/
ViewController.swift
647 lines (615 loc) · 33.3 KB
/
ViewController.swift
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//
// ViewController.swift
// FireEmergency
//
// Created by 中道忠和 on 2016/09/11.
// Copyright © 2016年 tadakazu nakamichi. All rights reserved.
//
import UIKit
//グローバル変数
//震災、風水害、国民保護、緊急援助隊、データ入力の5つのViewControllerクラスが存在しているか保持用変数
internal var isViewController: Bool = true
internal var isTyphoonViewController: Bool = false
internal var isKokuminhogoViewController: Bool = false
internal var isKinentaiViewController: Bool = false
internal var isDataViewController: Bool = false
class ViewController: UIViewController {
//メイン画面
let btnData = UIButton(frame: CGRect.zero)
let btnEarthquake = UIButton(frame: CGRect.zero)
let btnTyphoon = UIButton(frame: CGRect.zero)
let btnKokuminhogo = UIButton(frame: CGRect.zero)
let btnKinentai = UIButton(frame: CGRect.zero)
let pad1 = UIView(frame: CGRect.zero) //ボタンの間にはさむ見えないpaddingがわり
let pad2 = UIView(frame: CGRect.zero)
let pad3 = UIView(frame: CGRect.zero)
let pad4 = UIView(frame: CGRect.zero)
let lblEarthquake = UILabel(frame: CGRect.zero)
let btnEarthquake1 = UIButton(frame: CGRect.zero)
let btnEarthquake2 = UIButton(frame: CGRect.zero)
let btnEarthquake3 = UIButton(frame: CGRect.zero)
let btnEarthquake4 = UIButton(frame: CGRect.zero)
let btnEarthquake5 = UIButton(frame: CGRect.zero)
let padY1 = UIView(frame: CGRect.zero) //ボタンの間にはさむ見えないpaddingがわり
let padY2 = UIView(frame: CGRect.zero)
let padY3 = UIView(frame: CGRect.zero)
let padY4 = UIView(frame: CGRect.zero)
let padY5 = UIView(frame: CGRect.zero)
let padY6 = UIView(frame: CGRect.zero)
let btnEarthquakeEarthquake = UIButton(frame: CGRect.zero)
let btnEarthquakeBlackout = UIButton(frame: CGRect.zero)
let btnEarthquakeRoad = UIButton(frame: CGRect.zero)
let btnEarthquakeTel = UIButton(frame: CGRect.zero)
let btnEarthquakeCaution = UIButton(frame: CGRect.zero)
let btnEarthquakeBousaiNet = UIButton(frame: CGRect.zero)
let pad21 = UIView(frame: CGRect.zero) //ボタンの間にはさむ見えないpaddingがわり
let pad22 = UIView(frame: CGRect.zero)
let pad23 = UIView(frame: CGRect.zero)
let pad31 = UIView(frame: CGRect.zero) //ボタンの間にはさむ見えないpaddingがわり
let pad32 = UIView(frame: CGRect.zero)
let pad33 = UIView(frame: CGRect.zero)
//別クラスのインスタンス保持用変数
fileprivate var mViewController: ViewController!
fileprivate var mInfoDialog: InfoDialog!
fileprivate var mBousainetDialog: BousainetDialog!
fileprivate var mEarthSelectDialog: EarthSelectDialog!
fileprivate var mContactLoadDialog: ContactLoadDialog2!
fileprivate var mPassInputDialog: PassInputDialog!
//結果表示用クラス保持用
internal var mEarthResultDialog: EarthResultDialog!
//データ保存用
let userDefaults = UserDefaults.standard
//SQLite用
internal var mDBHelper: DBHelper!
override func viewDidLoad() {
super.viewDidLoad()
//DB生成
mDBHelper = DBHelper()
mDBHelper.createTable()
//初回起動判定
if userDefaults.bool(forKey: "firstLaunch"){
//初回起動時処理 一度も基礎データ入力されないorデータ入力画面でもスピナーをさわらない場合はセットされない=結果でnilが表示される それを防止
userDefaults.set("消防局", forKey: "mainStation")
userDefaults.set("消防局", forKey: "tsunamiStation")
userDefaults.set("1号招集", forKey: "kubun")
//DBダミーデータ生成
mDBHelper.insert("大阪 太郎",tel: "09066080765",mail: "tadakazu1972@gmail.com",kubun: "4号招集",syozoku0: "消防局",syozoku: "警防課",kinmu: "日勤")
mDBHelper.insert("難波 二郎",tel: "07077777777",mail: "ta-nakamichi@city.osaka.lg.jp",kubun: "3号招集",syozoku0: "北消防署",syozoku: "与力",kinmu: "1部")
//2回目以降ではfalseに
userDefaults.set(false, forKey: "firstLaunch")
}
self.view.backgroundColor = UIColor(red:0.9, green:0.7, blue:0.2, alpha:1.0)
//Button生成
//基礎データ入力
btnData.backgroundColor = UIColor.blue
btnData.layer.masksToBounds = true
btnData.setTitle("基礎データ入力", for: UIControl.State())
btnData.setTitleColor(UIColor.white, for: UIControl.State())
btnData.setTitleColor(UIColor.black, for: UIControl.State.highlighted)
btnData.layer.cornerRadius = 8.0
btnData.tag = 0
btnData.addTarget(self, action: #selector(self.onClickbtnData(_:)), for: .touchUpInside)
btnData.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btnData)
//震災
btnEarthquake.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquake.layer.masksToBounds = true
btnEarthquake.setTitle("震災", for: UIControl.State())
btnEarthquake.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquake.tag=1
btnEarthquake.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btnEarthquake)
//風水害
btnTyphoon.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnTyphoon.layer.masksToBounds = true
btnTyphoon.setTitle("風水害", for: UIControl.State())
btnTyphoon.setTitleColor(UIColor.black, for: UIControl.State())
btnTyphoon.tag=2
btnTyphoon.addTarget(self, action: #selector(self.onClickbtnTyphoon(_:)), for: .touchUpInside)
btnTyphoon.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btnTyphoon)
//国民保護
btnKokuminhogo.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnKokuminhogo.layer.masksToBounds = true
btnKokuminhogo.setTitle("国民保", for: UIControl.State())
btnKokuminhogo.setTitleColor(UIColor.black, for: UIControl.State())
btnKokuminhogo.tag=3
btnKokuminhogo.addTarget(self, action: #selector(self.onClickbtnKokuminhogo(_:)), for: .touchUpInside)
btnKokuminhogo.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btnKokuminhogo)
//緊援隊
btnKinentai.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnKinentai.layer.masksToBounds = true
btnKinentai.setTitle("緊援隊", for: UIControl.State())
btnKinentai.setTitleColor(UIColor.black, for: UIControl.State())
btnKinentai.tag=4
btnKinentai.addTarget(self, action: #selector(self.onClickbtnKinentai(_:)), for: .touchUpInside)
btnKinentai.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(btnKinentai)
//pad
pad1.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad1)
pad2.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad2)
pad3.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad3)
pad4.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad4)
//非常召集基準(震災)
lblEarthquake.text = "非常招集基準(震災)"
lblEarthquake.textColor = UIColor.white
lblEarthquake.textAlignment = NSTextAlignment.center
lblEarthquake.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(lblEarthquake)
//震度5強以上
btnEarthquake1.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquake1.layer.masksToBounds = true
btnEarthquake1.setTitle("震度5強以上", for: UIControl.State())
btnEarthquake1.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquake1.setTitleColor(UIColor.red, for: UIControl.State.highlighted)
btnEarthquake1.tag=5
btnEarthquake1.translatesAutoresizingMaskIntoConstraints = false
btnEarthquake1.addTarget(self, action: #selector(self.showSelectEarthquake1(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquake1)
//震度5弱
btnEarthquake2.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquake2.layer.masksToBounds = true
btnEarthquake2.setTitle("震度5弱", for: UIControl.State())
btnEarthquake2.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquake2.tag=6
btnEarthquake2.translatesAutoresizingMaskIntoConstraints = false
btnEarthquake2.addTarget(self, action: #selector(self.showSelectEarthquake2(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquake2)
//震度4
btnEarthquake3.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquake3.layer.masksToBounds = true
btnEarthquake3.setTitle("震度4", for: UIControl.State())
btnEarthquake3.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquake3.tag=7
btnEarthquake3.translatesAutoresizingMaskIntoConstraints = false
btnEarthquake3.addTarget(self, action: #selector(self.showSelectEarthquake3(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquake3)
//震度3以下
btnEarthquake4.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquake4.layer.masksToBounds = true
btnEarthquake4.setTitle("震度3以下", for: UIControl.State())
btnEarthquake4.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquake4.tag=8
btnEarthquake4.translatesAutoresizingMaskIntoConstraints = false
btnEarthquake4.addTarget(self, action: #selector(self.showSelectEarthquake4(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquake4)
//東海地震に伴う非常召集
btnEarthquake5.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquake5.layer.masksToBounds = true
btnEarthquake5.setTitle("東海地震に伴う非常招集", for: UIControl.State())
btnEarthquake5.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquake5.tag=9
btnEarthquake5.translatesAutoresizingMaskIntoConstraints = false
btnEarthquake5.addTarget(self, action: #selector(self.showSelectEarthquake5(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquake5)
//垂直方向のpad
padY1.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(padY1)
padY2.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(padY2)
padY3.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(padY3)
padY4.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(padY4)
padY5.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(padY5)
padY6.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(padY6)
//情報(地震)
btnEarthquakeEarthquake.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquakeEarthquake.layer.masksToBounds = true
btnEarthquakeEarthquake.setTitle("情報(地震)", for: UIControl.State())
btnEarthquakeEarthquake.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquakeEarthquake.setTitleColor(UIColor.red, for: UIControl.State.highlighted)
btnEarthquakeEarthquake.tag=10
btnEarthquakeEarthquake.translatesAutoresizingMaskIntoConstraints = false
btnEarthquakeEarthquake.addTarget(self, action: #selector(self.showInfoEarthquake(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquakeEarthquake)
//情報(停電)
btnEarthquakeBlackout.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquakeBlackout.layer.masksToBounds = true
btnEarthquakeBlackout.setTitle("情報(停電)", for: UIControl.State())
btnEarthquakeBlackout.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquakeBlackout.setTitleColor(UIColor.red, for: UIControl.State.highlighted)
btnEarthquakeBlackout.tag=11
btnEarthquakeBlackout.translatesAutoresizingMaskIntoConstraints = false
btnEarthquakeBlackout.addTarget(self, action: #selector(self.showInfoBlackout(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquakeBlackout)
//情報(道路)
btnEarthquakeRoad.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquakeRoad.layer.masksToBounds = true
btnEarthquakeRoad.setTitle("情報(道路)", for: UIControl.State())
btnEarthquakeRoad.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquakeRoad.setTitleColor(UIColor.red, for: UIControl.State.highlighted)
btnEarthquakeRoad.tag=12
btnEarthquakeRoad.translatesAutoresizingMaskIntoConstraints = false
btnEarthquakeRoad.addTarget(self, action: #selector(self.showInfoRoad(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquakeRoad)
//連絡網
btnEarthquakeTel.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquakeTel.layer.masksToBounds = true
btnEarthquakeTel.setTitle("連絡網", for: UIControl.State())
btnEarthquakeTel.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquakeTel.tag=13
btnEarthquakeTel.translatesAutoresizingMaskIntoConstraints = false
btnEarthquakeTel.addTarget(self, action: #selector(self.showContactLoad(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquakeTel)
//留意事項
btnEarthquakeCaution.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquakeCaution.layer.masksToBounds = true
btnEarthquakeCaution.setTitle("留意事項", for: UIControl.State())
btnEarthquakeCaution.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquakeCaution.setTitleColor(UIColor.red, for: UIControl.State.highlighted)
btnEarthquakeCaution.tag=14
btnEarthquakeCaution.translatesAutoresizingMaskIntoConstraints = false
btnEarthquakeCaution.addTarget(self, action: #selector(ViewController.showInfoCaution(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquakeCaution)
//防災ネット
btnEarthquakeBousaiNet.backgroundColor = UIColor(red:0.85, green:0.85, blue:0.85, alpha:1.0)
btnEarthquakeBousaiNet.layer.masksToBounds = true
btnEarthquakeBousaiNet.setTitle("防災ネット", for: UIControl.State())
btnEarthquakeBousaiNet.setTitleColor(UIColor.black, for: UIControl.State())
btnEarthquakeBousaiNet.tag=15
btnEarthquakeBousaiNet.translatesAutoresizingMaskIntoConstraints = false
btnEarthquakeBousaiNet.addTarget(self, action: #selector(ViewController.showInfoBousainet(_:)), for: .touchUpInside)
self.view.addSubview(btnEarthquakeBousaiNet)
//pad
pad21.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad21)
pad22.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad22)
pad23.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad23)
//pad
pad31.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad31)
pad32.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad32)
pad33.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(pad33)
//ボタン押したら表示するDialog生成
mInfoDialog = InfoDialog(parentView: self) //このViewControllerを渡してあげる
mBousainetDialog = BousainetDialog(parentView: self)
mEarthResultDialog = EarthResultDialog(parentView: self) //このViewControllerを渡してあげる
mPassInputDialog = PassInputDialog(parentView: self)
//passCheckをfalseで初期化
userDefaults.set(false, forKey: "passCheck")
}
//制約ひな型
func Constraint(_ item: AnyObject, _ attr: NSLayoutConstraint.Attribute, to: AnyObject?, _ attrTo: NSLayoutConstraint.Attribute, constant: CGFloat = 0.0, multiplier: CGFloat = 1.0, relate: NSLayoutConstraint.Relation = .equal, priority: UILayoutPriority = UILayoutPriority.required) -> NSLayoutConstraint {
let ret = NSLayoutConstraint(
item: item,
attribute: attr,
relatedBy: relate,
toItem: to,
attribute: attrTo,
multiplier: multiplier,
constant: constant
)
ret.priority = priority
return ret
}
override func viewDidLayoutSubviews(){
//制約
self.view.addConstraints([
//基礎データ入力ボタン
Constraint(btnData, .top, to:self.view, .top, constant:20),
Constraint(btnData, .leading, to:self.view, .leading, constant:8),
Constraint(btnData, .trailing, to:self.view, .trailingMargin, constant:8)
])
self.view.addConstraints([
//pad1
Constraint(pad1, .top, to:btnData, .bottom, constant:8),
Constraint(pad1, .leading, to:self.view, .leading, constant:0),
Constraint(pad1, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//震災ボタン
Constraint(btnEarthquake, .top, to:btnData, .bottom, constant:8),
Constraint(btnEarthquake, .leading, to:pad1, .trailing, constant:0),
Constraint(btnEarthquake, .width, to:self.view, .width, constant:0, multiplier:0.22)
])
self.view.addConstraints([
//pad2
Constraint(pad2, .top, to:btnData, .bottom, constant:8),
Constraint(pad2, .leading, to:btnEarthquake, .trailing, constant:0),
Constraint(pad2, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//風水害ボタン
Constraint(btnTyphoon, .top, to:btnData, .bottom, constant:8),
Constraint(btnTyphoon, .leading, to:pad2, .trailing, constant:0),
Constraint(btnTyphoon, .width, to:btnEarthquake, .width, constant:0)
])
self.view.addConstraints([
//pad3
Constraint(pad3, .top, to:btnData, .bottom, constant:8),
Constraint(pad3, .leading, to:btnTyphoon, .trailing, constant:0),
Constraint(pad3, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//国民保護ボタン
Constraint(btnKokuminhogo, .top, to:btnData, .bottom ,constant:8),
Constraint(btnKokuminhogo, .leading, to:pad3, .trailing, constant:0),
Constraint(btnKokuminhogo, .width, to:btnEarthquake, .width, constant:0)
])
self.view.addConstraints([
//pad4
Constraint(pad4, .top, to:btnData, .bottom, constant:8),
Constraint(pad4, .leading, to:btnKokuminhogo, .trailing, constant:0),
Constraint(pad4, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//緊援隊ボタン
Constraint(btnKinentai, .top, to:btnData, .bottom, constant:8),
Constraint(btnKinentai, .leading, to:pad4, .trailing, constant:0),
Constraint(btnKinentai, .width, to:btnEarthquake, .width, constant:0)
])
self.view.addConstraints([
//padY1
Constraint(padY1, .top, to:btnEarthquake, .bottom, constant:0),
Constraint(padY1, .leading, to:self.view, .leading, constant:0),
Constraint(padY1, .height, to:self.view, .height, constant:0, multiplier:0.05)
])
self.view.addConstraints([
//非常召集基準(震災)ラベル
Constraint(lblEarthquake, .bottom, to:padY2, .top, constant:8),
Constraint(lblEarthquake, .centerX, to:self.view, .centerX, constant:8),
Constraint(lblEarthquake, .width, to:self.view, .width, constant:0, multiplier:0.8)
])
self.view.addConstraints([
//padY2
Constraint(padY2, .bottom, to:btnEarthquake1, .top, constant:0),
Constraint(padY2, .leading, to:self.view, .leading, constant:0),
Constraint(padY2, .height, to:self.view, .height, constant:0, multiplier:0.03)
])
self.view.addConstraints([
//震度5強以上ボタン
Constraint(btnEarthquake1, .bottom, to:padY3, .top, constant:0),
Constraint(btnEarthquake1, .centerX, to:self.view, .centerX, constant:8),
Constraint(btnEarthquake1, .width, to:self.view, .width, constant:0, multiplier:0.8)
])
self.view.addConstraints([
//padY3
Constraint(padY3, .bottom, to:btnEarthquake2, .top, constant:0),
Constraint(padY3, .leading, to:self.view, .leading, constant:0),
Constraint(padY3, .height, to:self.view, .height, constant:0, multiplier:0.03)
])
self.view.addConstraints([
//震度5弱ボタン
Constraint(btnEarthquake2, .bottom, to:padY4, .top, constant:0),
Constraint(btnEarthquake2, .centerX, to:self.view, .centerX, constant:8),
Constraint(btnEarthquake2, .width, to:self.view, .width, constant:0, multiplier:0.8)
])
self.view.addConstraints([
//padY4
Constraint(padY4, .bottom, to:btnEarthquake3, .top, constant:0),
Constraint(padY4, .leading, to:self.view, .leading, constant:0),
Constraint(padY4, .height, to:self.view, .height, constant:0, multiplier:0.03)
])
self.view.addConstraints([
//震度4ボタン Y座標の中心
Constraint(btnEarthquake3, .centerY, to:self.view, .centerY, constant:0),
Constraint(btnEarthquake3, .centerX, to:self.view, .centerX, constant:8),
Constraint(btnEarthquake3, .width, to:self.view, .width, constant:0, multiplier:0.8)
])
self.view.addConstraints([
//padY5
Constraint(padY5, .top, to:btnEarthquake3, .bottom, constant:0),
Constraint(padY5, .leading, to:self.view, .leading, constant:0),
Constraint(padY5, .height, to:self.view, .height, constant:0, multiplier:0.03)
])
self.view.addConstraints([
//震度3以下ボタン
Constraint(btnEarthquake4, .top, to:padY5, .bottom, constant:0),
Constraint(btnEarthquake4, .centerX, to:self.view, .centerX, constant:8),
Constraint(btnEarthquake4, .width, to:self.view, .width, constant:0, multiplier:0.8)
])
self.view.addConstraints([
//padY6
Constraint(padY6, .top, to:btnEarthquake4, .bottom, constant:0),
Constraint(padY6, .leading, to:self.view, .leading, constant:0),
Constraint(padY6, .height, to:self.view, .height, constant:0, multiplier:0.03)
])
self.view.addConstraints([
//東海地震に伴う非常招集ボタン
Constraint(btnEarthquake5, .top, to:padY6, .bottom, constant:0),
Constraint(btnEarthquake5, .centerX, to:self.view, .centerX, constant:8),
Constraint(btnEarthquake5, .width, to:self.view, .width, constant:0, multiplier:0.8)
])
self.view.addConstraints([
//pad21
Constraint(pad21, .bottom, to:btnEarthquakeTel, .top, constant:-8),
Constraint(pad21, .leading, to:self.view, .leading, constant:0),
Constraint(pad21, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//情報(地震)ボタン
Constraint(btnEarthquakeEarthquake, .bottom, to:btnEarthquakeTel, .top, constant:-8),
Constraint(btnEarthquakeEarthquake, .leading, to:pad21, .trailing, constant:0),
Constraint(btnEarthquakeEarthquake, .width, to:self.view, .width, constant:0, multiplier:0.3)
])
self.view.addConstraints([
//pad22
Constraint(pad22, .bottom, to:btnEarthquakeTel, .top, constant:-8),
Constraint(pad22, .leading, to:btnEarthquakeEarthquake, .trailing, constant:0),
Constraint(pad22, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//情報(停電)ボタン
Constraint(btnEarthquakeBlackout, .bottom, to:btnEarthquakeTel, .top, constant:-8),
Constraint(btnEarthquakeBlackout, .leading, to:pad22, .trailing, constant:0),
Constraint(btnEarthquakeBlackout, .width, to:btnEarthquakeEarthquake, .width, constant:0)
])
self.view.addConstraints([
//pad23
Constraint(pad23, .bottom, to:btnEarthquakeTel, .top, constant:-8),
Constraint(pad23, .leading, to:btnEarthquakeBlackout, .trailing, constant:0),
Constraint(pad23, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//情報(道路)ボタン
Constraint(btnEarthquakeRoad, .bottom, to:btnEarthquakeTel, .top ,constant:-8),
Constraint(btnEarthquakeRoad, .leading, to:pad23, .trailing, constant:0),
Constraint(btnEarthquakeRoad, .width, to:btnEarthquakeEarthquake, .width, constant:0)
])
self.view.addConstraints([
//pad31
Constraint(pad31, .top, to:btnEarthquakeEarthquake, .bottom, constant:8),
Constraint(pad31, .leading, to:self.view, .leading, constant:0),
Constraint(pad31, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//連絡網ボタン
Constraint(btnEarthquakeTel, .bottom, to:self.view, .bottom, constant:-8),
Constraint(btnEarthquakeTel, .leading, to:pad31, .trailing, constant:0),
Constraint(btnEarthquakeTel, .width, to:self.view, .width, constant:0, multiplier:0.3)
])
self.view.addConstraints([
//pad32
Constraint(pad32, .bottom, to:self.view, .bottom, constant:-8),
Constraint(pad32, .leading, to:btnEarthquakeTel, .trailing, constant:0),
Constraint(pad32, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//留意事項ボタン
Constraint(btnEarthquakeCaution, .bottom, to:self.view, .bottom, constant:-8),
Constraint(btnEarthquakeCaution, .leading, to:pad32, .trailing, constant:0),
Constraint(btnEarthquakeCaution, .width, to:btnEarthquakeTel, .width, constant:0)
])
self.view.addConstraints([
//pad33
Constraint(pad33, .bottom, to:self.view, .bottom, constant:-8),
Constraint(pad33, .leading, to:btnEarthquakeCaution, .trailing, constant:0),
Constraint(pad33, .width, to:self.view, .width, constant:0, multiplier:0.024)
])
self.view.addConstraints([
//防災ネットボタン
Constraint(btnEarthquakeBousaiNet, .bottom, to:self.view, .bottom ,constant:-8),
Constraint(btnEarthquakeBousaiNet, .leading, to:pad33, .trailing, constant:0),
Constraint(btnEarthquakeBousaiNet, .width, to:btnEarthquakeTel, .width, constant:0)
])
}
//震度5強以上
@objc func showSelectEarthquake1(_ sender: UIButton){
mEarthSelectDialog = EarthSelectDialog(index: 1, parentView: self)
mEarthSelectDialog.showInfo()
}
//震度5弱
@objc func showSelectEarthquake2(_ sender: UIButton){
mEarthSelectDialog = EarthSelectDialog(index: 2, parentView: self)
mEarthSelectDialog.showInfo()
}
//震度4
@objc func showSelectEarthquake3(_ sender: UIButton){
mEarthSelectDialog = EarthSelectDialog(index: 3, parentView: self)
mEarthSelectDialog.showInfo()
}
//震度3以下
@objc func showSelectEarthquake4(_ sender: UIButton){
mEarthSelectDialog = EarthSelectDialog(index: 4, parentView: self)
mEarthSelectDialog.showInfo()
}
//東海地震に伴う非常招集
@objc func showSelectEarthquake5(_ sender: UIButton){
mEarthSelectDialog = EarthSelectDialog(index: 5, parentView: self)
mEarthSelectDialog.showInfo()
}
//情報(地震)
@objc func showInfoEarthquake(_ sender: UIButton){
mInfoDialog.showInfo("earthquake")
}
//情報(道路)
@objc func showInfoRoad(_ sender: UIButton){
mInfoDialog.showInfo("road")
}
//連絡網
@objc func showContactLoad(_ sender: UIButton){
//初期設定のままだと設定画面に遷移
if userDefaults.string(forKey: "password") == "nil" {
//PasViewController呼び出し
let data:PassViewController = PassViewController()
let nav = UINavigationController(rootViewController: data)
nav.setNavigationBarHidden(true, animated: false) //これをいれないとNavigationBarが表示されてうざい
self.present(nav, animated: true, completion: nil)
} else if !userDefaults.bool(forKey: "passCheck"){
//パスワードチェック呼び出し
mPassInputDialog.showResult()
} else {
//合っていれば表示
let data:ContactSearchViewController = ContactSearchViewController()
let nav = UINavigationController(rootViewController: data)
nav.setNavigationBarHidden(true, animated: false) //これをいれないとNavigationBarが表示されてうざい
self.present(nav, animated: true, completion: nil)
}
}
//情報(停電)
@objc func showInfoBlackout(_ sender: UIButton){
mInfoDialog.showInfo("blackout")
}
//留意事項
@objc func showInfoCaution(_ sender: UIButton){
mInfoDialog.showInfo("caution")
}
//防災ネット
@objc func showInfoBousainet(_ sender: UIButton){
mBousainetDialog.showInfo()
}
//基礎データ入力画面遷移
@objc func onClickbtnData(_ sender : UIButton){
//dataViewControllerのインスタンス生成
let data:DataViewController = DataViewController()
//存在を保存
isDataViewController = true
//navigationControllerのrootViewControllerにdataViewControllerをセット
let nav = UINavigationController(rootViewController: data)
nav.setNavigationBarHidden(true, animated: false) //これをいれないとNavigationBarが表示されてうざい
//画面遷移
self.present(nav, animated: true, completion: nil)
}
//風水害画面遷移
@objc func onClickbtnTyphoon(_ sender : UIButton){
//インスタンス生成
let data:TyphoonViewController = TyphoonViewController()
//存在を保存
isTyphoonViewController = true
//navigationControllerのrootViewControllerにTyphoonViewControllerをセット
let nav = UINavigationController(rootViewController: data)
nav.setNavigationBarHidden(true, animated: false) //これをいれないとNavigationBarが表示されてうざい
//画面遷移
self.present(nav, animated: true, completion: nil)
}
//国民保護画面遷移
@objc func onClickbtnKokuminhogo(_ sender : UIButton){
//KokuminhogoViewControllerのインスタンス生成
let data:KokuminhogoViewController = KokuminhogoViewController()
//存在を保存
isKokuminhogoViewController = true
//navigationControllerのrootViewControllerにKokuminhogoViewControllerをセット
let nav = UINavigationController(rootViewController: data)
nav.setNavigationBarHidden(true, animated: false) //これをいれないとNavigationBarが表示されてうざい
//画面遷移
self.present(nav, animated: true, completion: nil)
}
//緊援隊画面遷移
@objc func onClickbtnKinentai(_ sender : UIButton){
//KinentaiViewControllerのインスタンス生成
let data:KinentaiViewController = KinentaiViewController()
//存在を保存
isKinentaiViewController = true
//navigationControllerのrootViewControllerにKinentaiViewControllerをセット
let nav = UINavigationController(rootViewController: data)
nav.setNavigationBarHidden(true, animated: false) //これをいれないとNavigationBarが表示されてうざい
//画面遷移
self.present(nav, animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}