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Main.cs
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Main.cs
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using Advanced_Combat_Tracker;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DragonSongRepriseHelper
{
public class DragonSongRepriseHelper : IActPluginV1
{
SettingContainer settingContainer;
LogReader logreader;
PostNamazuHelper postNamazuHelper;
SettingForm settingForm = null;
bool clear = false;
bool isDebug = false;
int markOffset = -1;
const int skywardTripleMark = 0x14A;
const int sword1Mark = 0x32;
const int sword2Mark = 0x33;
const int meteor = 0x11D;
//P3麻将点名
const int mahjong1 = 0x13F;
const int mahjong2 = mahjong1 + 1;
const int mahjong3 = mahjong1 + 2;
//P3放塔点名
//AC3 原地 AC4上箭头 AC5下箭头
const int towerPosInPlace = 0xAC3;
const int towerPosFront = 0xAC4;
const int towerPosBack = 0xAC5;
//P3八人塔
const int eightTowerOne = 0x6717;
const int eightTowerTwo = 0x6718;
const int eightTowerThree = 0x6719;
const int eightTowerFour = 0x671A;
//P4红蓝点名
const int p4redmark = 0xAD7;
const int p4bluemark = 0xAD8;
//P5索尼拉线X点名
const int p5playstationx = 0x11C;
//P6光暗点名
const int p6LightMark = 0xAC6;
const int p6DarkMark = 0xAC7;
string[] p2Step2AttackPlayer = new string[2];
List<string> p2Step3AttackPlayer = new List<string>();
List<string> p2Step1AttackPlayer = new List<string>();
P2Step4OutTower p2Step4OutTower = new P2Step4OutTower();
int p2Step4TowerCount = 0;
string p2Step3AttackGroupType = "";
string[][] p2Step3AttackGroup = new string[2][];
List<string> p3Step1MarkMahjong1Player = new List<string>(3);
List<string> p3Step1MarkMahjong2Player = new List<string>(2);
List<string> p3Step1MarkMahjong3Player = new List<string>(3);
Dictionary<string, int> p3Step1TowerPos = new Dictionary<string, int>();
int[] p3Step2TowerPos = new int[4];
int p3Step2TowerCount = 0;
//P3八人塔结束后 初始站位
//D3 D4 H1 H2 MT ST D1 D2
//开启P3八人塔机制后,该数组会修改为按照机制正常处理后所在位置
int[] p3Step2EndPos = new int[8] { 1, 2, 3, 4, 1, 2, 3, 4 };
//尼德霍格非本体ID
Dictionary<string,int> nidhoggNotBossId = new Dictionary<string,int>();
bool isP3Step2Endtoolpid = false;
List<string> p4step1MarkPlayer = new List<string>(8);
List<string> p4step1ChangePlayer = new List<string>(8);
string[] p4step2FirstAttackPlayer = new string[2];
string[] p5step1ThunderAttackPlayer = new string[2];
Dictionary<string,int> p6step2AttackPlayer = new Dictionary<string, int>();
int p6step2AttackPlayerCount = 0;
string[] p5playstationAttackPlayer = new string[2];
bool isMainRaid = false;
public void DeInitPlugin()
{
if(logreader != null)
{
logreader.Dispose();
}
settingContainer.SaveSetting(Path.Combine(ActGlobals.oFormActMain.AppDataFolder.FullName, "DragonSongRepriseHelper.v2.config"));
ActGlobals.oFormActMain.OnCombatEnd -= OFormActMain_OnCombatEnd;
}
public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText)
{
pluginScreenSpace.Text = "绝龙诗小助手";
settingContainer = new SettingContainer();
RegisterSettingForm(pluginScreenSpace, pluginStatusText);
RegisterEvent();
ActGlobals.oFormActMain.OnCombatEnd += OFormActMain_OnCombatEnd;
ActGlobals.oFormActMain.OnCombatStart += OFormActMain_OnCombatStart;
}
private void OFormActMain_OnCombatStart(bool isImport, CombatToggleEventArgs encounterInfo)
{
postNamazuHelper = new PostNamazuHelper(settingContainer.FunctionSetting.PostNamazuSetting);
Log.Print("战斗开始");
}
private void OFormActMain_OnCombatEnd(bool isImport, CombatToggleEventArgs encounterInfo)
{
//初始化所有变量
ResetCombat();
}
public void RegisterSettingForm(TabPage pluginScreenSpace, Label pluginStatusText)
{
settingContainer.LoadSetting(Path.Combine(ActGlobals.oFormActMain.AppDataFolder.FullName, "DragonSongRepriseHelper.v2.config"));
settingForm = new SettingForm(settingContainer,Test,()=> {
isDebug = true;
ResetCombat();
OpenFileDialog fileDialog = new OpenFileDialog();
if(fileDialog.ShowDialog() == DialogResult.OK)
{
logreader.PlayLog(fileDialog.FileName);
}
isDebug = false;
});
pluginScreenSpace.Controls.Add(settingForm);
settingForm.Dock = DockStyle.Fill;
pluginStatusText.Text = "Plugin Started";
}
public void RegisterEvent()
{
if (logreader != null)
{
logreader.Dispose();
}
logreader = new LogReader();
postNamazuHelper = new PostNamazuHelper(settingContainer.FunctionSetting.PostNamazuSetting);
//注册点名事件
logreader.RegisterEvent(27, "^(.+?)TargetIcon(\\s|\\S)+$", (log) =>
{
try
{
if (!settingContainer.IsRaidMode)
{
return;
}
string logSubString = log.Substring(log.IndexOf("]"));
string markCodeStr = logSubString.Split(':')[5];
int markCode = Convert.ToInt32(markCodeStr, 16);
if (markOffset == -1)
{
markOffset = markCode - skywardTripleMark;
Log.Print("mark offset:" + markOffset);
}
int trueCode = markCode - markOffset;
//点穿天
if (trueCode == skywardTripleMark)
{
P2Step1Process(log);
}
//点分摊
if (trueCode == sword1Mark || trueCode == sword2Mark)
{
P2Step2Process(log);
}
//点陨石
if (trueCode == meteor)
{
P2Step3Process(log);
}
//点麻将
if(trueCode == mahjong1 || trueCode == mahjong2 || trueCode == mahjong3)
{
P3Step1PreProcess(log);
}
//点索尼拉线的×
if(trueCode == p5playstationx)
{
if(isMainRaid || this.settingContainer.ForceRun)
{
P5Step3Process(log);
}
}
}
catch (Exception ex)
{
Log.Print(ex.ToString());
}
});
//注册放塔事件
logreader.RegisterEvent(20, "^(.+?)StartsCasting(.+?)圣骑士埃尔姆诺斯特\\:737C\\:信仰(\\s|\\S)+$", (log) =>
{
if (!settingContainer.IsRaidMode)
{
return;
}
try
{
P2Step4Process(log);
}
catch (Exception ex)
{
Log.Print(ex.ToString());
}
});
//注册获取小队玩家事件
logreader.RegisterEvent(00, "^(\\s|\\S)+(JJSBTT|DSRH)\\s\\{(\\s|\\S)+\\}$", (log) =>
{
int macroType = 0;
string logSubString = log.Substring(log.IndexOf("]"));
List<string> playerSettingStrs = new List<string>();
if (logSubString.Contains("DSRH {"))
{
macroType = 1;
}
if (logSubString.Contains("JJSBTT {"))
{
macroType = 2;
}
if (macroType == 1)
{
var index = logSubString.IndexOf("DSRH {");
if (index != -1)
{
var after = logSubString.Substring(index + "DSRH {".Length);
index = after.IndexOf("}");
if (index != -1)
{
var playerIds = after.Substring(0, index).Split(':');
foreach (var item in playerIds)
{
if (string.IsNullOrEmpty(item))
{
continue;
}
playerSettingStrs.Add(item + ",请设置职责");
}
}
}
}
if (macroType == 2)
{
var index = logSubString.IndexOf("JJJSBTT {");
if (index != -1)
{
var after = logSubString.Substring(index + "JJJSBTT {".Length);
index = after.IndexOf("}");
if (index != -1)
{
var playerIds = after.Substring(0, index).Split(':');
foreach (var item in playerIds)
{
if (string.IsNullOrEmpty(item))
{
continue;
}
playerSettingStrs.Add(item + ",请设置职责");
}
}
}
}
if (playerSettingStrs.Count > 0)
{
settingForm.SetPlayers(playerSettingStrs);
}
});
//注册P3尼德霍格放塔点名事件
logreader.RegisterEvent(26, "^(.+?)StatusAdd(.+?)\\:(AC3|AC4|AC5)\\:(\\s|\\S)+$", log => {
if (!settingContainer.IsRaidMode)
{
return;
}
P3Step1Process(log);
});
//注册进入副本事件
logreader.RegisterEvent(01, "(\\s|\\S)+", log =>
{
Log.Print(log);
string logSubString = log.Substring(log.IndexOf("]"));
string raidCode = logSubString.Split(':')[1];
string raidName = logSubString.Split(':')[2];
if (raidCode == "3C8")
{
settingContainer.IsRaidMode = true;
}
else
{
settingContainer.IsRaidMode = false;
isMainRaid = false;
}
Log.Print("当前副本:" + raidName);
});
//注册P4开场红蓝点名事件
logreader.RegisterEvent(26, "^(.+?)StatusAdd(.+?)\\:(AD7|AD8)\\:(\\s|\\S)+$", log =>
{
if (!settingContainer.IsRaidMode)
{
return;
}
P4Step1Process(log);
});
//注册P4幻象冲事件
logreader.RegisterEvent(21, "^(.+?)ActionEffect(.+?)\\:68C4\\:(\\s|\\S)+$", log =>
{
if (!settingContainer.IsRaidMode)
{
return;
}
P4Step2Process(log);
});
logreader.RegisterEvent(20, "^(.+?)StartsCasting(.+?)\\:(6717|6718|6719|671A)\\:黑暗龙炎冲(\\s|\\S)+$",log=> {
if (!settingContainer.IsRaidMode)
{
return;
}
P3Step2Process(log);
});
logreader.RegisterEvent(35, "^(.+?)Tether(.+?)\\:0054\\:(\\s|\\S)+$", log =>
{
if (!settingContainer.IsRaidMode)
{
return;
}
P3Step2EndProcess(log);
});
logreader.RegisterEvent(26, "^(.+?)StatusAdd(.+?)\\:B11\\:(\\s|\\S)+$", log =>
{
if (!settingContainer.IsRaidMode)
{
return;
}
try
{
P5Step1Process(log);
}
catch (Exception ex)
{
Log.Print(ex.ToString());
}
});
//注册P6十字火光暗点名事件
logreader.RegisterEvent(26, "^(.+?)StatusAdd(.+?)\\:(AC6|AC7)\\:(\\s|\\S)+$", log =>
{
if (!settingContainer.IsRaidMode)
{
return;
}
try
{
P6Step2Process(log);
}
catch (Exception ex)
{
Log.Print(ex.ToString());
}
});
logreader.RegisterEvent(21, "^(.+?)ActionEffect(.+?)\\:63C9\\:(\\s|\\S)+$", log =>
{
if (!isMainRaid)
{
Log.Print("检测到进入本体");
isMainRaid = true;
}
});
logreader.Init();
}
public void Test()
{
postNamazuHelper.SendCommand("/mk attack <" + 1 + ">");
for (int i = 1; i <= 2; i++)
{
Random r = new Random();
postNamazuHelper.SendCommand("/mk attack <" + r.Next(1, settingContainer.PlayerSetting.PlayerIndex.Count) + ">");
}
Clear();
}
//一运
public void P2Step1Process(string log)
{
string logSubString = log.Substring(log.IndexOf("]"));
string playerId = logSubString.Split(':')[2];
Log.Print("点名" + playerId);
//int i = Utils.GetPlayerIndex(playerSetting, playerId);
if (settingContainer.FunctionSetting.P2Step1Enable)
{
p2Step1AttackPlayer.Add(playerId);
if (p2Step1AttackPlayer.Count == 3)
{
foreach (var item in settingContainer.PlayerSetting.PlayerIndex)
{
if (item.Key != p2Step1AttackPlayer[0] && item.Key != p2Step1AttackPlayer[1] && item.Key != p2Step1AttackPlayer[2]
&& item.Key != settingContainer.PlayerSetting.MT && item.Key != settingContainer.PlayerSetting.ST)
{
postNamazuHelper.SendCommand("/mk attack <" + item.Value + ">");
Log.Print("无点名" + item.Key + ",顺位:" + item.Value);
}
}
}
Clear();
}
}
//二运冲锋
public void P2Step2Process(string log)
{
string logSubString = log.Substring(log.IndexOf("]"));
string markCodeStr = logSubString.Split(':')[5];
int markCode = Convert.ToInt32(markCodeStr, 16);
int trueCode = markCode - markOffset;
string playerId = logSubString.Split(':')[2];
Log.Print("二运点名" + playerId);
if (settingContainer.FunctionSetting.P2Step2Enable)
{
Log.Print("判断开始");
if (trueCode == sword1Mark)
{
p2Step2AttackPlayer[0] = playerId;
}
if (trueCode == sword2Mark)
{
p2Step2AttackPlayer[1] = playerId;
}
if (p2Step2AttackPlayer[0] != null && p2Step2AttackPlayer[1] != null)
{
string[] mtgroup = new string[4];
string[] stgroup = new string[4];
mtgroup[0] = settingContainer.PlayerSetting.MT;
mtgroup[1] = settingContainer.PlayerSetting.H1;
mtgroup[2] = settingContainer.PlayerSetting.D1;
mtgroup[3] = settingContainer.PlayerSetting.D3;
stgroup[0] = settingContainer.PlayerSetting.ST;
stgroup[1] = settingContainer.PlayerSetting.H2;
stgroup[2] = settingContainer.PlayerSetting.D2;
stgroup[3] = settingContainer.PlayerSetting.D4;
Log.Print("mtgroup.Contains(p2Step2AttackPlayer[0]) && mtgroup.Contains(p2Step2AttackPlayer[1]) == " + (mtgroup.Contains(p2Step2AttackPlayer[0]) && mtgroup.Contains(p2Step2AttackPlayer[1]) == true ? "true" : "false"));
Log.Print("stgroup.Contains(p2Step2AttackPlayer[0]) && stgroup.Contains(p2Step2AttackPlayer[1]) == " + (stgroup.Contains(p2Step2AttackPlayer[0]) && stgroup.Contains(p2Step2AttackPlayer[1]) == true ? "true" : "false"));
if (mtgroup.Contains(p2Step2AttackPlayer[0]) && mtgroup.Contains(p2Step2AttackPlayer[1]))
{
if (settingContainer.FunctionSetting.P2Step2Enable)
{
postNamazuHelper.SendCommand("/y 【冲锋换位提醒】D2 " + stgroup[2] + " 进行换位");
postNamazuHelper.SendCommand("/p 【冲锋换位提醒】D2 " + stgroup[2] + " 进行换位<se.8>");
if (!settingContainer.FunctionSetting.P2Step2MarkDisabled)
{
postNamazuHelper.SendCommand("/mk circle <" + settingContainer.PlayerSetting.PlayerIndex[stgroup[2]] + ">");
}
Clear();
}
}
if (stgroup.Contains(p2Step2AttackPlayer[0]) && stgroup.Contains(p2Step2AttackPlayer[1]))
{
if (settingContainer.FunctionSetting.P2Step2Enable)
{
postNamazuHelper.SendCommand("/y 【冲锋换位提醒】D1 " + mtgroup[2] + " 进行换位");
postNamazuHelper.SendCommand("/p 【冲锋换位提醒】D1 " + mtgroup[2] + " 进行换位<se.8>");
if (!settingContainer.FunctionSetting.P2Step2MarkDisabled)
{
postNamazuHelper.SendCommand("/mk circle <" + settingContainer.PlayerSetting.PlayerIndex[mtgroup[2]] + ">");
}
Clear();
}
}
}
}
Log.Print("二运点名" + playerId);
}
//二运陨石预站位
public void P2Step3Process(string log)
{
string logSubString = log.Substring(log.IndexOf("]"));
string playerId = logSubString.Split(':')[2];
p2Step3AttackPlayer.Add(playerId);
Log.Print("陨石点名" + playerId);
if (p2Step3AttackPlayer.Count == 2)
{
if (!settingContainer.FunctionSetting.P2Step3Enable)
{
return;
}
string[] group1 = new string[2];//A点组
string[] group2 = new string[2];//C点组
string[] group3 = new string[2];//D点组
string[] group4 = new string[2];//B点组
group1[0] = settingContainer.PlayerSetting.MT;
group1[1] = settingContainer.PlayerSetting.D1;
group2[0] = settingContainer.PlayerSetting.ST;
group2[1] = settingContainer.PlayerSetting.D2;
group3[0] = settingContainer.PlayerSetting.H1;
group3[1] = settingContainer.PlayerSetting.D3;
group4[0] = settingContainer.PlayerSetting.H2;
group4[1] = settingContainer.PlayerSetting.D4;
//AC点名 不处理
if ((group1.Contains(p2Step3AttackPlayer[0]) && group2.Contains(p2Step3AttackPlayer[1])) || (group2.Contains(p2Step3AttackPlayer[0]) && group1.Contains(p2Step3AttackPlayer[1])))
{
p2Step3AttackGroupType = "AC";
p2Step3AttackGroup[0] = group1;
p2Step3AttackGroup[1] = group2;
Log.Print("AC点名 不处理");
PrintP2Step3AttackGroup();
return;
}
//BD点名 不处理
if ((group3.Contains(p2Step3AttackPlayer[0]) && group4.Contains(p2Step3AttackPlayer[1])) || (group4.Contains(p2Step3AttackPlayer[0]) && group3.Contains(p2Step3AttackPlayer[1])))
{
p2Step3AttackGroupType = "BD";
p2Step3AttackGroup[0] = group4;
p2Step3AttackGroup[1] = group3;
PrintP2Step3AttackGroup();
Log.Print("BD点名 不处理");
return;
}
//AB点名 换位
if ((group1.Contains(p2Step3AttackPlayer[0]) && group4.Contains(p2Step3AttackPlayer[1])) || (group4.Contains(p2Step3AttackPlayer[0]) && group1.Contains(p2Step3AttackPlayer[1])))
{
p2Step3AttackGroupType = "AC";
p2Step3AttackGroup[0] = group1;
p2Step3AttackGroup[1] = group4;
PrintP2Step3AttackGroup();
Log.Print("AB点名 换位");
postNamazuHelper.SendCommand("/y 【陨石换位提醒】B组与C组换位<se.8>");
postNamazuHelper.SendCommand("/p 【陨石换位提醒】B组与C组换位<se.8>");
return;
}
//AD点名 换位
if ((group1.Contains(p2Step3AttackPlayer[0]) && group3.Contains(p2Step3AttackPlayer[1])) || (group3.Contains(p2Step3AttackPlayer[0]) && group1.Contains(p2Step3AttackPlayer[1])))
{
p2Step3AttackGroupType = "AC";
p2Step3AttackGroup[0] = group1;
p2Step3AttackGroup[1] = group3;
PrintP2Step3AttackGroup();
Log.Print("AD点名 换位");
postNamazuHelper.SendCommand("/y 【陨石换位提醒】D组与C组换位<se.8>");
postNamazuHelper.SendCommand("/p 【陨石换位提醒】D组与C组换位<se.8>");
return;
}
//BC点名 换位
if ((group2.Contains(p2Step3AttackPlayer[0]) && group4.Contains(p2Step3AttackPlayer[1])) || (group4.Contains(p2Step3AttackPlayer[0]) && group2.Contains(p2Step3AttackPlayer[1])))
{
p2Step3AttackGroupType = "AC";
p2Step3AttackGroup[0] = group4;
p2Step3AttackGroup[1] = group2;
PrintP2Step3AttackGroup();
Log.Print("BC点名 换位");
postNamazuHelper.SendCommand("/y 【陨石换位提醒】B组与A组换位<se.8>");
postNamazuHelper.SendCommand("/p 【陨石换位提醒】B组与A组换位<se.8>");
return;
}
//CD点名 换位
if ((group2.Contains(p2Step3AttackPlayer[0]) && group3.Contains(p2Step3AttackPlayer[1])) || (group3.Contains(p2Step3AttackPlayer[0]) && group2.Contains(p2Step3AttackPlayer[1])))
{
p2Step3AttackGroupType = "AC";
p2Step3AttackGroup[0] = group3;
p2Step3AttackGroup[1] = group2;
PrintP2Step3AttackGroup();
Log.Print("CD点名 换位");
postNamazuHelper.SendCommand("/y 【陨石换位提醒】D组与A组换位<se.8>");
postNamazuHelper.SendCommand("/p 【陨石换位提醒】D组与A组换位<se.8>");
return;
}
}
}
//二运放陨石
public void P2Step4Process(string log)
{
if (!settingContainer.FunctionSetting.P2Step3Enable)
{
return;
}
if (!settingContainer.FunctionSetting.P2Step4Enable)
{
return;
}
//陨石点名了 进行处理
if (p2Step3AttackPlayer.Count == 2)
{
if(p2Step4TowerCount == 8)
{
return;
}
string logSubString = log.Substring(log.IndexOf("]"));
string pointXStr = logSubString.Split(':')[8];
string pointYStr = logSubString.Split(':')[9];
Log.Print("p2Step4TowerCount:" + p2Step4TowerCount);
p2Step4OutTower.SetExistOutTower(Convert.ToDouble(pointXStr), Convert.ToDouble(pointYStr));
p2Step4TowerCount++;
if(p2Step4TowerCount == 8)
{
p2Step4OutTower.PrintLog();
//AC组跑陨石情况
if (p2Step3AttackGroupType == "AC")
{
if ((p2Step4OutTower.tAOutLeft && p2Step4OutTower.tCOutRight && !p2Step4OutTower.tCOutLeft) && (!p2Step4OutTower.tAOutMid && !p2Step4OutTower.tCOutMid))
{
postNamazuHelper.SendCommand("/p 【陨石飙车提醒】120度塔出现,C点组注意陨石间距<se.8>");
postNamazuHelper.SendCommand("/y 【陨石飙车提醒】120度塔出现,C点组注意陨石间距");
Log.Print("阴间塔命中,groupType:" + p2Step3AttackGroupType);
//A点有右塔,可建议换位
if (settingContainer.FunctionSetting.P2Step4ChangeTowerEnable && p2Step4OutTower.tAOutRight)
{
string player1 = p2Step3AttackGroup[0][0];
string player2 = p2Step3AttackGroup[0][1];
postNamazuHelper.SendCommand("/p 【陨石踩塔换位提醒】A组" + player1 + "可与" + player2 + "进行换位");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player1] + ">");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player2] + ">");
Clear();
}
}
if ((p2Step4OutTower.tAOutRight && p2Step4OutTower.tCOutLeft && !p2Step4OutTower.tAOutLeft) && (!p2Step4OutTower.tAOutMid && !p2Step4OutTower.tCOutMid))
{
postNamazuHelper.SendCommand("/p 【陨石飙车提醒】120度塔出现,A点组注意陨石间距<se.8>");
postNamazuHelper.SendCommand("/y 【陨石飙车提醒】120度塔出现,A点组注意陨石间距");
Log.Print("阴间塔命中,groupType:" + p2Step3AttackGroupType);
//C点有右塔,可建议换位
if (p2Step4OutTower.tCOutRight)
{
string player1 = p2Step3AttackGroup[1][0];
string player2 = p2Step3AttackGroup[1][1];
postNamazuHelper.SendCommand("/p 【陨石踩塔换位提醒】C组" + player1 + "可与" + player2 + "进行换位");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player1] + ">");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player2] + ">");
Clear();
}
}
}
if(p2Step3AttackGroupType == "BD")
{
//BD组跑陨石情况
if ((p2Step4OutTower.tBOutLeft && p2Step4OutTower.tDOutRight && !p2Step4OutTower.tDOutLeft) && (!p2Step4OutTower.tBOutMid && !p2Step4OutTower.tDOutMid))
{
postNamazuHelper.SendCommand("/p 【陨石飙车提醒】120度塔出现,D点组注意陨石间距<se.8>");
postNamazuHelper.SendCommand("/y 【陨石飙车提醒】120度塔出现,D点组注意陨石间距");
Log.Print("阴间塔命中,groupType:" + p2Step3AttackGroupType);
//B点有右塔,可建议换位
if (p2Step4OutTower.tBOutRight)
{
string player1 = p2Step3AttackGroup[0][0];
string player2 = p2Step3AttackGroup[0][1];
postNamazuHelper.SendCommand("/p 【陨石踩塔换位提醒】B组" + player1 + "可与" + player2 + "进行换位");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player1] + ">");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player2] + ">");
Clear();
}
}
if ((p2Step4OutTower.tBOutRight && p2Step4OutTower.tDOutLeft && !p2Step4OutTower.tBOutLeft) && (!p2Step4OutTower.tBOutMid && !p2Step4OutTower.tDOutMid))
{
postNamazuHelper.SendCommand("/p 【陨石飙车提醒】120度塔出现,B点组注意陨石间距<se.8>");
postNamazuHelper.SendCommand("/y 【陨石飙车提醒】120度塔出现,B点组注意陨石间距");
//D点有右塔,可建议换位
if (p2Step4OutTower.tDOutRight)
{
string player1 = p2Step3AttackGroup[1][0];
string player2 = p2Step3AttackGroup[1][1];
postNamazuHelper.SendCommand("/p 【陨石踩塔换位提醒】D组" + player1 + "可与" + player2 + "进行换位");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player1] + ">");
postNamazuHelper.SendCommand("/mk attack <" + settingContainer.PlayerSetting.PlayerIndex[player2] + ">");
Clear();
}
}
}
}
}
}
//P3点麻将
public void P3Step1PreProcess(string log)
{
string logSubString = log.Substring(log.IndexOf("]"));
string markCodeStr = logSubString.Split(':')[5];
int markCode = Convert.ToInt32(markCodeStr, 16);
int trueCode = markCode - markOffset;
string playerId = logSubString.Split(':')[2];
if (trueCode == mahjong1)
{
Log.Print("麻将1点名:" + playerId);
p3Step1MarkMahjong1Player.Add(playerId);
}
if (trueCode == mahjong2)
{
Log.Print("麻将2点名:" + playerId);
p3Step1MarkMahjong2Player.Add(playerId);
}
if (trueCode == mahjong3)
{
Log.Print("麻将3点名:" + playerId);
p3Step1MarkMahjong3Player.Add(playerId);
}
}
//P3点箭头圆圈
public void P3Step1Process(string log)
{
//00|2022-09-07T20:54:36.0000000+08:00|112F||陷入了“选定目标:黑暗破碎冲”效果。|6ce23a831a3c4b46 上箭头
//00|2022-09-07T20:54:36.0000000+08:00|112F||太阳海岸陷入了“选定目标:黑暗回避跳跃”效果。|03617372651d4871 下箭头
//[2022-09-07T20:54:37.1610000+08:00] StatusAdd 1A:AC3:选定目标:黑暗高跳:9.00:E0000000::1005B87C:露缇:00:62713:
string logSubString = log.Substring(log.IndexOf("]"));
string gainCodeStr = logSubString.Split(':')[1];
string gainName = logSubString.Split(':')[2];
string playerId = logSubString.Split(':')[7];
Log.Print("P3放塔点名" + playerId + " 类型:" + gainCodeStr + " 技能名:" + gainName);
if (p3Step1TowerPos.ContainsKey(playerId))
{
Log.Print(playerId + "点名存在 跳过");
return;
}
p3Step1TowerPos.Add(playerId, Convert.ToInt32(gainCodeStr, 16));
if(p3Step1TowerPos.Count == 8 && p3Step1MarkMahjong1Player.Count == 3 && p3Step1MarkMahjong2Player.Count == 2 && p3Step1MarkMahjong3Player.Count == 3)
{
//小组顺序,类型,顺位,玩家ID
List<Tuple<int, string, string,string>> commands = new List<Tuple<int, string, string, string>>();
bool group1NotAllInPlace = false;
bool group2NotAllInPlace = false;
bool group3NotAllInPlace = false;
foreach (var item in p3Step1MarkMahjong1Player)
{
if (p3Step1TowerPos.ContainsKey(item))
{
group1NotAllInPlace = group1NotAllInPlace | p3Step1TowerPos[item] != towerPosInPlace;
}
}
foreach (var item in p3Step1MarkMahjong2Player)
{
if (p3Step1TowerPos.ContainsKey(item))
{
group2NotAllInPlace = group2NotAllInPlace | p3Step1TowerPos[item] != towerPosInPlace;
}
}
foreach (var item in p3Step1MarkMahjong3Player)
{
if (p3Step1TowerPos.ContainsKey(item))
{
group3NotAllInPlace = group3NotAllInPlace | p3Step1TowerPos[item] != towerPosInPlace;
}
}
Log.Print("麻将1组是否有前后塔:" + group1NotAllInPlace);
Log.Print("麻将2组是否有前后塔:" + group2NotAllInPlace);
Log.Print("麻将3组是否有前后塔:" + group3NotAllInPlace);
//麻将1组标点
if (group1NotAllInPlace)
{
foreach (var item in p3Step1MarkMahjong1Player)
{
if (p3Step1TowerPos.ContainsKey(item))
{
if (p3Step1TowerPos[item] == towerPosInPlace)
{
commands.Add(new Tuple<int, string, string,string>(settingContainer.PlayerSetting.PlayerIndex[item], "attack", "3",item));
}
if (p3Step1TowerPos[item] == towerPosFront)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "attack", "1", item));
}
if (p3Step1TowerPos[item] == towerPosBack)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "attack", "2", item));
}
}
}
}
else
{
foreach (var item in p3Step1MarkMahjong1Player)
{
commands.Add(new Tuple<int, string, string,string>(settingContainer.PlayerSetting.PlayerIndex[item], "attack", "",item));
}
}
//麻将2组标点
if (group2NotAllInPlace)
{
foreach (var item in p3Step1MarkMahjong2Player)
{
if (p3Step1TowerPos.ContainsKey(item))
{
if (p3Step1TowerPos[item] == towerPosFront)
{
commands.Add(new Tuple<int, string, string,string>(settingContainer.PlayerSetting.PlayerIndex[item], "stop", "1", item));
}
if (p3Step1TowerPos[item] == towerPosBack)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "stop", "2", item));
}
}
}
}
else
{
foreach (var item in p3Step1MarkMahjong2Player)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "stop", "", item));
}
}
//麻将3组标点
if (group3NotAllInPlace)
{
foreach (var item in p3Step1MarkMahjong3Player)
{
if (p3Step1TowerPos.ContainsKey(item))
{
if (p3Step1TowerPos[item] == towerPosInPlace)
{
commands.Add(new Tuple<int, string, string,string>(settingContainer.PlayerSetting.PlayerIndex[item], "bind", "3", item));
}
if (p3Step1TowerPos[item] == towerPosFront)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "bind", "1", item));
}
if (p3Step1TowerPos[item] == towerPosBack)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "bind", "2", item));
}
}
}
}
else
{
foreach (var item in p3Step1MarkMahjong3Player)
{
commands.Add(new Tuple<int, string, string, string>(settingContainer.PlayerSetting.PlayerIndex[item], "bind", "", item));
}
}
foreach(var item in commands)
{
Log.Print("头顶标记:" + item.Item4 + ",type:" + item.Item2 + ",index:" + item.Item3);
}
if (settingContainer.FunctionSetting.P3Step1Enable)
{
foreach (var item in commands)
{
postNamazuHelper.SendCommand("/mk " + item.Item2 + item.Item3 + " <" + item.Item1 + ">");
}
postNamazuHelper.SendCommand("/p 【放塔提醒】");
//一组消息提醒
if (group1NotAllInPlace)
{
StringBuilder str = new StringBuilder();
str.Append("/p 麻将1:");
foreach (var item in commands)
{
if (item.Item2 == "attack")
{
switch (item.Item3)
{
case "1": str.Append("上箭头《攻击1》(").Append(item.Item4).Append(") "); break;
case "2": str.Append("下箭头《攻击2》(").Append(item.Item4).Append(") "); break;
case "3": str.Append("原地塔《攻击3》(").Append(item.Item4).Append(") "); break;
}
}
}
postNamazuHelper.SendCommand(str.ToString());
}
else
{
StringBuilder str = new StringBuilder();
str.Append("/p 麻将1(均为原地塔):");
foreach (var item in commands)
{
if (item.Item2 == "attack")
{
str.Append(item.Item4).Append(" ");
}
}
postNamazuHelper.SendCommand(str.ToString());
}
//二组消息提醒
if (group2NotAllInPlace)
{
StringBuilder str = new StringBuilder();
str.Append("/p 麻将2:");
foreach (var item in commands)
{
if (item.Item2 == "stop")
{
switch (item.Item3)
{
case "1": str.Append("上箭头《禁止1》(").Append(item.Item4).Append(") "); break;
case "2": str.Append("下箭头《禁止2》(").Append(item.Item4).Append(") "); break;
}
}
}
postNamazuHelper.SendCommand(str.ToString());
}
else
{
StringBuilder str = new StringBuilder();
str.Append("/p 麻将2(均为原地塔):");
foreach (var item in commands)
{
if (item.Item2 == "stop")
{
str.Append(item.Item4).Append(" ");
}
}
postNamazuHelper.SendCommand(str.ToString());
}
//三组消息提醒
if (group3NotAllInPlace)
{
StringBuilder str = new StringBuilder();
str.Append("/p 麻将3:");
foreach (var item in commands)
{
if (item.Item2 == "bind")
{
switch (item.Item3)
{
case "1": str.Append("上箭头《止步1》(").Append(item.Item4).Append(") "); break;
case "2": str.Append("下箭头《止步2》(").Append(item.Item4).Append(") "); break;
case "3": str.Append("原地塔《止步3》(").Append(item.Item4).Append(") "); break;
}
}
}
postNamazuHelper.SendCommand(str.ToString());
}
else
{
StringBuilder str = new StringBuilder();
str.Append("/p 麻将3(均为原地塔):");
foreach (var item in commands)
{
if (item.Item2 == "bind")
{
str.Append(item.Item4).Append(" ");
}
}
postNamazuHelper.SendCommand(str.ToString());
}
Clear(20000);
}
}
}
//P3八人塔换位
public void P3Step2Process(string log)
{
string logSubString = log.Substring(log.IndexOf("]"));
string towerCode = logSubString.Split(':')[3];
string bossID = logSubString.Split(':')[1];
double posX = Convert.ToDouble(logSubString.Split(':')[8]);
double posY = Convert.ToDouble(logSubString.Split(':')[9]);
//[22:06:22.682] StartsCasting 14:400195AB:尼德霍格:6718:黑暗龙炎冲:400195AB:尼德霍格:4.700:108.00:108.00:0.00:-2.18
//D3塔
if (posX < 100 && posY < 100)
{
p3Step2TowerPos[0] = Convert.ToInt32(towerCode, 16);
nidhoggNotBossId.Add(bossID,1);
}
//D4塔
if (posX > 100 && posY < 100)
{
p3Step2TowerPos[1] = Convert.ToInt32(towerCode, 16);
nidhoggNotBossId.Add(bossID,2);
}
//H1塔
if (posX < 100 && posY > 100)