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Describe the bug
The TurboGrafx 16 / PC Engine controller's touch controls show the button labeled "I" to the left of the button labeled "II", whereas in reality, it's the other way around.
This is purely a visual problem. Pressing the button labeled "I" presses the II button in-game and vice versa, as is geometrically accurate to the real controller.
To Reproduce
Open a TG16/PCE game with control settings (for this example, SF2 Champion Edition).
Notice which action corresponds to which button (Run is light attack, II is medium attack, I is heavy attack and Select switches between punches and kicks -- this is similar to the 3-button Sega Genesis/Mega Drive version of SF2, where the A,B and C buttons correspons to light/medium/heavy and Start switches).
Try and execute basic actions (in this case, basic attacks).
The button labeled "I" will do the button II action and vice versa ("I" does medium attacks, "II" does heavy attacks").
Expected behavior
The buttons' labels are swapped, so that the left face button (which acts like II) is labeled "II" and the right face button (which acts like "I") is labeled "I".
Smartphone:
Device: Samsung M33 5G
OS: Android 14
Version: 1.15.0 from F-Droid
The text was updated successfully, but these errors were encountered:
Describe the bug
The TurboGrafx 16 / PC Engine controller's touch controls show the button labeled "I" to the left of the button labeled "II", whereas in reality, it's the other way around.
This is purely a visual problem. Pressing the button labeled "I" presses the II button in-game and vice versa, as is geometrically accurate to the real controller.
To Reproduce
Expected behavior
Smartphone:
The text was updated successfully, but these errors were encountered: