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game.js
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game.js
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// array containing user inputs
let userInputs = [];
/**
* clears the input field when called.
*
*/
function clearField() {
document.getElementById("answer").value = "";
}
/**
* clears the error message when called.
*
*/
function clearError() {
document.getElementById("error").innerHTML = "";
}
/**
* reads user input and presents outcome. Uses classList.toggle to show or hide elements (in our case <p> tags) depending on user input.
* Also confirms input with the array userInputs so the user can't enter commands that he/she isn't allowed to at a certain state of the game.
*/
function getAnswer() {
if (document.getElementById("error").innerHTML.startsWith("You tried")) {
clearError();
}
var input = document.getElementById("answer").value;
if (input === "start") {
document.getElementById("intro").classList.toggle("hidden");
document.getElementById("game-start").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "inspect" && userInputs.includes("start")) {
document.getElementById("game-start").classList.toggle("hidden");
document.getElementById("inspect").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "yes" && userInputs.includes("inspect")) {
document.getElementById("inspect").classList.toggle("hidden");
document.getElementById("use-hat").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "no" && userInputs.includes("inspect")) {
document.getElementById("inspect").classList.toggle("hidden");
document.getElementById("leave-room-no-hat").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "leave" && userInputs.includes("yes")) {
document.getElementById("use-hat").classList.toggle("hidden");
document.getElementById("leave-room-hat").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "exit" && userInputs.includes("start")) {
document.getElementById("game-start").classList.toggle("hidden");
document.getElementById("exit-room").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "east" && userInputs.includes("yes")) {
document.getElementById("leave-room-hat").classList.toggle("hidden");
document.getElementById("left").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "west" && userInputs.includes("yes")) {
document.getElementById("leave-room-hat").classList.toggle("hidden");
document.getElementById("right").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "cafeteria" && userInputs.includes("no")) {
document.getElementById("leave-room-no-hat").classList.toggle("hidden");
document.getElementById("left").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "electrical" && userInputs.includes("no")) {
document.getElementById("leave-room-no-hat").classList.toggle("hidden");
document.getElementById("right").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "left" && userInputs.includes("exit")) {
document.getElementById("exit-room").classList.toggle("hidden");
document.getElementById("left").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "back" && userInputs.includes("leave" || "exit")) {
document.getElementById("left").classList.toggle("hidden");
document.getElementById("right").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "right" && userInputs.includes("exit")) {
document.getElementById("exit-room").classList.toggle("hidden");
document.getElementById("right").classList.toggle("hidden");
userInputs.push(input);
} else if (input == "restart") {
document.getElementById("right").classList.toggle("hidden");
document.getElementById("intro").classList.toggle("hidden");
} else {
document.getElementById("error").innerHTML =
"You tried " + input + " but nothing happened.";
}
}
// I would absolutely choose a different method to build this game today. This is way too hacky and almost depends on luck if it runs well. Glad I tried it though so I know in the future.