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LeaderboardScreen.gd
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LeaderboardScreen.gd
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extends Node2D
onready var scores_grid = $Control/ScrollContainer/ScoresGrid
onready var player_name_label = $Control/ScrollContainer/ScoresGrid/PlayerName
onready var player_score_label = $Control/ScrollContainer/ScoresGrid/PlayerScore
onready var message_label = $Control/MessageLabel
func _ready():
# First, hide the placeholder labels
player_name_label.hide()
player_score_label.hide()
# Next, fetch the high scores and create new labels for each score
var result = Near.call_view_method(Globals.CONTRACT_NAME, "get_scores")
if result is GDScriptFunctionState:
result = yield(result, "completed")
if result.has("error"):
message_label.set_text("Error: Failed to get high scores")
message_label.show()
else:
message_label.hide()
var data = result.data
var json_data = JSON.parse(data)
var high_scores: Array = json_data.result
if high_scores.empty():
message_label.set_text("No high scores submitted yet.")
message_label.show()
# Selection sort
for i in high_scores.size() - 1:
var indexOfLargest = i
for j in range(i+1, high_scores.size()):
if high_scores[j][1] > high_scores[indexOfLargest][1]:
indexOfLargest = j
if indexOfLargest != i:
# Swap
var temp = high_scores[i]
high_scores[i] = high_scores[indexOfLargest]
high_scores[indexOfLargest] = temp
for score in high_scores:
var name_label = player_name_label.duplicate()
name_label.set_text(str(score[0]))
scores_grid.add_child(name_label)
name_label.show()
var score_label = player_score_label.duplicate()
score_label.set_text(str(score[1]))
scores_grid.add_child(score_label)
score_label.show()
func _on_BackButton_pressed():
get_tree().change_scene("res://TitleScreen.tscn")