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gui.py
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gui.py
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#! /usr/bin/env python2.7
import sys
from core import SubottoCore
try:
import gi
# make sure you use gtk+-2.0
from gi.repository import Gtk
except ImportError:
print "Could not load GTK2 packages"
sys.exit()
debuglevel = 0
def debug(string, level):
if debuglevel >= level:
print string
class SquadraSubotto(object):
def __init__(self, team, core, glade_file="subotto24.glade"):
self.team = team
self.core = core
self.builder = Gtk.Builder()
self.builder.add_objects_from_file(glade_file, ["box_team", "im_queue_promote", "im_gol_plus", "im_gol_minus",
"im_to_queue", "im_swap_up", "im_swap_down", "im_add_player",
"im_delete_queue", "window_new_player"])
self.core.listeners.append(self)
self.box = self.builder.get_object("box_team")
self.name_gtk = self.builder.get_object("name_team")
self.name_gtk.set_text(self.team.name)
self.builder.connect_signals(self)
self.player_list = []
self.player_map = {}
self.combo_players = Gtk.ListStore(int, str)
combo_renderer = Gtk.CellRendererText()
self.builder.get_object("combo_queue_att").set_model(self.combo_players)
self.builder.get_object("combo_queue_att").pack_start(combo_renderer, True)
self.builder.get_object("combo_queue_att").add_attribute(combo_renderer, 'text', 1)
self.builder.get_object("combo_queue_dif").set_model(self.combo_players)
self.builder.get_object("combo_queue_dif").pack_start(combo_renderer, True)
self.builder.get_object("combo_queue_dif").add_attribute(combo_renderer, 'text', 1)
self.combos = [self.builder.get_object("combo_queue_att"),
self.builder.get_object("combo_queue_dif")]
self.treeview_queue = self.builder.get_object("treeview_queue")
self.treeview_queue.append_column(Gtk.TreeViewColumn("Attaccante", Gtk.CellRendererText(), text=0))
self.treeview_queue.append_column(Gtk.TreeViewColumn("Difensore", Gtk.CellRendererText(), text=1))
self.queue_model = Gtk.ListStore(str, str)
self.treeview_queue.set_model(self.queue_model)
self.queue_cache = None
self.window_new_player = self.builder.get_object("window_new_player")
self.entry_fname = self.builder.get_object("entry_fname")
self.entry_lname = self.builder.get_object("entry_lname")
self.entry_comment = self.builder.get_object("entry_comment")
def goal_incr(self):
self.core.act_goal(self.team)
def goal_decr(self):
self.core.act_goal_undo(self.team)
def to_queue(self):
player_a, player_b = map(lambda x: self.player_map[x.get_model()[x.get_active()][0]] if x.get_active() >= 0 else None, self.combos)
if player_a is None or player_b is None:
print >> sys.stderr, "> Cannot move to queue when one of the players is not chosen..."
else:
self.core.act_add_to_queue(self.team, player_a, player_b)
def promote(self):
if len(self.core.queues[self.core.detect_team(self.team)]) == 0:
print >> sys.stderr, "> Cannot promote when queue is empty"
else:
player_a, player_b = self.core.queues[self.core.detect_team(self.team)][0]
self.core.act_team_change(self.team, player_a, player_b)
self.core.act_remove_from_queue(self.team, 0)
def swap(self, first, second):
length = len(self.queue_model)
if first >= 0 and second >= 0 and first < length and second < length:
self.core.act_swap_queue(self.team, first, second)
self.set_selection_index(second)
def swap_up(self):
sel = self.get_selection_index()
if sel is None:
print >> sys.stderr, "> Error: no selection when swapping queue"
else:
self.swap(sel, sel-1)
def swap_down(self):
sel = self.get_selection_index()
if sel is None:
print >> sys.stderr, "> Error: no selection when swapping queue"
else:
self.swap(sel, sel+1)
def delete_queue(self):
sel = self.get_selection_index()
if sel is None:
print >> sys.stderr, "> Error: no selection when deleting queue"
else:
self.core.act_remove_from_queue(self.team, sel)
def add_player(self):
self.entry_fname.set_text('')
self.entry_lname.set_text('')
self.entry_comment.set_text('')
self.window_new_player.set_visible(True)
def on_btn_new_player_ok_clicked(self, widget):
fname = self.entry_fname.get_text()
lname = self.entry_lname.get_text()
comment = self.entry_comment.get_text()
if comment == '':
comment = None
self.core.act_add_player_match_from_name(self.team, fname, lname, comment)
self.window_new_player.set_visible(False)
def on_btn_new_player_cancel_clicked(self, widget):
self.window_new_player.set_visible(False)
def on_btn_gol_plus_clicked(self, widget):
self.goal_incr()
def on_btn_gol_minus_clicked(self, widget):
self.goal_decr()
def on_btn_to_queue_clicked(self, widget):
self.to_queue()
def on_btn_queue_promote_clicked(self, widget):
self.promote()
def on_btn_swap_up_clicked(self, widget):
self.swap_up()
def on_btn_swap_down_clicked(self, widget):
self.swap_down()
def on_btn_add_player_clicked(self, widget):
self.add_player()
def on_btn_delete_queue_clicked(self, widget):
self.delete_queue()
def get_selection_index(self):
selection = self.treeview_queue.get_selection()
for i in xrange(len(self.queue_model)):
if selection.iter_is_selected(self.treeview_queue.get_model().get_iter(Gtk.TreePath(i))):
return i
def set_selection_index(self, idx):
selection = self.treeview_queue.get_selection()
selection.unselect_all()
selection.select_iter(self.treeview_queue.get_model().get_iter(Gtk.TreePath(idx)))
def regenerate(self):
# Write score
self.builder.get_object("points").set_text("%d" % (self.core.score[self.core.detect_team(self.team)]))
# Write active players
players = self.core.players[self.core.detect_team(self.team)]
if players != [None, None]:
for i in (("name_current_att", 0), ("name_current_dif", 1)):
self.builder.get_object(i[0]).set_text(players[i[1]].format_name())
# Write queue
if self.queue_cache != self.core.queues[self.core.detect_team(self.team)]:
sel_idx = self.get_selection_index()
self.queue_cache = self.core.queues[self.core.detect_team(self.team)]
self.queue_model.clear()
for queue_element in self.core.queues[self.core.detect_team(self.team)]:
self.queue_model.append(tuple(map(lambda x: x.format_name(), queue_element)))
if sel_idx is not None and sel_idx < len(self.queue_model):
self.set_selection_index(sel_idx)
def new_player_match(self, player_match):
# Update player combo boxes
if player_match.team == self.team:
player = player_match.player
# TODO - Bad hack, because I can't work out how to keep
# the list sorted in a nicer way
self.player_list.append((player.format_name(), player.id))
self.player_list.sort()
self.player_map[player.id] = player
self.combo_players.clear()
for i, j in self.player_list:
self.combo_players.append((j, i))
def new_event(self, event):
pass
class Subotto24GTK(object):
team = dict()
team_slot = dict()
def __init__(self, core, glade_file="subotto24.glade"):
self.builder = Gtk.Builder()
self.builder.add_objects_from_file(glade_file, ["window_subotto_main", "im_team_switch"])
self.core = core
self.core.listeners.append(self)
self.window = self.builder.get_object("window_subotto_main")
self.team_slot = [self.builder.get_object("box_red_slot"),
self.builder.get_object("box_blue_slot")]
self.teams = [SquadraSubotto(self.core.match.team_a, core),
SquadraSubotto(self.core.match.team_b, core)]
self.order = [None, None]
self.builder.connect_signals(self)
def switch_teams(self):
self.core.act_switch_teams()
self.update_teams()
def update_teams(self):
# Update our internal copy of order
if self.core.order == [None, None]:
self.order = [None, None]
else:
if self.core.order[0] == self.core.teams[0]:
self.order = [self.teams[0], self.teams[1]]
else:
self.order = [self.teams[1], self.teams[0]]
# Update GUI and teams
for i in [0, 1]:
if self.order[i].box.get_parent() is None:
self.team_slot[i].add(self.order[i].box)
else:
self.order[i].box.reparent(self.team_slot[i])
def on_window_destroy(self, widget):
self.core.close()
Gtk.main_quit()
def on_btn_switch_clicked(self, widget):
debug("Cambio!", 2)
self.switch_teams()
def regenerate(self):
debug("Updating!", 20)
self.update_teams()
def new_player_match(self, player_match):
pass
def new_event(self, event):
pass
if __name__ == "__main__":
match_id = int(sys.argv[1])
core = SubottoCore(match_id)
main_window = Subotto24GTK(core)
core.update()
gi.repository.GObject.timeout_add(1000, core.update)
Gtk.main()