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Modify the token effect icons to match Rune/Spirit Magic spells? (+ defeated, prone/fallen, ...) #54

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wake42 opened this issue Sep 26, 2021 · 0 comments · Fixed by #529
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type: bug Something isn't working. Use "fix: " commit message type: feature New feature not currently present. Use "feat: " commit message
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wake42 commented Sep 26, 2021

Before a more solid solution for casting spells with game mechanic effects is implemented it would be nice to be able to use the tokenEffect icons to apply active effects to tokens.

The system uses the shock, unconscious and dead effects already for actor health status. Other effects that should be left are bleeding and prone and maybe some more, but a lot of the default ones could be removed.

There is a bug in that the index in CONFIG.statusEffects of those effects are assumed instead of looking up the correct ids.

Also the display of actor health (that is connected to the tokenEffects) should be made more visible in the actorSheet.

The module Times Up is good for deactivating the effects

@wake42 wake42 added the type: enhancement Improvement to existing feature. Use "feat: " commit message label Sep 27, 2021
@wake42 wake42 added this to the release milestone Dec 21, 2021
@wake42 wake42 added type: feature New feature not currently present. Use "feat: " commit message and removed type: enhancement Improvement to existing feature. Use "feat: " commit message labels Mar 1, 2022
@wake42 wake42 removed this from the release milestone Mar 8, 2022
@wake42 wake42 added this to the 2.2.0 milestone Apr 30, 2023
@wake42 wake42 self-assigned this May 1, 2023
@wake42 wake42 added the type: bug Something isn't working. Use "fix: " commit message label May 3, 2023
@wake42 wake42 closed this as completed in 5d1b768 May 3, 2023
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