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Original file line number | Diff line number | Diff line change |
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#usda 1.0 | ||
( | ||
defaultPrim = "root" | ||
doc = "Blender v4.1.1" | ||
metersPerUnit = 1 | ||
upAxis = "Z" | ||
) | ||
|
||
def Xform "root" ( | ||
customData = { | ||
dictionary Blender = { | ||
bool generated = 1 | ||
} | ||
} | ||
) | ||
{ | ||
def Xform "Grid" | ||
{ | ||
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) | ||
uniform token[] xformOpOrder = ["xformOp:transform"] | ||
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||
def Mesh "Grid_001" ( | ||
prepend apiSchemas = ["MaterialBindingAPI"] | ||
) | ||
{ | ||
uniform bool doubleSided = 1 | ||
float3[] extent = [(-1, -1, 0), (1, 1, 0)] | ||
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4, 4, 4, 4] | ||
int[] faceVertexIndices = [0, 1, 5, 4, 1, 2, 6, 5, 2, 3, 7, 6, 4, 5, 9, 8, 5, 6, 10, 9, 6, 7, 11, 10, 8, 9, 13, 12, 9, 10, 14, 13, 10, 11, 15, 14] | ||
rel material:binding = </root/_materials/Material_001> | ||
normal3f[] normals = [(0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] ( | ||
interpolation = "faceVarying" | ||
) | ||
point3f[] points = [(-1, -1, 0), (-0.3333333, -1, 0), (0.33333337, -1, 0), (1, -1, 0), (-1, -0.3333333, 0), (-0.3333333, -0.3333333, 0), (0.33333337, -0.3333333, 0), (1, -0.3333333, 0), (-1, 0.33333337, 0), (-0.3333333, 0.33333337, 0), (0.33333337, 0.33333337, 0), (1, 0.33333337, 0), (-1, 1, 0), (-0.3333333, 1, 0), (0.33333337, 1, 0), (1, 1, 0)] | ||
bool[] primvars:sharp_face = [1, 1, 1, 1, 1, 1, 1, 1, 1] ( | ||
interpolation = "uniform" | ||
) | ||
texCoord2f[] primvars:UVMap = [(0, 0), (0.33333334, 0), (0.33333334, 0.33333334), (0, 0.33333334), (0.33333334, 0), (0.6666667, 0), (0.6666667, 0.33333334), (0.33333334, 0.33333334), (0.6666667, 0), (1, 0), (1, 0.33333334), (0.6666666, 0.33333334), (0, 0.33333334), (0.33333334, 0.33333334), (0.33333334, 0.6666667), (0, 0.6666667), (0.33333334, 0.33333334), (0.6666667, 0.33333334), (0.6666667, 0.6666667), (0.33333334, 0.6666667), (0.6666667, 0.33333334), (1, 0.33333334), (1, 0.6666667), (0.6666666, 0.6666667), (0, 0.6666666), (0.33333334, 0.6666666), (0.33333334, 1), (0, 1), (0.33333334, 0.6666666), (0.6666667, 0.6666666), (0.6666667, 1), (0.33333334, 1), (0.6666667, 0.6666666), (1, 0.6666666), (1, 1), (0.6666666, 1)] ( | ||
interpolation = "faceVarying" | ||
) | ||
uniform token subdivisionScheme = "none" | ||
} | ||
} | ||
|
||
def Scope "_materials" | ||
{ | ||
def Material "Material_001" | ||
{ | ||
token outputs:surface.connect = </root/_materials/Material_001/Principled_BSDF.outputs:surface> | ||
|
||
def Shader "Principled_BSDF" | ||
{ | ||
uniform token info:id = "UsdPreviewSurface" | ||
float inputs:clearcoat = 0 | ||
float inputs:clearcoatRoughness = 0.03 | ||
float inputs:metallic.connect = </root/_materials/Material_001/Image_Texture.outputs:g> | ||
float inputs:roughness.connect = </root/_materials/Material_001/Image_Texture.outputs:b> | ||
float inputs:ior = 1.5 | ||
float inputs:opacity = 1 | ||
float inputs:specular = 0.5 | ||
token outputs:surface | ||
} | ||
|
||
def Shader "Image_Texture" | ||
{ | ||
uniform token info:id = "UsdUVTexture" | ||
asset inputs:file = @./textures/texture-cat.jpg@ | ||
token inputs:sourceColorSpace = "sRGB" | ||
float2 inputs:st.connect = </root/_materials/Material_001/uvmap.outputs:result> | ||
token inputs:wrapS = "repeat" | ||
token inputs:wrapT = "repeat" | ||
float outputs:b | ||
float outputs:g | ||
} | ||
|
||
def Shader "uvmap" | ||
{ | ||
uniform token info:id = "UsdPrimvarReader_float2" | ||
token inputs:varname = "UVMap" | ||
float2 outputs:result | ||
} | ||
} | ||
} | ||
|
||
def Xform "Camera" | ||
{ | ||
matrix4d xformOp:transform = ( (0.6859206557273865, 0.7276763319969177, 0, 0), (-0.32401347160339355, 0.305420845746994, 0.8953956365585327, 0), (0.6515582203865051, -0.6141703724861145, 0.44527140259742737, 0), (7.358891487121582, -6.925790786743164, 4.958309173583984, 1) ) | ||
uniform token[] xformOpOrder = ["xformOp:transform"] | ||
|
||
def Camera "Camera" | ||
{ | ||
float2 clippingRange = (0.1, 100) | ||
float focalLength = 0.5 | ||
float horizontalAperture = 0.36 | ||
float horizontalApertureOffset = 0 | ||
token projection = "perspective" | ||
float verticalAperture = 0.2025 | ||
float verticalApertureOffset = 0 | ||
} | ||
} | ||
|
||
def Xform "Light" | ||
{ | ||
matrix4d xformOp:transform = ( (-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0), (-0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0), (0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0), (4.076245307922363, 1.0054539442062378, 5.903861999511719, 1) ) | ||
uniform token[] xformOpOrder = ["xformOp:transform"] | ||
|
||
def SphereLight "Light" | ||
{ | ||
float3[] extent = [(-0.1, -0.1, -0.1), (0.1, 0.1, 0.1)] | ||
color3f inputs:color = (1, 1, 1) | ||
float inputs:diffuse = 1 | ||
float inputs:exposure = 0 | ||
float inputs:intensity = 318.30988 | ||
bool inputs:normalize = 1 | ||
float inputs:radius = 0.1 | ||
float inputs:specular = 1 | ||
} | ||
} | ||
} | ||
|
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