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Build by themes #7

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Zuljita opened this issue Nov 2, 2017 · 1 comment
Open

Build by themes #7

Zuljita opened this issue Nov 2, 2017 · 1 comment

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@Zuljita
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Zuljita commented Nov 2, 2017

It would be neat to encourage the generator to pull monsters and traps with a particular tag.

@Syndaryl Syndaryl added this to To do in Traps Jul 5, 2018
@Syndaryl Syndaryl moved this from To do to In progress in Traps Jul 16, 2020
@Syndaryl Syndaryl added this to To do in Monster Improvements via automation Jul 16, 2020
@Syndaryl Syndaryl moved this from In progress to To do in Traps Jul 16, 2020
@Syndaryl Syndaryl moved this from To do to In progress in Monster Improvements Jul 16, 2020
@Syndaryl
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Syndaryl commented Jul 16, 2020

Current vision for Monsters:

Biome-based filtering (monsters appropriate for jungle, forest, mountain, "deep dark", etc)

  • Program collects a list of the biome tags on monsters
  • List is presented to the user to select from
  • User will also be presented with "strictness" option: at one end its "really only Jungle monsters", at the other its "actually there's a lot of wiggle room".
  • At the lower ends, "out of biome" monsters will be in the wandering monster list, at the high end they may set up residences.
  • When the monster lists are generated, first pass grabs all monsters matching the biome list selected by the user.
  • second pass handles the "out of biome" monster option, salting the biome list with outsiders.
  • Monster generation continues as normal, but using this new filtered list.

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