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outside of player.fluid() that way it would update if someone is using window.resze();
to define their player width/height (normally this is done on the embedded server)
The text was updated successfully, but these errors were encountered:
Is there a scenario where you couldn't enable player.fluid() mode?
or does that not work properly on embedded server?
Would having another differently named event like resize-player_id
that triggers updateDisplayArea work for you? so that it only executes
on the player instance in question when there are multiple on the page.
Sorry for the delay, after some thought I've made the exact change you've suggested
since it keeps everything simple and more likely to resolve your problem.
Consider putting
outside of player.fluid() that way it would update if someone is using window.resze();
to define their player width/height (normally this is done on the embedded server)
The text was updated successfully, but these errors were encountered: