forked from fogleman/primitive
/
core.go
128 lines (122 loc) · 3.2 KB
/
core.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
package primitive
import (
"image"
"math"
)
func computeColor(target, current *image.RGBA, lines []Scanline, alpha int) Color {
var rsum, gsum, bsum, count int64
a := 0x101 * 255 / alpha
for _, line := range lines {
i := target.PixOffset(line.X1, line.Y)
for x := line.X1; x <= line.X2; x++ {
tr := int(target.Pix[i])
tg := int(target.Pix[i+1])
tb := int(target.Pix[i+2])
cr := int(current.Pix[i])
cg := int(current.Pix[i+1])
cb := int(current.Pix[i+2])
i += 4
rsum += int64((tr-cr)*a + cr*0x101)
gsum += int64((tg-cg)*a + cg*0x101)
bsum += int64((tb-cb)*a + cb*0x101)
count++
}
}
if count == 0 {
return Color{}
}
r := clampInt(int(rsum/count)>>8, 0, 255)
g := clampInt(int(gsum/count)>>8, 0, 255)
b := clampInt(int(bsum/count)>>8, 0, 255)
return Color{r, g, b, alpha}
}
func copyLines(dst, src *image.RGBA, lines []Scanline) {
for _, line := range lines {
a := dst.PixOffset(line.X1, line.Y)
b := a + (line.X2-line.X1+1)*4
copy(dst.Pix[a:b], src.Pix[a:b])
}
}
func drawLines(im *image.RGBA, c Color, lines []Scanline) {
const m = 0xffff
sr, sg, sb, sa := c.NRGBA().RGBA()
for _, line := range lines {
ma := line.Alpha
sra := sr * ma
sga := sg * ma
sba := sb * ma
saa := sa * ma
a := (m - saa/m) * 0x101
i := im.PixOffset(line.X1, line.Y)
for x := line.X1; x <= line.X2; x++ {
dr := uint32(im.Pix[i+0])
dg := uint32(im.Pix[i+1])
db := uint32(im.Pix[i+2])
da := uint32(im.Pix[i+3])
im.Pix[i+0] = uint8((dr*a + sra) / m >> 8)
im.Pix[i+1] = uint8((dg*a + sga) / m >> 8)
im.Pix[i+2] = uint8((db*a + sba) / m >> 8)
im.Pix[i+3] = uint8((da*a + saa) / m >> 8)
i += 4
}
}
}
func differenceFull(a, b *image.RGBA) float64 {
size := a.Bounds().Size()
w, h := size.X, size.Y
var total uint64
for y := 0; y < h; y++ {
i := a.PixOffset(0, y)
for x := 0; x < w; x++ {
ar := int(a.Pix[i])
ag := int(a.Pix[i+1])
ab := int(a.Pix[i+2])
aa := int(a.Pix[i+3])
br := int(b.Pix[i])
bg := int(b.Pix[i+1])
bb := int(b.Pix[i+2])
ba := int(b.Pix[i+3])
i += 4
dr := ar - br
dg := ag - bg
db := ab - bb
da := aa - ba
total += uint64(dr*dr + dg*dg + db*db + da*da)
}
}
return math.Sqrt(float64(total)/float64(w*h*4)) / 255
}
func differencePartial(target, before, after *image.RGBA, score float64, lines []Scanline) float64 {
size := target.Bounds().Size()
w, h := size.X, size.Y
total := uint64(math.Pow(score*255, 2) * float64(w*h*4))
for _, line := range lines {
i := target.PixOffset(line.X1, line.Y)
for x := line.X1; x <= line.X2; x++ {
tr := int(target.Pix[i])
tg := int(target.Pix[i+1])
tb := int(target.Pix[i+2])
ta := int(target.Pix[i+3])
br := int(before.Pix[i])
bg := int(before.Pix[i+1])
bb := int(before.Pix[i+2])
ba := int(before.Pix[i+3])
ar := int(after.Pix[i])
ag := int(after.Pix[i+1])
ab := int(after.Pix[i+2])
aa := int(after.Pix[i+3])
i += 4
dr1 := tr - br
dg1 := tg - bg
db1 := tb - bb
da1 := ta - ba
dr2 := tr - ar
dg2 := tg - ag
db2 := tb - ab
da2 := ta - aa
total -= uint64(dr1*dr1 + dg1*dg1 + db1*db1 + da1*da1)
total += uint64(dr2*dr2 + dg2*dg2 + db2*db2 + da2*da2)
}
}
return math.Sqrt(float64(total)/float64(w*h*4)) / 255
}