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/
CSocketDemo.h
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/
CSocketDemo.h
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// CSocketDemo.h : main header file for the CSOCKETDEMO application
//
#if !defined(AFX_CSOCKETDEMO_H__3C6C29FC_9750_412F_9DFF_440B97801FDA__INCLUDED_)
#define AFX_CSOCKETDEMO_H__3C6C29FC_9750_412F_9DFF_440B97801FDA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include <afxsock.h>
#include "HyperLink.h"
#include "ClientSocket.h"
#include "CServerSocket.h"
#include "ListenSocket.h"
#include "ChatSocket.h"
#include "ClientCliSocket.h"
#include "ClientSvrSocket.h"
#include "ClientListenSocket.h"
#include "mmsystem.h"//²¥·Åwave
#pragma comment(lib, "winmm.lib")
#define TRANSFERFILE 2
#define SENDTEXTMSG 1
#define SOCKETTYPESERVER 1
#define SOCKETTYPECLIENT 2
#define PACKAGESIZE 1024*10
/////////////////////////////////////////////////////////////////////////////
// CCSocketDemoApp:
// See CSocketDemo.cpp for the implementation of this class
//
class CCSocketDemoApp : public CWinApp
{
public:
CCSocketDemoApp();
public:
CMapStringToOb mapSocket;
CString localHost;
CString localIP;
BOOL isServer;
BOOL canGo;
BOOL enableVideoChat;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCSocketDemoApp)
public:
virtual BOOL InitInstance();
void NotifyAll(CString host,CString ip,CString port,BOOL enter=TRUE);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CCSocketDemoApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CSOCKETDEMO_H__3C6C29FC_9750_412F_9DFF_440B97801FDA__INCLUDED_)