-
Notifications
You must be signed in to change notification settings - Fork 2
/
main.cpp
113 lines (87 loc) · 3.97 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
#include "Supernova.h"
using namespace Supernova;
Scene uiscene;
Text text(&uiscene);
Scene scene;
Camera camera(&scene);
std::vector<Sprite> objects;
Sprite bg(&scene);
Object map(&scene);
Tilemap tilemap(&scene);
const int tilesize = 128;
const int numObjects = 4;
void onUpdate();
void init(){
camera.setType(CameraType::CAMERA_ORTHO);
camera.setTransparentSort(false);
scene.setCamera(camera.getEntity());
scene.setBackgroundColor(0.867, 0.973, 1.0);
text.setText("Use left and right arrow to move");
text.setAnchorPreset(AnchorPreset::CENTER_TOP);
text.setColor(0.3, 0.3, 0.3, 1.0);
map.setScale(0.6);
map.addChild(&tilemap);
objects.clear();
objects.reserve(numObjects);
for (int i = 0; i < numObjects; i++){
objects.emplace_back(&scene);
map.addChild(&objects[i]);
}
bg.setTexture("bg/BG.png");
objects[0].setTexture("object/Tree_1.png");
objects[0].setPosition(1*tilesize, 5*tilesize, 0);
objects[1].setTexture("object/Tree_2.png");
objects[1].setPosition(5*tilesize, 2*tilesize, 0);
objects[2].setTexture("object/Stone.png");
objects[2].setPosition(7*tilesize, 5*tilesize, 0);
objects[3].setTexture("object/Sign_1.png");
objects[3].setPosition(11*tilesize, 3*tilesize, 0);
tilemap.setTextureCutFactor(1.0);
for (int i = 0; i < 2; i++){
tilemap.addRect(i+16, "water"+std::to_string(i), "tiles/tileset2.png", TextureFilter::NEAREST, Rect(tilesize*i,0,tilesize,tilesize));
}
for (int i = 0; i < 4; i++){
for (int j = 0; j < 4; j++){
tilemap.addRect(4*i + j, "tile"+std::to_string(i)+std::to_string(j), "tiles/tileset1.png", TextureFilter::NEAREST, Rect(tilesize*j,tilesize*i,tilesize,tilesize));
}
}
tilemap.addTile(0, Vector2(0*tilesize,4*tilesize), tilesize, tilesize);
tilemap.addTile(1, Vector2(1*tilesize,4*tilesize), tilesize, tilesize);
tilemap.addTile(2, Vector2(2*tilesize,4*tilesize), tilesize, tilesize);
tilemap.addTile(3, Vector2(0*tilesize,3*tilesize), tilesize, tilesize);
tilemap.addTile(4, Vector2(1*tilesize,3*tilesize), tilesize, tilesize);
tilemap.addTile(5, Vector2(2*tilesize,3*tilesize), tilesize, tilesize);
tilemap.addTile(11, Vector2(0*tilesize,2*tilesize), tilesize, tilesize);
tilemap.addTile(8, Vector2(1*tilesize,2*tilesize), tilesize, tilesize);
tilemap.addTile(15, Vector2(2*tilesize,2*tilesize), tilesize, tilesize);
tilemap.addTile(0, Vector2(4*tilesize,1*tilesize), tilesize, tilesize);
tilemap.addTile(1, Vector2(5*tilesize,1*tilesize), tilesize, tilesize);
tilemap.addTile(2, Vector2(6*tilesize,1*tilesize), tilesize, tilesize);
tilemap.addTile(3, Vector2(4*tilesize,0*tilesize), tilesize, tilesize);
tilemap.addTile(4, Vector2(5*tilesize,0*tilesize), tilesize, tilesize);
tilemap.addTile(5, Vector2(6*tilesize,0*tilesize), tilesize, tilesize);
tilemap.addTile(12, Vector2(6*tilesize,4*tilesize), tilesize, tilesize);
tilemap.addTile(13, Vector2(7*tilesize,4*tilesize), tilesize, tilesize);
tilemap.addTile(14, Vector2(8*tilesize,4*tilesize), tilesize, tilesize);
tilemap.addTile(12, Vector2(11*tilesize,2*tilesize), tilesize, tilesize);
tilemap.addTile(14, Vector2(12*tilesize,2*tilesize), tilesize, tilesize);
//water
for (int i = -10; i < 20; i++){
tilemap.addTile(17, Vector2(i*tilesize,0*tilesize), tilesize, tilesize);
tilemap.addTile(16, Vector2(i*tilesize,1*tilesize), tilesize, tilesize);
}
Engine::setScene(&scene);
Engine::addSceneLayer(&uiscene);
Engine::setCallTouchInMouseEvent(true);
Engine::setAutomaticTransparency(false);
Engine::onUpdate = onUpdate;
}
void onUpdate() {
if (Input::isKeyPressed(S_KEY_LEFT)){
Vector3 oldPos = map.getPosition();
map.setPosition(oldPos.x+10, oldPos.y, oldPos.z);
}else if (Input::isKeyPressed(S_KEY_RIGHT)){
Vector3 oldPos = map.getPosition();
map.setPosition(oldPos.x-10, oldPos.y, oldPos.z);
}
}