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The engine must have some kind of frame lock on mouse movement implemented. Find it.
The text was updated successfully, but these errors were encountered:
// MEM_Info(toStringf(MEM_ReadInt(10073048))); // 0x99B3D8 (flt_0099B3D8) const int oCNpc__GetTurnSpeed = 6818160; //0x680970 var int v73; v73 = MEM_Timer.frameTimeFloat; // MEM_Timer.factorMotion; var int v39; CALL__thiscall(_@(hero), oCNpc__GetTurnSpeed); v39 = CALL_RetValAsInt(); var int v79; v79 = MEM_ReadInt(10073048); // 0x99B3D8 (flt_0099B3D8) var int a2; a2 = mkf(2); v73 = mulf(divf(mulf(v39, v79), v73), a2); MEM_Info(ConcatStrings(ConcatStrings(toStringf(v73), " - "), toStringf(frameAdj)));
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Fix #30 implement proper mouse turn rate
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The engine must have some kind of frame lock on mouse movement implemented. Find it.
The text was updated successfully, but these errors were encountered: