EV_SOURCE_CELL_RED_SUPER)
def easy_act_red_goal_button(self):
self.act_goal(self.easy_get_red_team(), source=Event.EV_SOURCE_BUTTON_RED_GOAL)
def easy_act_red_goalundo_button(self):
self.act_goal_undo(self.easy_get_red_team(), source=Event.EV_SOURCE_BUTTON_RED_UNDO)
def easy_act_blue_goal_cell(self):
self.act_goal(self.easy_get_red_team(), source=Event.EV_SOURCE_CELL_BLUE_PLAIN)
def easy_act_blue_supergoal_cell(self):
self.act_goal(self.easy_get_red_team(), source=Event.EV_SOURCE_CELL_BLUE_SUPER)
def easy_act_blue_goal_button(self):
self.act_goal(self.easy_get_blue_team(), source=Event.EV_SOURCE_BUTTON_BLUE_GOAL)
def easy_act_blue_goalundo_button(self):
self.act_goal_undo(self.easy_get_blue_team(), source=Event.EV_SOURCE_BUTTON_BLUE_UNDO)