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Improve UX of MOV for players #516

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wake42 opened this issue Apr 8, 2023 · 1 comment · Fixed by #600
Closed

Improve UX of MOV for players #516

wake42 opened this issue Apr 8, 2023 · 1 comment · Fixed by #600
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type: ux Looks, or usability. Use "feat: " commit message
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@wake42
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wake42 commented Apr 8, 2023

Why: Is your feature request related to a problem?

The panel for displaying MOV and how much equipped weight a character has can be hard to understand. Try to simplify it.

What: Describe the solution you'd like

Simplify the panel to something like this, and add a tooltip that shows detailed information.
image

The tooltip should show something along these lines:

Equipped (combat ready) MOV is 8 and the total equipped ENC is 7 out of 10 maximum.
Carried (traveling) MOV is 7 and the total carried ENC is 12 out of 10 maximum. MOV is reduced because of overweight.

Move 8 Units of Movement = 24 meters" or "Move 3 Units of Movement = 4.5 meters

Think about if the max encumbrance values should be shown on the gear tab, since they after this change only are visible as a tooltip.

Additional context

For reference the player view looks like this now
image

@wake42 wake42 added the type: ux Looks, or usability. Use "feat: " commit message label Apr 8, 2023
@wake42 wake42 added this to the 2.2.0 milestone Apr 8, 2023
@Moonpile
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Moonpile commented Apr 9, 2023

Think about if the max encumbrance values should be shown on the gear tab, since they after this change only are visible as a tooltip.

That's a great idea! Just the MOV values should be on the header. The breakdown of Current ENC/Max ENC should be on the Gear tab. Makes total sense.

@wake42 wake42 modified the milestones: 2.2.0, 2.3.0 May 25, 2023
@wake42 wake42 modified the milestones: 3.1.0, 3.0.0 Aug 4, 2023
@wake42 wake42 self-assigned this Aug 4, 2023
@wake42 wake42 closed this as completed in 0e6b625 Aug 4, 2023
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