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INSTALL.md

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Installation instructions for OpenImageIO

For the most up-to-date build instructions (and in any case somewhat more detailed than here), please see our wiki:

https://sites.google.com/site/openimageio/checking-out-and-building-openimageio

Supported platforms at present include Linux (32 and 64 bit), Mac OS X, and Windows.

Our build system is based upon 'CMake'. If you don't already have it installed on your system, you can get it from http://www.cmake.org

After you build OpenImageIO, if you compiled with the EMBEDPLUGINS=0 flag you will need to set the environment variable OIIO_LIBRARY_PATH to point to the 'lib' directory where OpenImageIO is installed, or else it will not be able to find the plugins.

Building OpenImageIO on Linux or OS X

The following dependencies must be installed to build the core of OpenImageIO: Boost, libjpeg, libtiff, libpng and OpenEXR. These can be installed using the standard package managers on your system. Optionally, to build the image viewing tools, you will need Qt, OpenGL, and GLEW.

On OS X, these dependencies can be installed using Fink, MacPorts or Homebrew. After installation of any of these package installers, use the "fink", "port" or "brew" commands (respectively) to install the dependencies (e.g. "fink install libpng16", "port install qt4-mac" or "brew update; brew doctor; brew install qt") before invoking make as described below.

On OS X, Fink can also be used to directly compile and install the OpenImageIO tools directly with the command "fink install openimageio-tools". On OS X releases where Fink has a binary distribution (10.8, 10.9, and 10.10 as of 2015), the command "apt-get install openimageio-tools" will fetch prebuilt binaries.

Dependent libraries can be installed in either the system default locations or in custom directories. Libraries installed in custom directories must notify the CMake system using environment variables. For example, set QTDIR to point at the root of the Qt library location so that CMake can find it (see CMake configuration output).

On Linux and OS X, you can build from source from the top-level directory by just typing 'make'. (Yes, we have a 'make' wrapper around our CMake build, it simplifies things.)

During the make, various temporary files (object files, etc.) will be put in build/PLATFORM, where 'PLATFORM' will be the name of the platform you are building for (e.g., linux, linux64, macosx).

The result of the make will be a full binary distribution in dist/PLATFORM.

Make targets you should know about:

Target Command
make Build an optimized distro in dist/PLATFORM, with temp files created while building in build/PLATFORM.
make debug Build a debugging (symbols, not stripped) distro, will end up in dist/PLATFORM.debug
make clean Get rid of all the temporary files in build/PLATFORM
make realclean Get rid of both build/PLATFORM and dist/PLATFORM
make nuke Get rid of all build/ and dist/, for all platforms
make profile Build a profilable version dist/PLATFORM.profile
make doxygen Build the Doxygen docs
make help Print all the make options

Additionally, a few helpful modifiers alter some build-time options:

Target Command
make VERBOSE=1 ... Show all compilation commands
make STOP_ON_WARNING=0 Do not stop building if compiler warns
make EMBEDPLUGINS=0 ... Don't compile the plugins into libOpenImageIO
make USE_OPENGL=0 ... Skip anything that needs OpenGL
make USE_QT=0 ... Skip anything that needs Qt
make MYCC=xx MYCXX=yy ... Use custom compilers
make FORCE_OPENGL_1=1 ... Force iv to use OpenGL's fixed pipeline
make USE_PYTHON=0 ... Don't build the Python binding
make BUILDSTATIC=1 ... Build static library instead of shared
make LINKSTATIC=1 ... Link with static external libraries when possible
make SOVERSION=nn ... Include the specifed major version number in the shared object metadata
make NAMESPACE=name Wrap everything in another namespace

The command 'make help' will list all possible options.

You can also ignore the top level Makefile wrapper, and instead use CMake directly:

mkdir build
cd build
cmake ..

If the compile stops because of warnings, try again with

make nuke
make STOP_ON_WARNING=0

or, if you are using CMake directly,

cd build
cmake -DSTOP_ON_WARNING=0 ..

Building on Windows

See the latest Windows build docs on our web site: https://sites.google.com/site/openimageio/building-oiio-on-windows

  1. Check out the trunk or a branch of your choice. The remainder of these instructions assume that you checked out the trunk to the D:\OIIO\trunk directory.

  2. Download the package with precompiled external libraries from http://www.openimageio.org/external.zip

    Next, unpack it. The directory with downloaded code from the repository and the directory with unpacked libraries should be siblings. For example,

    D:
        \OIIO
            \trunk          // this is my tree
                \src        // directory with src files for OIIO
                \build      // directory that is created by cmake
            \external       // this is extracted external package
                \dist
                    \windows
                        \glew-1.5.1
                        \ilmbase-1.0.1
                        \jpeg-6b
                        \libpng-1.2.3
                        \openexr-1.6.1
                        \tbb-21_20080605oss
                        \zlib-1.2.3
                        \tiff-3.8.2
    
  3. Download precompiled Qt4 binaries for Windows from here: http://qt.windows.binaries.googlepages.com/index.html

    Unpack it (it doesn't matter where). After unpacking, add the path to the Qt bin directory to the PATH variable. For example, if you unpacked this package to the D:\qt-win directory, you should add D:\qt-win\bin to your PATH. It's important to add the Qt bin directory to PATH because the FindQt4 module uses it to search for qmake applications.

  4. Also, just to be safe, add QTDIR to the environment variables. It should point to directory where you unpacked Qt.

  5. Download precompiled BOOST 1.53 or newer libraries from http://www.boostpro.com/download

    Install it on your system. Choose two versions: Multithread Debug, DLL and Multithread, DLL for Your Visual Studio version.

  6. Download precompiled BOOST 1.53 or newer libraries from here (unfficial mirror) or from here (unofficial mirror, registration required). Install it on Your system. Choose two versions: Multithread Debug, DLL and Multithread, DLL for Your Visual Studio version.

  7. Install cmake. You can download precompiled binaries from here: http://www.cmake.org/cmake/resources/software.html After installing, run cmake-gui. Set the field that specifies the source code location (for example, to D:\OIIO\trunk\src). Then set the field that specifies where to build binaries to the directory you want to build project for OIIO (for example, D:\OIIO\trunk\build).

  8. Set the THIRD_PARTY_TOOLS_HOME environment variable to the directory where are stored unpacked external libraries (for example, D:\OIIO\external\dist\windows). You can add variables by clicking Add entry button.

  9. Hit the Configure button. Cmake should automatically find externals libraries and prepare the environment for creating the OIIO project. If the configuration process ends without errors go to next step. If not, read the instructions from the end of this tutorial.

  10. Hit the Generate button. Cmake will build Visual Studio a solution in the build directory.

  11. That's all. You can open the OpenImageIO solution and start developing OIIO! Potential problems:

It may happen that cmake won't find zlib, png, tiff or jpeg libraries. If so you have to set CMAKE_PREFIX_PATH to point to the directory where the missing libraries are stored. For example, if cmake can't find ZLIB, add to CMAKE_PREFIX_PATH the D:\OIIO\external\dist\windows\zlib-1.2.3 directory. If it can't find ZLIB and PNG, add D:\OIIO\external\dist\windows\zlib-1.2.3;D:\OIIO\external\dist\windows\libpng-1.2.3.

Also, if cmake won't find GLEW set up GLEW_INCLUDES and GLEW_LIBRARIES in cmake-gui. Don't add them (they are already added), just set them.

Test Images

We have yet another SVN project just for containing a set of sample images for testing OpenImageIO. We split test images into a separate SVN project in order to make the main source code tree smaller and simpler for people who don't need the test suite.

git clone https://github.com/OpenImageIO/oiio-images.git

Also, there are collections of images for some of the file formats we support, and make test expects them to also be present. To run full tests, you will need to download and unpack the test image collections from:

These images should be placed in a sibling directory to the OpenImageIO repository named oiio-testimages.

You do not need any of these packages in order to build or use OpenImageIO. But if you are going to contribute to OpenImageIO development, you probably want them, since it is required for executing OpenImageIO's test suite (when you run "make test").