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Split Compiler and Engine functionality into separate modules #81

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swordmaster2k opened this issue Sep 10, 2020 · 0 comments
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At the moment the code used to compile a user's game is bundled in with the engine module to make opening the game in the engine simpler. This tightly couples them together and increases the size of compiled games unnecessarily.

@swordmaster2k swordmaster2k added this to the 1.8.0 milestone Sep 10, 2020
@swordmaster2k swordmaster2k self-assigned this Sep 10, 2020
@swordmaster2k swordmaster2k added this to 1.8.0 in RPGWizard 1.x Sep 10, 2020
@swordmaster2k swordmaster2k removed this from 1.8.0 in RPGWizard 1.x Oct 7, 2020
@swordmaster2k swordmaster2k modified the milestones: 1.8.0, Backlog Oct 7, 2020
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