You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Why: Is your feature request related to a problem?
Only the last part of an rqid should be editable in the rqid editor, since the first parts are dependent on the documentName and type.
What: Describe the solution you'd like
Do something like this
Also think about the default value both for rqid and the priority. Priority could default to 0, but the rqid should not be set to something like a.character. just because the input field is empty.
The text was updated successfully, but these errors were encountered:
As a GM when writing notes in the Text Editor, I want an easier way to add an RQID Link (see #301) to the text editor. One way to do this might be to have a quick way to copy something like @RQID[i.weapon.composite-bow]{Composite Bow} from the RQID Dialog.
There might be another way to achieve this within the Text Editor, but the above seems like the simplest idea for now.
I didn't include that in the 2.1.0 release, but I hope to make it possible to drag documents to a text editor to get a RQID link - in a similar way that Foundry lets you drag and get a UUID link. This needs a little more research though, so a extra field in the rqid-editor sound like a good stop gap solution.
Why: Is your feature request related to a problem?
Only the last part of an rqid should be editable in the rqid editor, since the first parts are dependent on the documentName and type.
What: Describe the solution you'd like
Do something like this
Also think about the default value both for rqid and the priority. Priority could default to 0, but the rqid should not be set to something like
a.character.
just because the input field is empty.The text was updated successfully, but these errors were encountered: