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However, I found that the original nerf uses the equation to calculate alpha from density as :
alpha = 1 - exp(-density * interval)
My question is
(1) What is the difference between those two representations?
(2) Why do we have to use a custom cuda kernel for calculating alpha instead of using torch library? I am curious about this in terms of the improvement of speed.
The text was updated successfully, but these errors were encountered:
Hi, thanks for your great work. The code that calculates the alpha value from density uses this one :
alpha = 1 - (1 + exp(density + shift)) ^ (-interval)
However, I found that the original nerf uses the equation to calculate alpha from density as :
alpha = 1 - exp(-density * interval)
My question is
(1) What is the difference between those two representations?
(2) Why do we have to use a custom cuda kernel for calculating alpha instead of using torch library? I am curious about this in terms of the improvement of speed.
The text was updated successfully, but these errors were encountered: