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Define a Syllabus enum for tutorial concepts #1199

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kostmo opened this issue Apr 4, 2023 · 2 comments
Open

Define a Syllabus enum for tutorial concepts #1199

kostmo opened this issue Apr 4, 2023 · 2 comments
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T-Tutorial Involves the tutorial experience for new players. Z-Feature A new feature to be added to the game.

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@kostmo
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kostmo commented Apr 4, 2023

In addition to coverage of specific swarm-lang commands (#1186), it may be useful to enumerate the more "abstract" concepts that are covered in each tutorial. This will help in generating a tutorials overview that can ensure sensible pedagogical progression. These enums can also be surfaced as labels in the tutorial selection UI.

Although some of tutorials themselves are named for concepts, there is not a simple 1:1 correspondence between concepts and discrete tutorial scenarios.

Some example members of this syllabus enum might be:

  • Sensing
  • Error handling
  • Recursion
  • Code reuse

More than one tutorial could "cover" each of these topics. Some tutorials might explicitly "teach" the concepts, while others assume th topics as prerequisites.

@kostmo kostmo added Z-Feature A new feature to be added to the game. T-Tutorial Involves the tutorial experience for new players. labels Apr 4, 2023
@byorgey
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byorgey commented Apr 5, 2023

I like this idea. Other potential categories, off the top of my head:

  • Movement
    • This includes things like move and turn
  • Entity management
    • Includes things like make, grab/place/harvest, give, equip
  • Building robots
    • Includes things like build, require

@kostmo
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kostmo commented Oct 2, 2023

#1546 is somewhat related in terms of categorizing commands by their nature.

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Labels
T-Tutorial Involves the tutorial experience for new players. Z-Feature A new feature to be added to the game.
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