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Rendering artifacts, square tiles #54
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I remember seeing these tile borders before, but actually never investigated their cause. Can you give more information about your configuration? I think, I saw them with custom projections only. |
Hi @pka thanks for your fast feedback. I am basically evaluating multiple vector tile solutions, after tegola I tried t-rex (first couldn't get t-rex it to work, then was impressed by the webbased gui, and understood more). For tegola I created some materialized views with 3857 as projection. Which I resused in t-rex. My problems with tegola were basically rendering artifacts when zooming in Mapbox GL, which the Mapbox GL people referred as 'buffer-size' issues. My current problem with t-rex (next to the tiling borders) is that the generation is relatively slow, but when the browser is not in developer mode, the client doesn't fetch / or is extremely slow in fetching the pbf files. Part of the configuration is:
The data is open, so if you want to have a pg_dump and the complete config to reproduce, I am happy to provide it. |
Sorry, I needed a break, but now back working on t-rex. I've imported test data from http://data.openov.nl/zones/ like this: I also get some artifacts, but my result is quite different. Can you describe your import or send me a dump (pg_dump -Fc) and the full config? |
I do have an other configuration which has buffer_size = 0, what should that be? |
I noticed that I get rendering artifacts in MapBox GL and OpenLayers. Is there a setting to prevent the "square tiles" here I mean the edge around them?
Mapbox GL
OpenLayers
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