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A mod ver of FNF than have everything than you need for your mod B)

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jukeliv/OverchargedEngine

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"IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL" -ninjamuffin99

Special Thanks

Show Up

(ADD SHITTY STUFF THAN SHOW'S UP MORE STUFF DUMM ASS)

Features

  • Easy to make Dialogues:
    • You need to add your characters in the Portrait.hx script, in !help you will have some guides
  • Options Menu:
    • It's like any other options menu, the only epik shit is the Optimization stuff, you need to have it in mind when your making your mod ok?
  • New Charting State:
    • This one is ez to use and have more stuff, soon it will have mid song events like Psych Engine and more stuff than you can tell me than i add :D:
      • Select GF vercion.
      • Change BG.
      • New Custom Notes.
      • New Charting Tab:
        • Play a sound while the shiti chart line touch a note.
        • Mute Inst/Voices in ChartEditor.
        • Start Full Combo Simulation.

Build instructions

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

https://ninja-muffin24.itch.io/funkin

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).

  1. Install Haxe 4.1.5 (Download 4.1.5 instead of 4.2.0 because 4.2.0 is broken and is not working with gits properly...)

You'll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

  1. Download git-scm. Works for Windows, Mac, and Linux, just select your build.
  2. Follow instructions to install the application properly.

Now just go to !help and run HAXE_STUFF.bat and you will be ready to go

You should have everything ready for compiling the game! Follow the guide below to continue!

Pre-Compiling Instructions (ONLY FOR WINDOWS!!!)

NOTE: If you see any messages relating to deprecated packages, ignore them. They're just warnings that don't affect compiling

Once you have all those installed, it's pretty easy to compile the game. You just need to run lime test html5 -debug in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here) To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run lime test linux -debug and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. Then, go to Individual components and search the next SDKS's/Lib's or Frameworks:

  • MSVC v142 - VS 2019 C++ x64/x86 build tools
  • Windows SDK (10.0.17763.0)

Compiling the game (it takes forever even on a higher PCs)

Once that is done you, run build_game.bat. Once that command finishes, it will automaticly opens fnf ( on windows/linux ). As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.

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A mod ver of FNF than have everything than you need for your mod B)

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