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bomba.py
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bomba.py
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from pygame.sprite import Sprite
import util
import pygame
from pygame import *
class Bomba(Sprite):
def __init__(self, x, y):
Sprite.__init__(self)
self.cuadros = [
util.cargar_imagen('bomba1.png'),
util.cargar_imagen('bomba2.png'),
]
self.rect = self.cuadros[0].get_rect()
self.rect.center = (x, y)
self.rect_colision = self.rect.inflate(-30, -30)
self.paso = 0
self.delay = -1
self.image = self.cuadros[0]
self.speed = [2, 2]
self.control = 0
def update(self):
if self.rect.y < 345 and self.control == 0:
self.rect.y += 2
else:
self.control = 1
self.rect = self.rect.move(self.speed)
if (self.rect.left < 416 or self.rect.right > 730) and (self.rect.left < 72 or self.rect.right > 380):
self.speed[0] = -self.speed[0]
if self.rect.top < 230 or self.rect.bottom > 385:
self.speed[1] = -self.speed[1]
if self.delay < 0:
self.actualizar_animacion()
self.delay = 2
else:
self.delay -= 1
def rebotar(self):
self.speed[1] = -self.speed[1]
self.speed[0] = -self.speed[0]
def actualizar_animacion(self):
if self.paso == 0:
self.paso = 1
else:
self.paso = 0
self.image = self.cuadros[self.paso]