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Implement proper material system #5

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svenstaro opened this issue Dec 12, 2015 · 1 comment
Closed
3 tasks done

Implement proper material system #5

svenstaro opened this issue Dec 12, 2015 · 1 comment

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@svenstaro
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Implement a bunch of discreet materials:

  • diffuse (perfectly hemisphere diffuse for very rough surfaces like wood)
  • glossy (can do shiny specular stuff and reflects light in a radius around its reflection angle according to a roughness parameter)
  • glass (reflects/refracts with 50% chance)
@svenstaro svenstaro changed the title Implement different materials Implement proper material system Dec 24, 2015
@svenstaro
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This is done albeit glass somehow doesn't reflect properly while it refracts nicely. Investigate this in a separate bug.

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