You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Below are some interactive exercises that present 30+ turtle
challenges to the learner. All of these exercises may be completed
using the blocks present in TurtleBlocks. The challenges provide a
interactive and fun way to learn programming with TurtleBlocks.
The exercises present here have been developed taking inspiration from
Cynthia Solomon and Seymour Papertjust logo
things as well as Barry
Newell’s 1988 book, Turtle Confusion: Logo Puzzles and Riddles.
This collection of TurtleBlocks exercises are stored on the
TurtleBlocks "Planet".
To take a chanllenge:
Click on any of the images below;
Use blocks from the various TurtleBlock palettes to instruct the
turtle to complete the task.
Note that you can reset the challenge at any time by pressing the erase
button followed by run button.
Most of the challenges are problems of symmetry and geometry which
typically can be solved by using a combination of rotations and repeat
blocks. You may have to use the Pen Up and Pen Down blocks on
occasion.
The Exercises
LEVEL 1
LEVEL 2
Level 3
Learn to program in TurtleBlocks with step by step tutorials learning the basics of Logo.
Apply the concepts learned by solving puzzles with fun filled exercises on shapes, geometry andpolygons.
Hard challenges introduce advanced programming concepts with challenging mathematical, art, and design problems.
Level 1: Beginner
Stage 1:The Forward Block
Stage 2:The Right Block
Stage 3:Other Side
The Forward Block in the Turtle Palette is used to move the turtle forward by units passed as argument to the block. It is one of the basic turtle command.
The Right Block in the Turtle Palette is used to rotate the turtle right by given degree units passed as argument to the block. It is one of the basic turtle command.
Make the turtle move West by 200 units using the blocks you learned about the previous two stages .
Stage 4:North West
Stage 5:The SetXY Block
Stage 6:The Box Palette
Make the turtle move northwest by 200 units using the blocks you learned about the previous two stages, that is both the Forward and Right blocks.
The SETXY Block in the Turtle Palette is used to move the turtle to the given co-ordinates passed as an argument to the block. It is one of the basic turtle commands.
Boxes let you store an object, e.g., a number, and then refer to the object by using the name of the box. Learn about boxes by using them in the above exercise.
Stage 7:The Pen-color Block
Stage 8:The Background Block
Stage 9:The If-else Block
Change the color of the pen and complete the specified task. The Pen-color Block is available in the pen palette.
The Background Block is used to change the colour of background simply use the Background Block. You can change color by using the Color Block before the Background Block.
Conditionals are a powerful tool in computing.The basic idea is that if a condition is true, then take some action. Variants include if-then-else, while, until, and forever.
Stage 10:The Square: Repeat Block
Stage 11:Fill Square
Stage 12:Last Stage-Easy
The Sequence of instructions are continually repeated for number of times passed as argument.
The Fill Block is found on the Pen Palette. Use it to make a solid square (what ever is drawn inside the Fill clamp will be filled upon exiting the clamp.
Bonus Challenge: last stage Implement what you have learned in earlier stages and trace the stage to complete.
Level 2: Medium
Trace the challenge shape to complete the exercises in this stage.
Stage 1:The Triangle
Stage 2:The Mirror Image
Stage 3:The Pentagon
Trace the triangle.
Draw the mirror image.
Trace the pentagon.
Stage 4:Print Name
Stage 5:Show Name
Stage 6:Diagonals of Square
TRY Yourself: Use the Print Block from Extras Palette
TRY Yourself: Use the Show Block from Media Palette
Draw the digonals of the square.
Stage 7:The Steps
Stage 8:The Parallelogram
Stage 9:The Hexagon
Trace the steps.
Trace the Parallelogram.
Trace the Hexagon.
Stage 10:Circle
Stage 11:Star
Stage 12:Dotted Line Square
Draw a circle using the pseudocode
Trace the star
Bonus Challenge: Use Pen Up and Pen Down
Level 3: Advanced
Advanced Level helps the user to apply knowledge to new
situations. These puzzles make a good logic skill workout and at the
same time engage graphics and provide a fun puzzle-play feeling.
Learn important strategies for solving problems, designing projects,
and communicating ideas. Learn How to apply computational thinking to
solve new and unique problems not yet reduced to algorithms.