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animation.go
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animation.go
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package controllers
import (
"log"
"strings"
"strconv"
"github.com/revel/revel"
"github.com/sutthirak/labyrinth/data"
"github.com/sutthirak/labyrinth/util"
)
type AnimationController struct {
*revel.Controller
}
func (c AnimationController) Animations(sceneHex string) revel.Result {
scene := data.GetSceneByHex(sceneHex)
return c.Render(scene)
}
func (c AnimationController) AnimationsSave(sceneHex string,
name string,
target string,
kind string,
animationtype string) revel.Result {
scene := data.GetSceneByHex(sceneHex)
c.Validation.Required(name).Message("Please enter your animation name")
if c.Validation.HasErrors(){
c.Validation.Keep()
return c.Redirect("/admin/scenes/%s/animations",sceneHex)
}
animation := data.Animation{}
animation.Name = strings.Replace(name," ","_",-1)
animation.RefName = strings.Replace(name," ","_",-1) +"_"+ strconv.Itoa(len(scene.Animations))
animation.Target = target
animation.Kind = kind
animation.Type = animationtype
animation.FrameRate = "60"
animation.FrameValueType = "BABYLON.Animation.ANIMATIONTYPE_FLOAT"
scene.Animations = append(scene.Animations,animation)
s := data.SaveScene(&scene)
return c.Redirect("/admin/scenes/%s/animations",s.Id.Hex())
}
func (c AnimationController) AnimationsDelete(sceneHex string,
elementNumber int) revel.Result{
scene := data.GetSceneByHex(sceneHex)
animations := make([]data.Animation,0)
for index , element := range scene.Animations {
if index != elementNumber {
animations = append(animations,element)
}
}
scene.Animations = animations
data.SaveScene(&scene)
return c.RenderText("success")
}
func (c AnimationController) AnimationFrame(sceneHex string,
elementNumber int) revel.Result{
scene := data.GetSceneByHex(sceneHex)
object := data.Object{}
animation := scene.Animations[elementNumber]
for _ , o := range scene.Objects {
if o.RefName == animation.Target {
object = o
}
}
return c.Render(scene,object,elementNumber,animation)
}
func (c AnimationController) AnimationFrameSave(sceneHex string,
increment string,
elementNumber int,
frame string,
value string) revel.Result{
if !util.IsInt(frame) {
c.Validation.Error("Plase enter correct frame value")
}
if !util.IsFloat(value) {
c.Validation.Error("Plase enter correct value")
}
if c.Validation.HasErrors(){
c.Validation.Keep()
return c.Redirect("/admin/scenes/%s/animations/%b/frames",sceneHex,elementNumber)
}
scene := data.GetSceneByHex(sceneHex)
animation := scene.Animations[elementNumber]
animationFrame := data.AnimationFrame{}
animationFrame.Frame = frame
animationFrame.Value = value
animation.Frames = append(animation.Frames,animationFrame)
scene.Animations[elementNumber] = animation
s := data.SaveScene(&scene)
return c.Redirect("/admin/scenes/%s/animations/%b/frames",s.Id.Hex(),elementNumber)
}
func (c AnimationController) AnimationsFrameDelete(sceneHex string,
elementNumber int,
frameNumber int) revel.Result{
log.Println("frame index = ",frameNumber)
scene := data.GetSceneByHex(sceneHex)
animation := scene.Animations[elementNumber]
frames := make([]data.AnimationFrame,0)
for index , frame := range animation.Frames {
log.Println("index = ",index)
if index != frameNumber {
log.Println("not equal")
frames = append(frames,frame)
}
}
scene.Animations[elementNumber].Frames = frames
data.SaveScene(&scene)
return c.RenderText("success")
}