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Babylon.js

Official web site: www.babylonjs.com

  • Complete scene graph with lights, cameras, materials and meshes
  • Collisions engine
  • Scene picking
  • Antialiasing
  • Animations engine
  • Particles Systems
  • Sprites and 2D layers
  • Optimizations engines:
  • Frustum clipping
  • Sub-meshes clipping
  • Hardware scaling
  • Standard material is a per pixel material that supports:
  • Diffuse lightning and texture
  • Ambient lightning and texture
  • Specular lightning
  • Opacity texture
  • Reflection texture (Spheric, planar, cubic and projection)
  • Mirror texture
  • Emissive texture
  • Specular texture
  • Bump texture
  • Up to 4 lights (points, directionals, spots, hemispherics)
  • Custom materials
  • Skybox
  • Special FX
  • Fog
  • Alpha blending
  • Alpha testing
  • Billboarding
  • Fullscreen mode
  • Shadow Maps and Variance Shadow Maps
  • Textures:
  • Render target textures
  • Dynamic textures (canvas)
  • Video textures
  • Cameras (Perspective and orthographic):
  • Arc rotate camera
  • Free camera
  • Touch camera
  • Meshes:
  • Mesh cloning
  • Dynamic meshes
  • Height maps
  • Import:
  • Babylon scene file can be converted from .OBJ, .FBX, .MXB
  • Exporter for Blender

License

Microsoft Public License (Ms-PL)

This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software.

  1. Definitions

The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.

A "contribution" is the original software, or any additions or changes to the software.

A "contributor" is any person that distributes its contribution under this license.

"Licensed patents" are a contributor's patent claims that read directly on its contribution.

  1. Grant of Rights

(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.

(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.

  1. Conditions and Limitations

(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.

(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically.

(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software.

(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license.

(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.

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Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

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