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A couple of bug reports #7
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You are welcome, I'm glad you like it and thank you for your feedback. Let's start commenting the issues you found:
Now for features requests:
I will leave this issue open for further suggestions and comment. Thank you again for the feedback. |
Hey Filippo, thanks for the quick and thorough reply! Here's my comments on
Your solution works when the fonts are non-scalable, but again, as display Have you looked at all into the opengl shaders that have been developed for http://filthypants.blogspot.com/2011/05/more-emulator-pixel-shaders-crt-updated.html http://emulation-general.wikia.com/wiki/Shaders_and_Filters
Feature requests
http://blogs.kde.org/2014/02/17/yakuake-update-frameworks-5-wayland-more "General feature plans Yakuake's theming system has been showing its age for a while, so I'm
Thank you for the thoughtful reply and for considering my bug reports and On Sun, May 4, 2014 at 6:10 PM, Filippo Scognamiglio <
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New motion blur looks fantastic |
Sorry if I didn't write here in the last weeks but I've been very busy with my thesis. Anyway I found some time to work on the terminal and I just pushed a new version with much better scanlines; now they are properly implemented (they follow the curvature and scale with the font size). |
Hey, hope things are going well with your thesis. It does appear that the chopped letters issue has been fixed when I tested yesterday. I am seeing some artifacts with the new scanline system though, where some fonts are possibly not aligned properly to the scanlines, for example, a dash lighting up two scanlines, one brighter than the other, or the horizonal line in a lower case e, also occupying two scanlines. I'm a little busy for the next couple of days but I'll try to take a closer look this weekend and see if I can provide any more concrete assistance. |
Honestly, if you don't use a font that's supposed to be bit perfect, like the modern default, this is glorious. Scanlines look great. http://i.imgur.com/8tVYFHj.png I might be completely satisfied with not using the bitmapped antique typefaces entirely like this. |
Ahahah, the mighty asciiquarium!... I'm glad things are working almost fine. |
When I first compiled and loaded the new version today, in a clean directory, it initially came up with some bizarre artifacts. The glow was misaligned up and to the left a few pixels, the noise elements were the size of entire characters. http://i.imgur.com/mah3Jwl.png When I enabled scanlines, the characters were completely unreadable, and appeared as though they were being viewed through a slit. Kind of like the following image, but unfortunately I did not grab a screenshot. http://spiff.rit.edu/classes/phys312/workshops/w10b/spectra/spec_proper_orientation.gif After toggling some of the eye-candy settings, though, the program began to behave normally. If I had to guess, I'd say it seems like some values were not pre-initialized immediately after compiling. I also noticed that if I turn some eye candy elements off, but then load a preset where these elements are on, the element will render, but the settings page shows the effect as disabled. There's also another settings related issue that I have documented in a screenshot below. If you go from Atari 400-800 to Commodore 64, there's a strange double exposure/alignment issue with the font. If you go to Terminus and then to Commodore 64, the Commodore font renders normally. Here is an album with some screenshots of alignment issues I am still seeing. Commodore PET, Apple II, Atari 400-800, and Commodore 64 (when you go through Terminus first) look pretty much perfect, although they are a little big for my screen. I think I should be upgrading from this laptop to a larger screen soon. Finally, I just noticed that the font alignment issue I am seeing on IBM DOS is present at scaling 1, but not at scaling 2. The Atari ST alignment issues seem to be reduced but still present at scaling 2. Glad you're enjoying the feedback, I'm really enjoying the terminal. |
Most of those issues should be fixed. I'm closing this thread but if some of those issues are still valid please reopen them as new issues dividing them one for each thread. As you might have noticed managing this repository has become much harder so I need strict rules. Thank you very much for all your help here! |
Hey, I just got cool-old-term to build and run on ubuntu 14.04/elementary trusty, and I have noticed a few things that could be done to make it a little better.
any part of a letter that hangs below the bottom of the vertical alignment for the line is cut off. the bottom of y and p for example.
the scanlines do not distort with the 'screen distortion' this causes the scanlines effect to render incorrectly
Both of these issues can be observed in this image, http://i.imgur.com/7HocIor.png
Notice how the bottom of the letter p is missing. Also notice how the scanlines are perfectly straight, even though screen distortion is on, causing the letters to spill over from one set of scanlines to the next, causing information loss and less attractive rendering, like at the end of the word laptop. I believe this could be corrected by simply changing the order of operations, applying the scanline effect before the screen distortion instead of after.
And some feature requests...
I personally love using a drop down terminal in fullscreen, like guake. If this terminal could be set up to run persistently and appear full screen at a keypress, it would be my ideal terminal.
I'd like to limit the baud rate of the terminal, so I can see the cursor updating the screen.
I like the noise effect, but I'd like a type of noise that's only seen where the phosphor is actually intentionally being lit, kindof like the speckled interference pattern you see when you look at a laser pointer's dot. So, noise in the bright parts, but not in the dark parts, basically.
Thanks for working on this awesome project, I've been looking for something like this for years!
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