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Realtime example of using SuperpoweredTimeStretching #256
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Untested example code:
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That's awesome, thank you. |
What to do at ??? |
I tried to adapt the example to make it work for me, but the only thing I hear is a static buzz like the 512 sample buffer loops over and over.
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What to do at if i do like this:
in output no effect. what i do wrong? |
Where I need to use methods setupLiveTimeStretching and liveTimeStretchingProcess? |
Any chance of posting a snippet outlining usage of SuperpoweredTimeStretching in the realtime audio callback?
I've tried utilizing the relevant parts of the SuperpoweredOfflineProcessingExample, but it looks like I need to incorporate a ring buffer as SuperpoweredTimeStretching produces a variable amount of samples and the audio buffer is fixed size. Using SuperpoweredAudiopointerList maybe the key but I don't understand it's usage from just the docs.
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