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Part Spawn Errors #3
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Different issues in, separate issues, please. However, the bins are fixed. Screenshots and craft file(s) would be a big help. |
Screenshots of the issues: Craft files: Mods used are KW Rocketry, Spherical Tanks, KAS, Kethane, KSP Interstellar and Mechjeb for these craft. |
https://gist.github.com/triffid/0105176e89d2c3712b0d#file-0c-docking-ring-craft also, for sake of history: https://gist.github.com/triffid/8878364#file-0c-kethane-truck-craft http://i.imgur.com/ladhC7I.png - KAS ports are hanging in space, and a port placed at top-center disappeared inside the tank. Apparently the tank itself was shifted vertically during spawn. http://i.imgur.com/fo7ahVX.png - tin can is wonky So far, I've only managed to get one craft to spawn without problematically wonky parts- and that's the crane! |
I have verified this bug, and I'm even on its trail. |
Many thanks to angavrilov for his tips. It turns out I need to wait for the parts to initialize properly before docking the vessel to the pad. There are still some issues (not warping through the spawn causes not-so-rapid unplanned disassembly, warping though the spawn avoids that but the orbit renderer seems to be messed up), but this is good progress towards fixing issue #3.
This seems to fix the not-so-rapid unplanned disassembly. Now just to figure out what's breaking the orbit renderer. Still, another step on the way to fixing issue #3.
hooray! well done :) |
With the orbital dock, it seems that sometimes any large parts may spawn askew from the rest of the craft, and this affects both the physics and appearance. Every other part seems to spawn in the proper place. In my case the two parts in question were 1 large spherical fuel tank, and the large smelter. I have a suspicion that it may be due to the part width as the smelter was oriented horizontally in the design, not vertically.
Oh, and if you could add textures to the bottom of the large ore scanner, and to the ends of the ore and metal bins, that'd be great. Also the top of the rocket parts factory/module/thing needs a texture as well, right now it's just alpha channel.
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