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CharacterList.go
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CharacterList.go
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package packet
import (
"encoding/binary"
"fmt"
"io"
"github.com/superp00t/etc"
"github.com/superp00t/gophercraft/guid"
"github.com/superp00t/gophercraft/vsn"
)
//go:generate gcraft_stringer -type=Race
type Race uint8
const (
RACE_NONE Race = 0
RACE_HUMAN Race = 1
RACE_ORC Race = 2
RACE_DWARF Race = 3
RACE_NIGHTELF Race = 4
RACE_UNDEAD_PLAYER Race = 5
RACE_TAUREN Race = 6
RACE_GNOME Race = 7
RACE_TROLL Race = 8
RACE_GOBLIN Race = 9
RACE_BLOODELF Race = 10
RACE_DRAENEI Race = 11
RACE_FEL_ORC Race = 12
RACE_NAGA Race = 13
RACE_BROKEN Race = 14
RACE_SKELETON Race = 15
RACE_VRYKUL Race = 16
RACE_TUSKARR Race = 17
RACE_FOREST_TROLL Race = 18
RACE_TAUNKA Race = 19
RACE_NORTHREND_SKELETON Race = 20
RACE_ICE_TROLL Race = 21
RACE_WORGEN Race = 22
// RACE_GILNEAN Race = 23
RACE_PANDAREN_NEUTRAL Race = 24
RACE_PANDAREN_ALLIANCE Race = 25
RACE_PANDAREN_HORDE Race = 26
RACE_NIGHTBORNE Race = 27
RACE_HIGHMOUNTAIN_TAUREN Race = 28
RACE_VOID_ELF Race = 29
RACE_LIGHTFORGED_DRAENEI Race = 30
RACE_ZANDALARI_TROLL Race = 31
RACE_KUL_TIRAN Race = 32
RACE_THIN_HUMAN Race = 33
RACE_DARK_IRON_DWARF Race = 34
//RACE_VULPERA = 35,
RACE_MAGHAR_ORC Race = 36
GENDER_MALE = 0
GENDER_FEMALE = 1
GENDER_NONE = 2
MANA = 0
RAGE = 1
FOCUS = 2
ENERGY = 3
HAPPINESS = 4
)
//go:generate gcraft_stringer -type=Class
type Class uint8
const (
CLASS_NONE Class = 0
CLASS_WARRIOR Class = 1
CLASS_PALADIN Class = 2
CLASS_HUNTER Class = 3
CLASS_ROGUE Class = 4
CLASS_PRIEST Class = 5
CLASS_DEATH_KNIGHT Class = 6
CLASS_SHAMAN Class = 7
CLASS_MAGE Class = 8
CLASS_WARLOCK Class = 9
CLASS_MONK Class = 10
CLASS_DRUID Class = 11
CLASS_DEMON_HUNTER Class = 12
)
type Character struct {
GUID guid.GUID
Name string
Race Race
Class Class
Gender uint8
Skin uint8
Face uint8
HairStyle uint8
HairColor uint8
FacialHair uint8
Level uint8
Zone uint32
Map uint32
X, Y, Z float32
Guild uint32
Flags CharacterFlags
Customization uint32
FirstLogin bool
PetModel, PetLevel, PetFamily uint32
Equipment []Item
}
type Item struct {
Model uint32
Type uint8
Enchantment uint32
}
type CharacterList struct {
Characters []Character
}
func (c *CharacterList) Packet(version vsn.Build) *WorldPacket {
p := NewWorldPacket(SMSG_CHAR_ENUM)
p.WriteByte(uint8(len(c.Characters)))
for _, v := range c.Characters {
v.GUID.EncodeUnpacked(version, p)
p.WriteCString(v.Name)
p.WriteByte(uint8(v.Race))
p.WriteByte(uint8(v.Class))
p.WriteByte(v.Gender)
p.Write([]byte{v.Skin, v.Face, v.HairStyle, v.HairColor})
p.WriteByte(v.FacialHair)
p.WriteByte(v.Level)
p.WriteUint32(v.Zone)
p.WriteUint32(v.Map)
p.WriteFloat32(v.X)
p.WriteFloat32(v.Y)
p.WriteFloat32(v.Z)
p.WriteUint32(v.Guild)
if version.AddedIn(vsn.V1_12_1) {
if err := EncodeCharacterFlags(version, p, v.Flags); err != nil {
panic(err)
}
}
if version.AddedIn(vsn.V3_3_5a) {
p.WriteUint32(v.Customization)
}
if version.AddedIn(vsn.V1_12_1) {
p.WriteBool(v.FirstLogin)
}
p.WriteUint32(v.PetModel)
p.WriteUint32(v.PetLevel)
p.WriteUint32(v.PetFamily)
for i := 0; i < EquipLen(version); i++ {
// // Alpha doesn't support cloaks for some reason.
// if version.RemovedIn(vsn.V1_12_1) {
// if i == 11 || i == 16 {
// continue
// }
// }
var item Item
if i < len(v.Equipment) {
item = v.Equipment[i]
}
p.WriteUint32(item.Model)
p.WriteByte(item.Type)
if version.AddedIn(vsn.V2_4_3) {
p.WriteUint32(item.Enchantment)
}
}
if version.RemovedIn(vsn.V3_3_5a) {
// Bags
p.WriteUint32(0)
p.WriteByte(0)
if version.AddedIn(vsn.V2_4_3) {
p.WriteUint32(0)
}
}
}
return p
}
func UnmarshalCharacterList(build vsn.Build, input []byte) (*CharacterList, error) {
pkt := etc.FromBytes(input)
count := int(pkt.ReadByte())
var chh CharacterList
for x := 0; x < count; x++ {
ch := Character{}
var err error
ch.GUID, err = guid.DecodePacked(build, pkt)
if err != nil {
return nil, err
}
ch.Name = pkt.ReadCString()
ch.Race = Race(pkt.ReadByte())
ch.Class = Class(pkt.ReadByte())
ch.Gender = pkt.ReadByte()
ch.Skin = pkt.ReadByte()
ch.Face = pkt.ReadByte()
ch.HairStyle = pkt.ReadByte()
ch.HairColor = pkt.ReadByte()
ch.FacialHair = pkt.ReadByte()
ch.Level = pkt.ReadByte()
ch.Zone = pkt.ReadUint32()
ch.Map = pkt.ReadUint32()
ch.X = pkt.ReadFloat32()
ch.Y = pkt.ReadFloat32()
ch.Z = pkt.ReadFloat32()
ch.Guild = pkt.ReadUint32()
ch.Flags, err = DecodeCharacterFlags(build, pkt)
if err != nil {
return nil, err
}
if build >= 12340 {
ch.Customization = pkt.ReadUint32()
}
if build.AddedIn(vsn.V1_12_1) {
ch.FirstLogin = pkt.ReadBool()
}
ch.PetModel = pkt.ReadUint32()
ch.PetLevel = pkt.ReadUint32()
ch.PetFamily = pkt.ReadUint32()
// Get equipment
for j := 0; j < EquipLen(build); j++ {
model := pkt.ReadUint32()
typ := pkt.ReadByte()
item := Item{
Model: model,
Type: typ,
}
if build >= 12340 {
item.Enchantment = pkt.ReadUint32()
}
ch.Equipment = append(ch.Equipment, item)
}
if build.RemovedIn(vsn.V2_4_3) {
//bags
pkt.ReadUint32()
pkt.ReadByte()
}
chh.Characters = append(chh.Characters, ch)
}
return &chh, nil
}
func EquipLen(build vsn.Build) int {
switch build {
case vsn.Alpha:
return 19
case vsn.V1_12_1:
return 19
case vsn.V2_4_3:
return 19
default:
return 23
}
}
//go:generate gcraft_stringer -type=CharacterOp
type CharacterOp uint8
const (
CHAR_CREATE_IN_PROGRESS CharacterOp = iota
CHAR_CREATE_SUCCESS
CHAR_CREATE_ERROR
CHAR_CREATE_FAILED
CHAR_CREATE_NAME_IN_USE
CHAR_CREATE_DISABLED
CHAR_CREATE_PVP_TEAMS_VIOLATION
CHAR_CREATE_SERVER_LIMIT
CHAR_CREATE_ACCOUNT_LIMIT
CHAR_CREATE_SERVER_QUEUE
CHAR_CREATE_ONLY_EXISTING
CHAR_CREATE_EXPANSION
CHAR_CREATE_EXPANSION_CLASS
CHAR_CREATE_LEVEL_REQUIREMENT
CHAR_CREATE_UNIQUE_CLASS_LIMIT
CHAR_CREATE_CHARACTER_IN_GUILD
CHAR_CREATE_RESTRICTED_RACECLASS
CHAR_CREATE_CHARACTER_CHOOSE_RACE
CHAR_CREATE_CHARACTER_ARENA_LEADER
CHAR_CREATE_CHARACTER_DELETE_MAIL
CHAR_CREATE_CHARACTER_SWAP_FACTION
CHAR_CREATE_CHARACTER_RACE_ONLY
CHAR_CREATE_CHARACTER_GOLD_LIMIT
CHAR_CREATE_FORCE_LOGIN
CHAR_NAME_SUCCESS
CHAR_NAME_FAILURE
CHAR_NAME_NO_NAME
CHAR_NAME_TOO_SHORT
CHAR_NAME_TOO_LONG
CHAR_NAME_INVALID_CHARACTER
CHAR_NAME_MIXED_LANGUAGES
CHAR_NAME_PROFANE
CHAR_NAME_RESERVED
CHAR_NAME_INVALID_APOSTROPHE
CHAR_NAME_MULTIPLE_APOSTROPHES
CHAR_NAME_THREE_CONSECUTIVE
CHAR_NAME_INVALID_SPACE
CHAR_NAME_CONSECUTIVE_SPACES
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
CHAR_DELETE_IN_PROGRESS
CHAR_DELETE_SUCCESS
CHAR_DELETE_FAILED
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER
CHAR_DELETE_FAILED_GUILD_LEADER
CHAR_DELETE_FAILED_ARENA_CAPTAIN
CHAR_CREATE_TRIAL
CHAR_CREATE_TIMEOUT
CHAR_CREATE_THROTTLE
CHAR_CREATE_ALLIED_RACE_ACHIEVEMENT
CHAR_CREATE_LEVEL_REQUIREMENT_DEMON_HUNTER
CHAR_CREATE_CHARACTER_IN_COMMUNITY
)
type CharacterOpDescriptor map[CharacterOp]uint8
var CharacterOpDescriptors = map[vsn.Build]CharacterOpDescriptor{
3368: {
CHAR_CREATE_IN_PROGRESS: 0x27,
CHAR_CREATE_SUCCESS: 0x28,
CHAR_CREATE_ERROR: 0x29,
CHAR_CREATE_FAILED: 0x2A,
CHAR_CREATE_NAME_IN_USE: 0x2B,
CHAR_CREATE_DISABLED: 0x2C,
},
5875: {
CHAR_CREATE_IN_PROGRESS: 0x2D,
CHAR_CREATE_SUCCESS: 0x2E,
CHAR_CREATE_ERROR: 0x2F,
CHAR_CREATE_FAILED: 0x30,
CHAR_CREATE_NAME_IN_USE: 0x31,
CHAR_CREATE_DISABLED: 0x3A,
CHAR_CREATE_PVP_TEAMS_VIOLATION: 0x33,
CHAR_CREATE_SERVER_LIMIT: 0x34,
CHAR_CREATE_ACCOUNT_LIMIT: 0x35,
CHAR_CREATE_SERVER_QUEUE: 0x30, /// UNSURE
CHAR_CREATE_ONLY_EXISTING: 0x30, /// UNSURE
CHAR_DELETE_IN_PROGRESS: 0x38,
CHAR_DELETE_SUCCESS: 0x39,
CHAR_DELETE_FAILED: 0x3A,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER: 0x3A, /// UNSURE
CHAR_DELETE_FAILED_GUILD_LEADER: 0x3A, /// UNSURE
/*CHAR_LOGIN_IN_PROGRESS : 0x3B,
CHAR_LOGIN_SUCCESS : 0x3C,
CHAR_LOGIN_NO_WORLD : 0x3D,
CHAR_LOGIN_DUPLICATE_CHARACTER : 0x3E,
CHAR_LOGIN_NO_INSTANCES : 0x3F,
CHAR_LOGIN_FAILED : 0x40,
CHAR_LOGIN_DISABLED : 0x41,
CHAR_LOGIN_NO_CHARACTER : 0x42,
CHAR_LOGIN_LOCKED_FOR_TRANSFER : 0x40, /// UNSURE
CHAR_LOGIN_LOCKED_BY_BILLING : 0x40, /// UNSURE*/
CHAR_NAME_SUCCESS: 0x50,
CHAR_NAME_FAILURE: 0x4F,
CHAR_NAME_NO_NAME: 0x43,
CHAR_NAME_TOO_SHORT: 0x44,
CHAR_NAME_TOO_LONG: 0x45,
CHAR_NAME_INVALID_CHARACTER: 0x46,
CHAR_NAME_MIXED_LANGUAGES: 0x47,
CHAR_NAME_PROFANE: 0x48,
CHAR_NAME_RESERVED: 0x49,
CHAR_NAME_INVALID_APOSTROPHE: 0x4A,
CHAR_NAME_MULTIPLE_APOSTROPHES: 0x4B,
CHAR_NAME_THREE_CONSECUTIVE: 0x4C,
CHAR_NAME_INVALID_SPACE: 0x4D,
CHAR_NAME_CONSECUTIVE_SPACES: 0x4E,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS: 0x4E, /// UNSURE
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END: 0x4E, /// UNSURE
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME: 0x4E, /// UNSURE
},
8606: {
CHAR_CREATE_IN_PROGRESS: 0x2E,
CHAR_CREATE_SUCCESS: 0x2F,
CHAR_CREATE_ERROR: 0x30,
CHAR_CREATE_FAILED: 0x31,
CHAR_CREATE_NAME_IN_USE: 0x32,
CHAR_CREATE_DISABLED: 0x33,
CHAR_CREATE_PVP_TEAMS_VIOLATION: 0x34,
CHAR_CREATE_SERVER_LIMIT: 0x35,
CHAR_CREATE_ACCOUNT_LIMIT: 0x36,
CHAR_CREATE_SERVER_QUEUE: 0x37,
CHAR_CREATE_ONLY_EXISTING: 0x38,
CHAR_CREATE_EXPANSION: 0x39,
CHAR_DELETE_IN_PROGRESS: 0x3A,
CHAR_DELETE_SUCCESS: 0x3B,
CHAR_DELETE_FAILED: 0x3C,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER: 0x3D,
CHAR_DELETE_FAILED_GUILD_LEADER: 0x3E,
CHAR_DELETE_FAILED_ARENA_CAPTAIN: 0x3F,
CHAR_NAME_SUCCESS: 0x4A,
CHAR_NAME_FAILURE: 0x4B,
CHAR_NAME_NO_NAME: 0x4C,
CHAR_NAME_TOO_SHORT: 0x4D,
CHAR_NAME_TOO_LONG: 0x4E,
CHAR_NAME_INVALID_CHARACTER: 0x4F,
CHAR_NAME_MIXED_LANGUAGES: 0x50,
CHAR_NAME_PROFANE: 0x51,
CHAR_NAME_RESERVED: 0x52,
CHAR_NAME_INVALID_APOSTROPHE: 0x53,
CHAR_NAME_MULTIPLE_APOSTROPHES: 0x54,
CHAR_NAME_THREE_CONSECUTIVE: 0x55,
CHAR_NAME_INVALID_SPACE: 0x56,
CHAR_NAME_CONSECUTIVE_SPACES: 0x57,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS: 0x58,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END: 0x59,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME: 0x5A,
},
12340: {
CHAR_CREATE_IN_PROGRESS: 46,
CHAR_CREATE_SUCCESS: 47,
CHAR_CREATE_ERROR: 48,
CHAR_CREATE_FAILED: 49,
CHAR_CREATE_NAME_IN_USE: 50,
CHAR_CREATE_DISABLED: 51,
CHAR_CREATE_PVP_TEAMS_VIOLATION: 52,
CHAR_CREATE_SERVER_LIMIT: 53,
CHAR_CREATE_ACCOUNT_LIMIT: 54,
CHAR_CREATE_SERVER_QUEUE: 55,
CHAR_CREATE_ONLY_EXISTING: 56,
CHAR_CREATE_EXPANSION: 57,
CHAR_CREATE_EXPANSION_CLASS: 58,
CHAR_CREATE_LEVEL_REQUIREMENT: 59,
CHAR_CREATE_UNIQUE_CLASS_LIMIT: 60,
CHAR_CREATE_CHARACTER_IN_GUILD: 61,
CHAR_CREATE_RESTRICTED_RACECLASS: 62,
CHAR_CREATE_CHARACTER_CHOOSE_RACE: 63,
CHAR_CREATE_CHARACTER_ARENA_LEADER: 64,
CHAR_CREATE_CHARACTER_DELETE_MAIL: 65,
CHAR_CREATE_CHARACTER_SWAP_FACTION: 66,
CHAR_CREATE_CHARACTER_RACE_ONLY: 67,
CHAR_CREATE_CHARACTER_GOLD_LIMIT: 68,
CHAR_CREATE_FORCE_LOGIN: 69,
CHAR_DELETE_IN_PROGRESS: 70,
CHAR_DELETE_SUCCESS: 71,
CHAR_DELETE_FAILED: 72,
CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER: 73,
CHAR_DELETE_FAILED_GUILD_LEADER: 74,
CHAR_DELETE_FAILED_ARENA_CAPTAIN: 75,
CHAR_NAME_SUCCESS: 87,
CHAR_NAME_FAILURE: 88,
CHAR_NAME_NO_NAME: 89,
CHAR_NAME_TOO_SHORT: 90,
CHAR_NAME_TOO_LONG: 91,
CHAR_NAME_INVALID_CHARACTER: 92,
CHAR_NAME_MIXED_LANGUAGES: 93,
CHAR_NAME_PROFANE: 94,
CHAR_NAME_RESERVED: 95,
CHAR_NAME_INVALID_APOSTROPHE: 96,
CHAR_NAME_MULTIPLE_APOSTROPHES: 97,
CHAR_NAME_THREE_CONSECUTIVE: 98,
CHAR_NAME_INVALID_SPACE: 99,
CHAR_NAME_CONSECUTIVE_SPACES: 100,
CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS: 101,
CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END: 102,
CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME: 103,
},
}
func DecodeCharacterOp(version vsn.Build, in *etc.Buffer) (CharacterOp, error) {
desc, ok := CharacterOpDescriptors[version]
if !ok {
return 0, fmt.Errorf("packet: no CharacterOpDescriptor for version %d", version)
}
ib := in.ReadByte()
for op, value := range desc {
if value == ib {
return op, nil
}
}
return 0, fmt.Errorf("packet: no character op found for byte 0x%02X in version %d", ib, version)
}
func EncodeCharacterOp(version vsn.Build, out *etc.Buffer, value CharacterOp) error {
desc, ok := CharacterOpDescriptors[version]
if !ok {
return fmt.Errorf("packet: no CharacterOpDescriptor for version %d", version)
}
opcode, ok := desc[value]
if !ok {
return fmt.Errorf("packet: no opcode for %s in the descriptor", value)
}
out.WriteByte(opcode)
return nil
}
type CharLoginResult uint8
const (
CharLoginNoWorld CharLoginResult = iota
CharLoginSuccess
CharLoginInProgress
CharLoginDuplicateCharacter
CharLoginNoInstances
CharLoginDisabled
CharLoginNoCharacter
CharLoginLockedForTransfer
CharLoginLockedByBilling
CharLoginFailed
)
var CharLoginResultDescriptors = map[vsn.Build]map[CharLoginResult]uint8{
3368: {
CharLoginInProgress: 0x30,
CharLoginSuccess: 0x31,
CharLoginNoWorld: 0x32,
CharLoginDuplicateCharacter: 0x33,
CharLoginNoInstances: 0x34,
CharLoginFailed: 0x35,
CharLoginDisabled: 0x36,
},
5875: {
CharLoginNoWorld: 0x01,
CharLoginDuplicateCharacter: 0x02,
CharLoginNoInstances: 0x03,
CharLoginDisabled: 0x04,
CharLoginNoCharacter: 0x05,
CharLoginLockedForTransfer: 0x06,
CharLoginLockedByBilling: 0x07,
CharLoginFailed: 0x08,
},
}
type CharacterFlags uint32
const (
CharacterLockedForTransfer CharacterFlags = 1 << iota
CharacterHideHelm
CharacterHideCloak
CharacterGhost
CharacterRename
CharacterLockedByBilling
CharacterDeclined
)
var CharacterFlagDescriptors = map[vsn.Build]map[CharacterFlags]uint32{
5875: {
CharacterLockedForTransfer: 0x00000004,
CharacterHideHelm: 0x00000400,
CharacterHideCloak: 0x00000800,
CharacterGhost: 0x00002000,
CharacterRename: 0x00004000,
CharacterLockedByBilling: 0x01000000,
CharacterDeclined: 0x02000000,
},
}
func init() {
// Same
CharacterFlagDescriptors[8606] = CharacterFlagDescriptors[5875]
CharacterFlagDescriptors[12340] = CharacterFlagDescriptors[5875]
}
func EncodeCharacterFlags(build vsn.Build, out io.Writer, flags CharacterFlags) error {
desc, ok := CharacterFlagDescriptors[build]
if !ok {
return fmt.Errorf("packet: unknown build in character flags %s", build)
}
var uflags uint32
for flag, code := range desc {
if flags&flag != 0 {
uflags |= code
}
}
var bytes [4]byte
binary.LittleEndian.PutUint32(bytes[:], uflags)
_, err := out.Write(bytes[:])
return err
}
func DecodeCharacterFlags(build vsn.Build, in io.Reader) (CharacterFlags, error) {
desc, ok := CharacterFlagDescriptors[build]
if !ok {
return 0, fmt.Errorf("packet: unknown build in character flags %s", build)
}
var bytes [4]byte
_, err := in.Read(bytes[:])
if err != nil {
return 0, err
}
var uflags uint32 = binary.LittleEndian.Uint32(bytes[:])
var outflags CharacterFlags
for flag, code := range desc {
if uflags&code != 0 {
outflags |= flag
}
}
return outflags, nil
}