Modify the token effect icons to match Rune/Spirit Magic spells? (+ defeated, prone/fallen, ...) #54
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type: bug
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type: feature
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Before a more solid solution for casting spells with game mechanic effects is implemented it would be nice to be able to use the tokenEffect icons to apply active effects to tokens.
The system uses the
shock
,unconscious
anddead
effects already for actor health status. Other effects that should be left arebleeding
andprone
and maybe some more, but a lot of the default ones could be removed.There is a bug in that the index in CONFIG.statusEffects of those effects are assumed instead of looking up the correct ids.
Also the display of actor health (that is connected to the tokenEffects) should be made more visible in the actorSheet.
The module Times Up is good for deactivating the effects
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