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snake.cpp
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snake.cpp
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#include <iostream>
#include <windows.h>
#include <time.h>
#include <conio.h>
using namespace std;
// Ãàðàíòèðîâàííàÿ ëîêàëèçàöèÿ/ðóñèôèêàöèÿ êîíñîëè Windows
// https://habr.com/ru/articles/545330/
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
void gotoXY(int x, int y); // Ïåðåìåùåíèå êóðñîðà â çàäàííîå ìåñòî
void mainMenu(); // Ãëàâíîå ìåíþ èãðû
void setColor(int text, int background); // Çàäàíèå öâåòà
void loadLevel(int n); // Çàãðóçêà âûáðàííîãî óðîâíÿ â ìàññèâ
void editor(); // Ðåäàêòîð óðîâíåé
void game(bool career); // Ñòàðò èãðû
void addApple(); // Äîáàâëåíèå ÿáëîêà
void line(int n, char s); // Ðèñóåò ëèíèþ ïðîèçâîëüíîé äëèíû è ñèìâîëà
void showLevelNumber(int n); // Ïîêàç çàñòàâêè óðîâíÿ
void addDiz(int k); // Äîáàâëÿåò óêàçàííîå ÷èñëî äèçîðèåòàòîðîâ
void addLife(); // Äîáàâëÿåò æèçíü íà èãðîâîå ïîëå
void addSuperSpeed(int k); // Äîáàâëÿåò ñóïåðñêîðîñòü íà èãðîâîå ïîëå
enum directions { UP, RIGHT, DOWN, LEFT }; // Ïåðå÷èñëåíèå íàïðàâëåíèé
enum color {
BLACK, DARKBLUE, DARKGREEN, DARKCYAN, DARKRED, DARKPURPLE, DARKYELLOW,
LOWWHITE, GREY, BLUE, GREEN, CYAN, RED, PURPLE, YELLOW, WHITE
}; // Ïåðå÷èñëåíèå öâåòîâ
const int widthField = 80; // Øèðèíà èãðîâîãî ïîëÿ
const int heightfield = 40; // Âûñîòà èãðîâîãî ïîëÿ
int field[heightfield][widthField]; // Èãðîâîå ïîëå
int const startLengthSnake = 3; // Íà÷àëüíàÿ äëèíà çìåè
int const startSpeed = 120; // Íà÷àëüíàÿ ñêîðîñòü äâèæåíèÿ
bool debug = 0; // Îòëàäî÷íûé ðåæèì
COORD* snake; // Êîîðäèíàòû çìåè
COORD apple; // Êîîðäèíàòû ÿáëîêà
COORD* diz; // Êîîðäèíàòû äèçîðèåíòàòîðîâ
COORD* superSpeed; // Êîîðäèíàòû ñóïåðñêîðîñòåé
COORD life; // Êîîðäèíàòû æèçíè
int main()
{
// font size 14 !!! for windows 11
MoveWindow(GetConsoleWindow(), 0, 0, 2000, 2000, 0);
system("title Snake"); // Çàãîëîâîê îêíà
system("mode con cols=100 lines=50"); // Èçìåíåíèå ðàçìåðà îêíà
CONSOLE_CURSOR_INFO x; // Ñêðûòèå ìèãàþùåãî êóðñîðà
x.bVisible = false;
x.dwSize = 100;
SetConsoleCursorInfo(h, &x);
while (true) // Ïîêàç ãëàâíîãî ìåíþ
{
mainMenu();
}
}
void gotoXY(int x, int y)
{
COORD c;
c.X = x;
c.Y = y;
SetConsoleCursorPosition(h, c);
}
void setColor(int text, int background)
{
int ConsoleColor = text + background * 16;
SetConsoleTextAttribute(h, ConsoleColor);
}
void mainMenu()
{
char keyMenu = 0; // Íàæàòàÿ êëàâèøà â ìåíþ
short menuPos = 1; // Ïîçèöèÿ â ìåíþ
short menuMaxElem = 3; // Êîëè÷åñòâî ýëåìåíòîâ â ìåíþ
while (true)
{
gotoXY(0, 0);
setColor(DARKGREEN, BLACK);
cout << "\n\n\n";
cout << " ******** *** \n"
" *********** *** \n"
" *** * ** ** **** \n"
" ** ** ** ***** ** **** ***** \n"
" ***** *** ***** *** ** ** *** ** ** \n"
" ******* ** *** *** ** ** *** *** ****** \n"
" *** **** ** **** *** ******** ***** *** \n"
" *** *** ********* ********** *** *** *** ** **** \n"
" *********** ** **** ***** ** ** ******* ****** \n"
" ******** ** * *** ***** \n";
setlocale(0, "");
setColor(WHITE, BLACK);
gotoXY(40, 22);
cout << " Íîâàÿ èãðà ";
gotoXY(40, 24);
cout << "Ðåäàêòîð óðîâíåé ";
gotoXY(40, 26);
cout << " Âûõîä ";
setColor(DARKGREEN, BLACK);
switch (menuPos) // Ïåðåðèñîâêà ïóíêòà ìåíþ â çàâèñèìîñòè îò ïîçèöèè
{
case 1:
gotoXY(40, 22);
setColor(GREEN, BLACK);
cout << " Íîâàÿ èãðà ";
break;
case 2:
gotoXY(40, 24);
setColor(GREEN, BLACK);
cout << "Ðåäàêòîð óðîâíåé";
break;
case 3:
gotoXY(40, 26);
setColor(GREEN, BLACK);
cout << " Âûõîä ";
break;
}
keyMenu = _getch();
if (keyMenu == 0 || keyMenu == 224) // Ïðàâèëüíûé ïåðåõâàò ïðè íàæàòèè íà ñòðåëêè èëè F êëàâèøè
keyMenu = _getch();
switch (keyMenu) // Ïðîâåðêà íàæàòîé êëàâèøè
{
case 72: // Ñòðåëêà ââåðõ
if (menuPos == 1)
menuPos = menuMaxElem;
else
--menuPos;
break;
case 80: // Ñòðåëêà âíèç
if (menuPos == menuMaxElem)
menuPos = 1;
else
++menuPos;
break;
case 13: // Enter
if (menuPos == 1)
{
short menuPosGame = 1; // Ïîçèöèÿ â ìåíþ
short menuMaxElemGame = 3; // Êîëè÷åñòâî ýëåìåíòîâ â ìåíþ
while (true)
{
setlocale(0, "");
setColor(WHITE, BLACK);
gotoXY(40, 22);
cout << " Êàðüåðà ";
gotoXY(40, 24);
cout << " Íà âûæèâàíèå ";
gotoXY(40, 26);
cout << " Íàçàä ";
gotoXY(40, 28);
cout << " ";
setColor(DARKGREEN, BLACK);
switch (menuPosGame) // Ïåðåðèñîâêà ïóíêòà ìåíþ â çàâèñèìîñòè îò ïîçèöèè
{
case 1:
gotoXY(40, 22);
setColor(GREEN, BLACK);
cout << " Êàðüåðà ";
break;
case 2:
gotoXY(40, 24);
setColor(GREEN, BLACK);
cout << " Íà âûæèâàíèå ";
break;
case 3:
gotoXY(40, 26);
setColor(GREEN, BLACK);
cout << " Íàçàä ";
break;
}
keyMenu = _getch();
if (keyMenu == 0 || keyMenu == 224) // Ïðàâèëüíûé ïåðåõâàò ïðè íàæàòèè íà ñòðåëêè èëè F êëàâèøè
keyMenu = _getch();
switch (keyMenu) // Ïðîâåðêà íàæàòîé êëàâèøè
{
case 72: // Ñòðåëêà ââåðõ
if (menuPosGame == 1)
menuPosGame = menuMaxElemGame;
else
--menuPosGame;
break;
case 80: // Ñòðåëêà âíèç
if (menuPosGame == menuMaxElemGame)
menuPosGame = 1;
else
++menuPosGame;
break;
case 13: // Enter
if (menuPosGame == 1)
{
game(1);
return;
}
else if (menuPosGame == 2)
{
game(0);
return;
}
else if (menuPosGame == 3)
{
return;
}
break;
case 27:
return;
}
}
}
else if (menuPos == 2)
{
editor();
return;
}
else if (menuPos == 3)
{
exit(0);
}
break;
case 27:
exit(0);
}
}
}
void loadLevel(int n)
{
FILE* f;
int c = 0; // Õðàíåíèå òåêóùåãî ñ÷èòàííîãî ñèìâîëà
char* path = new char[100]; // Ïóòü ê ôàéëó
gotoXY(0, 0); // Ñîçäàíèå ïàïêè ïðè åå îòñóòñòâèè
system("mkdir data\\levels");
gotoXY(0, 0);
line(100, ' '); // Ñòèðàíèå ñèñòåìíîãî ñîîáùåíèÿ
if (n == 0) // Ðíæèì íà âûæèâàíèå
{
strcpy_s(path, 99, "data/levels/mylevel.txt");
fopen_s(&f, path, "a+");
}
else // Ðåæèì êàðüåðû
{
char* numlev = new char[3];
strcpy_s(path, 99, "data/levels/level");
_itoa_s(n, numlev, 2, 10);
strcat_s(path, 99, numlev);
strcat_s(path, 99, ".txt");
fopen_s(&f, path, "a+");
delete[]numlev;
}
gotoXY(0, 7); // Îòðèñîâêà èãðîâîãî ïîëÿ
setColor(GREEN, BLACK);
setlocale(0, "C");
for (int y = 0; y < heightfield + 2; ++y)
{
for (int x = 0; x < widthField + 2; ++x)
{
if (x == 0 || y == 0 || x == widthField + 1 || y == heightfield + 1)
cout << char(219);
else
cout << " ";
}
cout << "\n";
}
for (int i = 0; i < heightfield; ++i) // Îáíóëåíèå ìàññèâà
{
for (int j = 0; j < widthField; ++j)
{
field[i][j] = 0;
}
}
bool error = 0;
for (int i = 0; i < heightfield; ++i) // Ñ÷èòûâàíèå ñ ôàéëà
{
for (int j = 0; j < widthField; ++j)
{
if (feof(f)) // Ïðåæäåâðåìåííûé êîíåö ôàéëà
{
fclose(f); // Çàêðûòèå ôàéëà
fopen_s(&f, path, "w+"); // Îòêðûòèå è ïåðåçàïèñü ôàéëà
for (int i = 0; i < heightfield; ++i) // Îáíóëåíèå ìàññèâà
{
for (int j = 0; j < widthField; ++j)
{
field[i][j] = 0;
}
}
for (int i = 0; i < heightfield; ++i) // Çàïîëíåíèå ôàéëà íóëÿìè
{
for (int j = 0; j < widthField; ++j)
{
fputc('0', f);
}
if (i == heightfield - 1)
break;
fputc('\n', f);
}
setlocale(0, "");
gotoXY(0, 0);
cout << "Îøèáêà ïðè çàãðóçêå " << path <<
" \nÍàæìèòå ëþáóþ êëàâèøó äëÿ ïðîäîëæåíèÿ";
_getch();
gotoXY(0, 0);
line(100, ' ');
gotoXY(0, 1);
line(100, ' ');
fclose(f);
error = 1;
break;
}
c = fgetc(f);
if ((int)c != 13 && (int)c != 10) // Ôèëüòð ñèìâîëà ïåðåíîñà ñòðîêè è ïåðåâîäà êàðåòêè
{
field[i][j] = c - 48; // Ò.ê ñ÷èòûâàåòñÿ êîä ñèìâîëà, íóæíî îòíÿòü 48 äëÿ ïîëó÷åíèå öèôðû
}
else
--j; // Âîçâðàò ñ÷åò÷èêà åñëè âñòðåòèëñÿ ñèìâîë ïåðåíîñà ñòðîêè è ïåðåâîäà êàðåòêè
}
if (error) // Ïðè îøèáêå îñòàíîâèòü ñ÷èòûâàíèå
break;
}
field[27][39] = 0; // Îñâîáîæäåíèå ìåñòà âïåðåäè çìåè
field[26][39] = 0;
field[25][39] = 0;
field[28][39] = 0;
delete[]path; // Îñâîáîäèòü ïàìÿòü
fclose(f); // Çàêðûòü ôàéë
setColor(GREEN, BLACK);
setlocale(0, "C");
for (int y = 8; y < heightfield + 8; ++y) // Îòðèñîâêà óðîâíÿ
{
for (int x = 1; x < widthField + 1; ++x)
{
gotoXY(x, y);
if (field[y - 8][x - 1] == 1)
{
setColor(WHITE, BLACK);
cout << '*';
//cout << char(15);
setColor(GREEN, BLACK);
}
else
cout << " ";
}
cout << "\n";
}
setlocale(0, "");
}
void editor()
{
system("cls");
gotoXY(0, 7);
setColor(GREEN, BLACK);
setlocale(0, "C");
for (int y = 0; y < heightfield + 2; ++y) // Ðàìêà
{
for (int x = 0; x < widthField + 2; ++x)
{
if (x == 0 || y == 0 || x == widthField + 1 || y == heightfield + 1)
cout << char(219);
else
cout << " ";
}
cout << "\n";
}
gotoXY(0, 0);
system("mkdir data\\levels");
gotoXY(0, 0);
line(100, ' ');
FILE* f;
char* path = new char[100];
strcpy_s(path, 99, "data/levels/mylevel.txt");
fopen_s(&f, path, "a+");
bool error = 0;
int s = 0;
for (int i = 0; i < heightfield; ++i) // Ñ÷èòûâàíèå ñ ôàéëà
{
for (int j = 0; j < widthField; ++j)
{
if (feof(f)) // Ïðåæäåâðåìåííûé êîíåö ôàéëà
{
fclose(f);
fopen_s(&f, path, "w+"); // Ïåðåçàïèñü ôàéëà
for (int i = 0; i < heightfield; ++i) // Îáíóëåíèå ìàññèâà
{
for (int j = 0; j < widthField; ++j)
{
field[i][j] = 0;
}
}
for (int i = 0; i < heightfield; ++i) // Çàïîëíåíèå ôàéëà íóëÿìè
{
for (int j = 0; j < widthField; ++j)
{
fputc('0', f);
}
if (i == heightfield - 1)
break;
fputc('\n', f);
}
setlocale(0, "");
gotoXY(0, 0);
cout << "Îøèáêà ïðè çàãðóçêå " << path <<
" \nÍàæìèòå ëþáóþ êëàâèøó äëÿ ïðîäîëæåíèÿ";
_getch();
gotoXY(0, 0);
line(100, ' ');
gotoXY(0, 1);
line(100, ' ');
fclose(f);
error = 1;
break;
}
s = fgetc(f);
if ((int)s != 13 && (int)s != 10) // Ôèëüòð ñèìâîëà ïåðåíîñà ñòðîêè è ïåðåâîäà êàðåòêè
{
field[i][j] = s - 48; // Ò.ê ñ÷èòûâàåòñÿ êîä ñèìâîëà, íóæíî îòíÿòü 48 äëÿ ïîëó÷åíèå öèôðû
gotoXY(j + 1, i + 8);
if (field[i][j] == 1)
{
setColor(WHITE, BLACK);
cout << '*';
setColor(GREEN, BLACK);
}
else
cout << " ";
}
else
--j; // Âîçâðàò ñ÷åò÷èêà åñëè âñòðåòèëñÿ ñèìâîë ïåðåíîñà ñòðîêè è ïåðåâîäà êàðåòêè
}
if (error)
break;
}
HANDLE h2 = GetStdHandle(STD_INPUT_HANDLE); // Äåñêðèïòîð ââîäà
SetConsoleMode(h2, ENABLE_MOUSE_INPUT | ENABLE_EXTENDED_FLAGS); // Âêëþ÷èòü ðåæèì èñïîëüçîâàíèÿ ìåíþ
INPUT_RECORD all_events[256]; // Ìàññèâ ïðîèçîøåäøèõ ñîáûòèé
DWORD e; // Êîëè÷åñòâî ïðîèçîøåäøèõ ñîáûòèé
COORD c;
char bh = '*';
setColor(WHITE, BLACK);
setlocale(0, "");
gotoXY(35, 3);
cout << "Ðåäàêòîð óðîâíåé";
gotoXY(86, 10);
cout << "Ñîõðàíèòü";
gotoXY(86, 14);
cout << "Ðåçèíêà";
gotoXY(86, 18);
cout << "Î÷èñòèòü";
gotoXY(86, 22);
cout << " Âûõîä";
gotoXY(0, 0);
setColor(WHITE, BLACK);
while (true)
{
ReadConsoleInput(h2, all_events, 256, &e);
for (int i = 0; i < e; ++i)
{
c.X = all_events[i].Event.MouseEvent.dwMousePosition.X;
c.Y = all_events[i].Event.MouseEvent.dwMousePosition.Y;
if (all_events[i].Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED && c.Y > 7 && c.Y < 48 && c.X > 0 && c.X < 81) // Ðèñîâàíèå íà ïîëå
{
if (bh == '*')
{
SetConsoleCursorPosition(h, c);
field[c.Y - 8][c.X - 1] = 1;
cout << bh;
}
else
{
SetConsoleCursorPosition(h, c);
field[c.Y - 8][c.X - 1] = 0;
cout << ' ';
}
}
else if (all_events[i].Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED && c.Y == 14 && c.X >= 86 && c.X <= 94) // Âûáîð èíñòðóìåíòà
{
setlocale(0, "");
if (bh == '*')
{
gotoXY(86, 14);
cout << "Êèñòü ";
bh = '#';
}
else
{
gotoXY(86, 14);
cout << "Ðåçèíêà";
bh = '*';
}
setlocale(0, "C");
}
else if (all_events[i].Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED && c.Y == 18 && c.X >= 86 && c.X <= 94) // Î÷èñòèòü ýêðàí
{
gotoXY(86, 14);
setlocale(0, "");
cout << "Ðåçèíêà";
setlocale(0, "C");
bh = '*';
for (int i = 0; i < heightfield; ++i)
{
for (int j = 0; j < widthField; ++j)
{
field[i][j] = 0;
}
}
gotoXY(0, 7);
setColor(GREEN, BLACK);
for (int y = 0; y < heightfield + 2; ++y)
{
for (int x = 0; x < widthField + 2; ++x)
{
if (x == 0 || y == 0 || x == widthField + 1 || y == heightfield + 1)
cout << char(219);
else
cout << " ";
}
cout << "\n";
}
setColor(WHITE, BLACK);
}
else if (all_events[i].Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED && c.Y == 22 && c.X >= 86 && c.X <= 94) // Âûõîä
{
system("cls");
return;
}
else if (all_events[i].Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED && c.Y == 10 && c.X >= 86 && c.X <= 94) // Ñîõðàíèòü
{
FILE* f;
const char* ps = "\n";
gotoXY(1, 3);
fopen_s(&f, "data/levels/mylevel.txt", "w+");
for (int i = 0; i < heightfield; ++i)
{
for (int j = 0; j < widthField; ++j)
{
char* s = new char[2];
_itoa_s(field[i][j], s, 1, 10);
fputs(s, f);
delete s;
}
if (i == heightfield - 1)
break;
fputc(*ps, f);
}
fclose(f);
system("cls");
return;
}
}
}
}
void game(bool career)
{
system("cls");
srand(time(0));
int lengthSnake = startLengthSnake; // Òåêóùàÿ äëèíà çìåè
int speed = 70; // Òåêóùàÿ ñêîðîñòü
int speedS = 25;
int direction = UP; // Íàïðàâëåíèå äâèæåíèÿ
int banDirection = DOWN; // Çàïðåùåííîå íàïðàâëåíèå äâèæåíèÿ
char key = 0; // Êîä íàæàòîé êëàâèøè
int score = 0; // Íàáðàííûé î÷êè
int scoreTemp = 0;
int scoreBonus = 100; // Áîíóñ ê î÷êàì
bool state = 1; // Ñîñòîÿíèå èãðû, 1 àêòèâíî, 0 ïðîèãðûø
int level = 1; // Òåêóùèé óðîâåíü
int remain = 5; // Îñòàòîê ÿáëîê íà óðîâíå
int lives = 3; // Êîëè÷åñòâî æèçíåé
int dizCount = 2; // Êîëè÷åñòâî äèçîðèåíàòàòîðîâ
bool dizState = 0; // Ñòàòóñ ðåæèìà äèçîðèåíàòàòîðà
int superSpeedCount = 2; // Ñòàòóñ ðåæèìà ñóïåðñêîðîñòè
bool superSpeedState = 0; // Êîëè÷åñòâî ñóïåðñêîðîñòåé
int lifeTime = 0; // Âðåìÿ äîñòóïíîñòè íîâîé æèçíè
snake = new COORD[lengthSnake]; // Ñîçäàíèå çìåè
setlocale(0, ""); // Îòðèñîâêà âñïîìîãàòåëüíîé èíôîðìàöèè
if (career)
{
gotoXY(84, 12);
setColor(RED, BLACK);
cout << char(4);
setColor(WHITE, BLACK);
cout << " ßáëîêî";
gotoXY(84, 14);
setColor(GREEN, BLACK);
cout << char(3);
setColor(WHITE, BLACK);
cout << " Æèçíü";
gotoXY(84, 16);
setColor(BLUE, BLACK);
cout << char(15);
setColor(WHITE, BLACK);
cout << " Äèçîðèåíòàò";
gotoXY(84, 18);
setColor(YELLOW, BLACK);
cout << char(15);
setColor(WHITE, BLACK);
cout << " Ñóïåðñêîðîñòü";
}
setColor(GREEN, BLACK);
gotoXY(86, 30);
cout << "Óïðàâëåíèå";
setColor(WHITE, BLACK);
gotoXY(90, 32);
cout << char(24);
gotoXY(94, 34);
cout << char(26);
gotoXY(86, 34);
cout << char(27);
gotoXY(90, 36);
cout << char(25);
gotoXY(84, 40);
setColor(GREEN, BLACK);
cout << "Ïàóçà:";
gotoXY(92, 40);
setColor(WHITE, BLACK);
cout << "Ïðîáåë";
gotoXY(84, 44);
setColor(GREEN, BLACK);
cout << "Âûõîä:";
gotoXY(92, 44);
setColor(WHITE, BLACK);
cout << "Escape";
if (career)
{
setColor(GREEN, BLACK);
gotoXY(3, 5);
cout << "Óðîâåíü: ";
gotoXY(17, 5);
cout << "Îñòàëîñü ÿáëîê: ";
gotoXY(53, 5);
cout << "Æèçíåé:";
}
gotoXY(66, 5);
setColor(GREEN, BLACK);
cout << "Ñ÷åò:";
gotoXY(0, 7); // Îòðèñîâêà èãðîâîãî ïîëÿ
setColor(GREEN, BLACK);
setlocale(0, "C");
for (int y = 0; y < heightfield + 2; ++y)
{
for (int x = 0; x < widthField + 2; ++x)
{
if (x == 0 || y == 0 || x == widthField + 1 || y == heightfield + 1)
cout << char(219);
else
cout << " ";
}
cout << "\n";
}
if (career)
showLevelNumber(1); // Çàñòàâêà òåêóùåãî óðîâíÿ
gotoXY(27, 2); // Îæèäàíèå ïîëüçîâàòåëÿ
setlocale(0, "");
setColor(WHITE, BLACK);
cout << "Äëÿ íà÷àëà èãðû íàæìèòå Enter";
while (_getch() != 13);
gotoXY(22, 2); // Ñòèðàíèå ñòðîêè
line(50, ' ');
// Íà÷àëüíîå ïîëîæåíèå çìåè
snake[0].X = 40;
snake[0].Y = 37;
snake[1].X = 40;
snake[1].Y = 38;
snake[2].X = 40;
snake[2].Y = 39;
field[snake[0].Y - 8][snake[0].X - 1] = 3;
field[snake[1].Y - 8][snake[1].X - 1] = 3;
field[snake[2].Y - 8][snake[2].X - 1] = 3;
if (career == 1) // Âûáîð ðåæèìà èãðû
loadLevel(1);
else
loadLevel(0);
addApple(); // Ïîÿâëåíèå ÿáëîêà
if (career) // Äîáàâëåíèå èãðîâûõ ýëåìåíòîâ
{
diz = new COORD[dizCount];
addDiz(dizCount);
superSpeed = new COORD[superSpeedCount];
addSuperSpeed(superSpeedCount);
}
setColor(GREEN, BLACK);
gotoXY(20, 0);
cout << "S N A K E";
while (true) // Èãðîâîé öèêë
{
if (debug)
{
setColor(7, BLACK);
gotoXY(83, 20);
cout << "Apple X.Y";
gotoXY(83, 21);
cout << apple.X << " " << apple.Y << " ";
gotoXY(83, 22);
cout << "Snake X.Y";
gotoXY(83, 23);
cout << snake[0].X << " " << snake[0].Y << " ";
gotoXY(83, 24);
cout << "Lifetime = " << lifeTime << " ";
gotoXY(83, 25);
cout << "Speed: " << speed << " ";
gotoXY(83, 26);
cout << "Key code = " << (int)key;
gotoXY(83, 27);
cout << "\'n\' = next level";
}
if (scoreBonus > 0) // Óìåíüøåíèå áîíóñà
--scoreBonus;
if (lifeTime < 10 && lifeTime > 1) // Ìèãàíèå çíà÷êà æèçíè
{
SetConsoleCursorPosition(h, life);
if (lifeTime % 2)
cout << " ";
else
cout << char(3);
}
if (lifeTime > 1) // Óìåíüøåíèå âðåìåíè áîíóñà æèçíè
--lifeTime;
else if (lifeTime == 1) // Óäàëåíèå æèçíè
{
SetConsoleCursorPosition(h, life);
cout << " ";
field[life.Y - 8][life.X - 1] = 0;
life.X = 0;
life.Y = 0;
--lifeTime;
}
gotoXY(72, 5); // Òåêóùèé ñ÷åò èãðîêà
setColor(WHITE, BLACK);
cout << scoreTemp << " ";
if (career)
{
setColor(WHITE, BLACK);
gotoXY(61, 5); // Îñòàâøååñÿ êîëè÷åñòâî æèçíåé
cout << lives;
gotoXY(33, 5); // Îñòàòîê ÿáëîê
setColor(WHITE, BLACK);
cout << remain << " ";
setColor(GREEN, BLACK);
gotoXY(12, 5); // Óðîâåíü
setColor(WHITE, BLACK);
cout << level;
setColor(GREEN, BLACK);
}
if (direction == UP) // Ïîèñê çàïðåòíîãî äâèæåíèÿ
banDirection = DOWN;
else if (direction == RIGHT)
banDirection = LEFT;
else if (direction == DOWN)
banDirection = UP;
else if (direction == LEFT)
banDirection = RIGHT;
while (_kbhit()) // Îòëàâëèâàíèå íàæàòèÿ êëàâèø
{
key = _getch();
if (key == 0 || key == 224) // Ïðàâèëüíûé ïåðåõâàò ïðè íàæàòèè íà ñòðåëêè èëè F êëàâèøè
{
key = _getch();
}
if (key == 119 || key == 72 && direction != DOWN && banDirection != UP)
direction = UP;
else if (key == 77 && direction != LEFT && banDirection != RIGHT)
direction = RIGHT;
else if (key == 80 && direction != UP && banDirection != DOWN)
direction = DOWN;
else if (key == 75 && direction != RIGHT && banDirection != LEFT)
direction = LEFT;
else if (key == 27) // Esc
{
system("cls");
return;
}
else if (key == 32) // Ïðîáåë
{
gotoXY(3, 2);
cout << "Ïàóçà";
_getch();
gotoXY(3, 2);
cout << " ";
}
else if (key == 96) // Òèëüäà, âêëþ÷åíèå è îòêëþ÷åíèå îòëàäî÷íîãî ðåæèìà
{
if (debug)
{
gotoXY(83, 20);
line(16, ' ');
gotoXY(83, 21);
line(16, ' ');
gotoXY(83, 22);
line(16, ' ');
gotoXY(83, 23);
line(16, ' ');
gotoXY(83, 24);
line(16, ' ');
gotoXY(83, 25);
line(16, ' ');
gotoXY(83, 26);
line(16, ' ');
gotoXY(83, 27);
line(16, ' ');
debug = 0;
}
else
debug = 1;
}
else if (key == 110 && debug && career) // Êëàâèøà n, ïåðåõîä íà ñëåäóéùèé óðîâåíü ïðè îòëàäêå
{
remain = 0;
}
}
SetConsoleCursorPosition(h, snake[0]); // Ñòèðàíèå íà÷àëà çìåéêè
cout << " ";
field[snake[0].Y - 8][snake[0].X - 1] = 0;
SetConsoleCursorPosition(h, snake[lengthSnake - 1]); // Ñòèðàíèå êîíöà çìåéêè
cout << " ";
field[snake[lengthSnake - 1].Y - 8][snake[lengthSnake - 1].X - 1] = 0;
for (int i = lengthSnake - 1; i > 0; --i) // Ïåðåçàïèñü êîîðäèíàò
{
snake[i].Y = snake[i - 1].Y;
snake[i].X = snake[i - 1].X;
}
if (!dizState) // Íîðìàëüíîå äâèæåíèå
{
if (direction == UP) // Èçìåíåíèå ïîëîæåíèÿ ãîëîâû â çàâèñèìîñòè îò íàïðàâëåíèÿ
--snake[0].Y;
else if (direction == RIGHT)
++snake[0].X;
else if (direction == DOWN)
++snake[0].Y;
else if (direction == LEFT)
--snake[0].X;
}
else // Äâèæåíèå ñ äèçîðèåíòàòîðîì
{
if (direction == UP) // Èçìåíåíèå ïîëîæåíèÿ ãîëîâû â çàâèñèìîñòè îò íàïðàâëåíèÿ
++snake[0].Y;
else if (direction == RIGHT)
--snake[0].X;
else if (direction == DOWN)
--snake[0].Y;
else if (direction == LEFT)
++snake[0].X;
}
if (career && remain <= 0) // Çàãðóçêà íîâîãî óðîâíÿ
{
++level;
if (level == 10) // Ôèíàëüíàÿ çàñòàâêà
{
showLevelNumber(10);
system("cls");
return;
}
remain = level * 5;
lengthSnake = 3;
direction = UP;
speed -= 3;
score += scoreTemp;
scoreTemp = score;
// Íà÷àëüíîå ïîëîæåíèå çìåè
snake[0].X = 40;
snake[0].Y = 37;
snake[1].X = 40;
snake[1].Y = 38;
snake[2].X = 40;
snake[2].Y = 39;
field[snake[0].Y - 8][snake[0].X - 1] = 3;
field[snake[1].Y - 8][snake[1].X - 1] = 3;
field[snake[2].Y - 8][snake[2].X - 1] = 3;
showLevelNumber(level); // Çàñòàâêà òåêóùåãî óðîâíÿ
gotoXY(12, 2);
setColor(WHITE, BLACK);
cout << "Âû ïðîøëè íà óðîâåíü " << level << ", íàæìèòå Enter äëÿ íà÷àëà èãðû";
while (_getch() != 13);
gotoXY(3, 2);
line(80, ' ');
loadLevel(level);
setColor(GREEN, BLACK);
gotoXY(20, 0);
cout << "S N A K E";
addApple();
if (career)
{
for (int i = 0; i < dizCount; ++i) // Óäàëåíèå ñòàðûõ äèçîðèåòàòîðîâ
field[diz[i].Y - 8][diz[i].X - 1] = 0;
addDiz(++dizCount); // Äîáàâëåíèå íîâûõ äèçîðèåòàòîðîâ
if (life.Y != 0) // Åñëè îñòàëàñü ñòàðàÿ æèçíü íà ïîëå
{
field[life.Y - 8][life.X + 1] = 0; // Óäàëåíèå æèçíè ñ ïîëÿ
life.X = 0;
life.Y = 0;
lifeTime = 0;
}
for (int i = 0; i < superSpeedCount; ++i) // Óäàëåíèå ñòàðûõ ñóïåðñêîðîñòåé
field[superSpeed[i].Y - 8][superSpeed[i].X - 1] = 0;
addSuperSpeed(++superSpeedCount); // Äîáàâëåíèå íîâûõ ñóïåðñêîðîñòåé
}
continue;
}
for (int i = 0; career && (i < dizCount); ++i) // Ïîïàäàíèå íà äèçîðèåíòàò
{
if (snake[0].X == diz[i].X && snake[0].Y == diz[i].Y && field[diz[i].Y - 8][diz[i].X - 1] == 4)
{
if (direction == UP) // Ñìåíà íàïðàâëåíèÿ
direction = RIGHT;
else if (direction == RIGHT)
direction = DOWN;
else if (direction == DOWN)
direction = LEFT;
else if (direction == LEFT)
direction = UP;
field[diz[i].Y - 8][diz[i].X - 1] == 0; // Óäàëåíèå äåçîðèåíòàòîðà
dizState = 1; // Âêëþ÷åíèå ðåæèìà äèçîðèåíòàòîðà
break;
}
}
for (int i = 0; career && (i < dizCount); ++i) // Ïîïàäàíèå íà ñóïåðñêîðîñòü
{
if (snake[0].X == superSpeed[i].X && snake[0].Y == superSpeed[i].Y && field[superSpeed[i].Y - 8][superSpeed[i].X - 1] == 6)
{
field[superSpeed[i].Y - 8][superSpeed[i].X - 1] == 0; // Óäàëåíèå ñóïåðñêîðîñòè
superSpeedState = 1; // Âêëþ÷åíèå ðåæèìà ñóïåðñêîðîñòè
break;
}
}
if (snake[0].X == life.X && snake[0].Y == life.Y) // Åñëè ñúåäåíà æèçíü
{
field[life.Y - 8][life.X + 1] = 0;
++lives;
life.X = 0;
life.Y = 0;
lifeTime = 0;
}
if (snake[0].X == apple.X && snake[0].Y == apple.Y) // Åñëè ñúåäåíî ÿáëîêî
{
if (career) // Ðåæèì êàðüåðû
{
--remain;
int t = 0; // Æèçíü ïîÿâëÿåòñÿ íà ïîëå ñ øàíñîì 1/3
t = rand() % 3;
if (t == 1)
{
SetConsoleCursorPosition(h, life);
cout << " ";
addLife();
lifeTime = 32;
}
}
else // Ðåæèì íà âûæèâàíèå
speed -= 3;