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Improve RqidEditor #457

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wake42 opened this issue Jan 23, 2023 · 2 comments · Fixed by #628
Closed

Improve RqidEditor #457

wake42 opened this issue Jan 23, 2023 · 2 comments · Fixed by #628
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type: feature New feature not currently present. Use "feat: " commit message
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@wake42
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wake42 commented Jan 23, 2023

Why: Is your feature request related to a problem?

Only the last part of an rqid should be editable in the rqid editor, since the first parts are dependent on the documentName and type.

What: Describe the solution you'd like

Do something like this

image

Also think about the default value both for rqid and the priority. Priority could default to 0, but the rqid should not be set to something like a.character. just because the input field is empty.

@wake42 wake42 added the type: feature New feature not currently present. Use "feat: " commit message label Jan 23, 2023
@wake42 wake42 added this to the 2.2.0 milestone Jan 23, 2023
@Moonpile
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As a GM when writing notes in the Text Editor, I want an easier way to add an RQID Link (see #301) to the text editor. One way to do this might be to have a quick way to copy something like @RQID[i.weapon.composite-bow]{Composite Bow} from the RQID Dialog.

There might be another way to achieve this within the Text Editor, but the above seems like the simplest idea for now.

@wake42
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wake42 commented Feb 23, 2023

I didn't include that in the 2.1.0 release, but I hope to make it possible to drag documents to a text editor to get a RQID link - in a similar way that Foundry lets you drag and get a UUID link. This needs a little more research though, so a extra field in the rqid-editor sound like a good stop gap solution.

@wake42 wake42 modified the milestones: 2.2.0, 2.3.0 May 18, 2023
@wake42 wake42 modified the milestones: 3.1.0, 3.2.0 Sep 24, 2023
@wake42 wake42 closed this as completed in 1b53e1d Oct 20, 2023
@wake42 wake42 self-assigned this Oct 20, 2023
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