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Ideologies and Politics #81

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4 of 7 tasks
wxwisiasdf opened this issue Sep 21, 2021 · 0 comments
Open
4 of 7 tasks

Ideologies and Politics #81

wxwisiasdf opened this issue Sep 21, 2021 · 0 comments

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@wxwisiasdf
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wxwisiasdf commented Sep 21, 2021

  • Have POPs be aligned to certain ideologies (which would be a pointer, nullptr to indicate no alignment)
  • Each policy change would decrease/increase militancy on POPs whose views aligns most or less with those of the changed policy
  • A revolt due to an ideology shift resets militancy of the new ruling ideology's followers and gives them 5.0 life satisfaction and 5.0 everyday satisfacion and 5.0 luxury satisfaction to all of them, while the others have an increase, depending on how radical where the political changes
  • Parliament should be an insitution where aristocrats elect/reject bill propositions who aligns with their views, aristocrats with low con would accept almost any policy the player proposes, while high con aristocrats would reject, and may try to impose their own
  • Executive parliament is just a version of the parliament for stuff like declarations of war or treaties or building stuff and etc
  • State coups which basically would overthrow the goverment without a civil war and have the same effects as a won revolt
  • 3-way or even 4-way civil wars, where the countries would have a ref_name of country_name+n, where +n is an integer that would be allocated by the server when a new party comes - when a +n postfix nation stops existing it should be removed immediately from the game - the game due to the way the engine works would treat these civil war nations as independent nations so it means they can ally with foreingers
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