Pre-alpha maps - press kit screenshots #158
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I think the ones towards the end are literally just screenshots from the rolling demo. |
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Screenshot from mags which clearly shows the same level as in video preview from Joystick Issue 62 July 1995: |
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Early Bahrain map. This one has ground in shape of a building with two sphinx/bullfrog statues - similar technique was used to create police station in Tokyo map. It is unchanged in the final game. |
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Here's something less unique, but still an area not seen in any of the final maps. It's the only pre-alpha map which has fences around lawns. |
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A scene with two tall buildings. The 2nd screenshot actually suggests there are 3 buildings. Or maybe it was taken before the road was finished. |
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Screenshots with a red 3-floor building surrounded by roads. Two billboards are nearby, but they seem to show static images rather than animations. Also interesting architectural elements - red brick floor with a lawn and a stature, and steel grid pilars with statues inside. The red 3-floor building is surrounded by roads in one of final levels, but with no other surroundings visible here. |
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Here's the last set from mags - what remains are just the screenshots from press kits which were published as digital images. |
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Not screenshots, but some fairly interesting press releases. https://www.csoon.com/issue17/p_bullf.htm This one is from September 1996 and implies that work on SW has been so productive the game will be released that month. It also claims Dungeon Keeper would be released in October that year, which is highly amusing if you are aware of that game's development history. This release also has more going on than meets the eye - Sean Masterson implied that SW was forced out early to move staff onto DK. This press release seems something of a smoking gun for that when we know stuff like the domes and end boss mech were broken and never finished. https://www.csoon.com/info/bullfrog.htm The announcement of the Saturn release of the game. Annoyingly I can't find when this was from (I assume very early 1996). It's not interesting for the info on the Saturn version, but for the odd comments later on. It's also peculiar because it starts off with the same text from the press release from the press kit, but then goes off on its own tangent. This time it mentions the "mirror" texture feature from the pre-alpha, but also weirdly claims you could play videos from your own CDs on the buildings (the original PR correctly explains this would be video included on the game disc). It also expands on purpose of the cut Taser weapon (which became the Disrupter in the end), which is incorrectly called the "laser" here: |
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Here's a collection of screenshots from the pre-alpha level, the one included in Bullfrog Christmas Demo CD.
The screenshots come from various gaming magazines. While it's possible some are taken by writers of the magazines, it's more likely that they were taken by Bullfrog and released as a press kit. (Especially because most shows vehicles, which were not enabled in the pre-alpha demo.) I cut the screenshots from the magazines, and stitched together where necessary (parts of the shots were often obscured in the mags).
Some show map modifications compared to the Pre-Alpha from Christmas Demo.
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