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Here's a few screenshots of rendering models in rendermesh-refactor vs dev branches for reference (the dev branch loads models with valid face data, while the rendermesh-refactor branch doesn't provide correct face vertex index information as indicated above)
(Originally reported in issue #128)
In branch
rendermesh-refactor
, face vertices no longer reflect actual indices, and there are 4, rather than the correct 3, indices per face(This is a critical problem which makes it impossible to render any model properly)
Model
suzanne.usdc
face vertex indicesBranch
dev
Note that
faceVertexIndices
reflect actual face vertex indices, and there are 3 vertices per facebranch
rendermesh-refactor
The values are simply the position in the array rather than an index of a vertex; also there are 4 vertices per face (
dev
branch was 3)The text was updated successfully, but these errors were encountered: