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this seems relatively complicated to implement, as during the random battle screens there is SIO communication going on. i don't really know what the SIO in question is, though, and how much of it is actually required (and how much of it can just be fudged).
The text was updated successfully, but these errors were encountered:
this seems relatively complicated to implement, as during the random battle screens there is SIO communication going on. i don't really know what the SIO in question is, though, and how much of it is actually required (and how much of it can just be fudged).
The text was updated successfully, but these errors were encountered: