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BUILD.md

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Compilation of CloudCompare 2.7+ (with CMake)

WARNING: if you already have a clone of the CloudCompare git repository (prior to July 2015), you may want to update/checkout the submodules with git submodule update --init --recursive

Prerequisites

  1. Clone the main repository and its submodules from the main git(hub) server: https://github.com/cloudcompare/trunk

    git clone --recursive https://github.com/cloudcompare/trunk.git

  2. Install CMake (3.0 or newer)

  3. Install Qt (http://www.qt.io/ - for Linux/Mac OS X: qt-sdk)

    • CloudCompare 2.7 requires Qt version 5.5 or newer
  4. Make sure you have a C++11 compliant compiler (gcc 4.7+ / clang / Visual 2013 and newer)

To compile the project with older versions of Qt (from 4.8 to 5.4) or with a non C++11 compliant compiler, you'll have to stick with the https://github.com/cloudcompare/trunk/releases/tag/v2.6.3.1 version

Generating the project

  1. Launch CMake GUI (cmake-qt-gui on Linux, the CMake application on Mac OS X)
  • (for more convenience, you should check the "Grouped" check-box)
  • set the Where is the source code field to your local repository (for instance C:\CloudCompare\trunk)
  • set the Where to build the binaries field to ... almost anywhere you want apart from the same folder as above or the Program Files folder (on Windows). (for instance: C:\CloudCompare\build)
  • click the Configure button
  • select the generator for the project
    The following generators have been tested:
    • Visual 2013 (32/64 bits)
    • Visual 2015 (64 bits)
    • Code::Blocks + gcc 4.9.2 (Windows 32 bits)
    • gcc (Linux 64 bits)
    • Unix Makefiles (Mac OS X)
    • CodeBlocks - Unix Makefiles (Mac OS X)
  • wait for CMake configuration/tests to finish...
  • on the first run you may have to manually set the QT5_ROOT_PATH variable. Make it point to your installation of Qt (on Windows it's where the 'bin' folder lies - e.g. Qt\5.6\msvc2013_64)
  1. Before clicking on the 'Generate' button, you may want to set some more options. If you expand the OPTION group, you'll be able to set some general options:
  • OPTION_BUILD_CC_VIEWER: whether or not to build the ccViewer side project (ON by default)
  • OPTION_SUPPORT_MAC_PDMS_FORMAT: to add support for PDMS .mac scripts (CAD format)
  • OPTION_USE_DXFLIB: to add support for DXF files in CloudCompare/ccViewer with dxflib - see below
  • OPTION_USE_FBX_SDK: to add support for FBX files in CloudCompare/ccViewer with the official FBX SDK - see below
  • OPTION_USE_GDAL: to add support for a lot of raster files in CloudCompare/ccViewer with GDAL libray - see below
  • OPTION_USE_LIBE57: to add support for E57 files in CloudCompare/ccViewer with libE57 - see below
  • OPTION_USE_LIBLAS: to add support for LAS files in CloudCompare/ccViewer with libLAS - see below
  • OPTION_USE_SHAPE_LIB: to add support for SHP files in CloudCompare/ccViewer

The following are Windows-only options:

  • OPTION_MP_BUILD: for Visual Studio only (multi-process build --> much faster but uses a lot of CPU power)
  • OPTION_SUPPORT_3D_CONNEXION_DEVICES: for 3D mouses handling
  • OPTION_USE_OCULUS_SDK: to add support for the Oculus Rift SDK in CloudCompare/ccViewer (work in progress)
  • OPTION_USE_VISUAL_LEAK_DETECTOR: to use the Visual Leak Detector library for MSVC (http://vld.codeplex.com/)
  1. If you expand the INSTALL group, you'll be able to select the plugin(s) you want to compile. By default, none are selected and none are required to work with CloudCompare. See http://www.cloudcompare.org/doc/wiki/index.php?title=Plugins.
  • qAnimation (relies on ffmpeg - https://www.ffmpeg.org/ - to generate video files)
  • qBlur
  • qCork (see below)
  • qDummy (does nothing, template for developers)
  • qCSV_MATRIX_IO (to load CSV matrix files)
  • qEDL
  • qFacets
  • qGMMReg (relies on VXL)
  • qHPR
  • qKinect (warning: discontinued & no longer supported)
  • qPCL (requires PCL - see below)
  • qPCV
  • qPoissonRecon (note: be sure to update the PoissonRecon submodule - see above)
  • qRansacSD (mainly tested on Windows but works with flaws on Linux)
  • qSRA
  • qSSAO
  1. (Mac OS X only)

If you are compiling and running locally, add -DCC_MAC_DEV_PATHS to the CMAKE_CXX_FLAGS in the CMAKE group. This will look for the plugins in your build directory rather than the application bundle. If you need the shaders as well, you will have to create a shaders folder in the build directory and copy the shaders you need into it.

  1. Last but not least, the CMAKE group contains a CMAKE_INSTALL_PREFIX variable which is where CloudCompare and ccViewer will be installed (when you compile the INSTALL project)
  • On Linux, default install dir is /usr/local (be sure to have administrative rights if you want to install CloudCompare there: once configured, you can call # make install from the sources directory)
  • On Windows 7/8/10 CMake doesn't have the rights to 'install' files in the Program Files folder (even though it's CMake's default installation destination!)

Generate the project files

Once all CMake errors have been resolved (you may to click multiple times on Configure if necessary) be sure to click on the 'Generate' at least once at the end. This will create the project files for the compiler/IDE you have selected at the beginning. At this point the project still needs to be compiled.

Compiling the project

Eventually you can run the compiler on the generated cmake file or open the project (e.g. for Visual Studio). The resulting files should be where you told CMake to build the binaries (e.g. C:\CloudCompare\build).

You should always find the two following configuration/sub-projects:

  1. build all: does all the compilation work (in the right order) but the binaries and libraries will be generated (by default) among all the other compilation files, in a somewhat complicated folder tree structure.
  2. install: copies all the necessary files (executable, resources, plugins, DLLs etc.) to the CMAKE_INSTALL_PREFIX folder. This is mandatory to actually launch CloudCompare or ccViewer.

The Mac OS X install/release process is still a bit less automated than the others. If you are putting together a complete install (using make install), you will need to change the PATH_PREFIX variable in the script mac_scripts/delete_rpaths.sh. Please see the comment in that file and if you know how to solve it, please submit a patch.

Working with Visual Studio on Windows

As all the files (executables, plugins and other DLLs) are copied in the CMAKE_INSTALL_PREFIX directory, the standard project launch/debug mechanism is broken. Therefore by default you won't be able to 'run' the CloudCompare or ccViewer projects as is (with F5 or Ctrl + F5 for instance). See this post on the forum to setup Visual correctly.

Appendix

Additional optional CMake setup steps

[Optional] Setup for LibLAS support

If you want to compile CloudCompare (and ccViewer) with LAS/LAZ files support, you'll need:

  1. LibLAS (last tested version: 1.8 on Windows)
  2. and optionally laszip for LAZ files support (last tested version: 2.2.0 on Windows) --> prefer the static version (BUILD_STATIC in LASzip CMake configuration) and mind the WITH_STATIC_LASZIP option in libLAS CMake configuration! (only appears in 'Advanced' mode)
  3. Boost multi-thread static libraries
  • make the BOOST_ROOT environment variable point to your Boost installation before launching CMake in order for the automatic find_package script to work properly
  • otherwise refer to LibLAS documentation for more directions

Then, the CloudCompare CMake project will request that you set the 3 following variables:

  1. LIBLAS_INCLUDE_DIR: LibLAS include directory (pretty straightforward ;))
  2. LIBLAS_RELEASE_LIBRARY_FILE: main LibLAS release library (the .lib or .a file itself!)
  3. [Windows] LIBLAS_SHARED_LIBRARY_FILE: full path to the liblas.dll file

For the moment, only the release version of CloudCompare supports LibLAS files

[Optional] Setup for LibE57 support

If you want to compile CloudCompare (and ccViewer) with LibE57 files support, you'll need:

  1. Boost multi-thread static libraries (same as libLAS)

  2. Xerces-C++ multi-thread static libraries

    • On Visual C++ (Windows):
      1. select the Static Debug or Static Release configurations
      2. you'll have to manually modify the XercesLib project options so that the C/C++ > Code Generation > Runtime Library are of DLL type in both release and debug modes (i.e. /MD in release or /MDd in debug)
      3. for 64 bits version be sure to select the right platform (x64 instead of Win32). If you use Visual Studio Express 2010, be sure also that the toolset (in the project properties) is set to something like Windows7.1SDK
    • only the XercesLib project neet to be compiled
    • eventually, CMake will look for the resulting files in /include (instead of /src) and /lib (without the Release or Debug subfolders). By default the visual project will put them in /Build/WinXX/VCXX/StaticXXX. Therefore you should create a custom folder with the right organization and copy the files there.
  3. LibE57 (last tested version: 1.1.312 on Windows)

    • WARNING: with Visual Studio (at least), you'll need the libraries compiled with /MD (=DLL Multithreaded) in release mode and /MDd in debug mode. You may have to replace all /MT by /MD in the main libE57 root CMake file (or in cmake/c_flag_overrides.cmake and cmake/cxx_flag_overrides.cmake if there's no /MT in it)
    • If you found set(Boost_USE_STATIC_RUNTIME ON) in the CMake file, comment it
    • the version 1.1.312 of libE57 has a small glitch that must be manually patched:
      1. open E57FoundationImpl.cpp and browse to the CheckedFile::operator<<(float f) method (line 4670)
      2. set the output precision to 8 instead of 7! (otherwise the interal checks for precision loss may fail and libE57 will throw an exception)

The CloudCompare CMake project will only require that you set the path where libE57 has been installed (LIBE57_INSTALL_DIR)

[Optional] Setup for PCL (required by qPCL)

If you want to compile qPCL you'll need PCL (last tested version: 1.8 on Windows and 1.6 on Linux)

Follow the online instructions/tutorials. Basically, you'll need Boost, Qt, Flann and Eigen.

Once properly installed, the CloudCompare CMake script should automatically find PCL definitions. However, you'll have to set again the parameters related to Flann and Eigen.

[Optional] Setup for FBX SDK support

If you want to compile CloudCompare (and ccViewer) with FBX files support, you'll need: The official Autodesk's FBX SDK (last tested version: 2015.1 on Windows)

Then, the CloudCompare CMake project will request that you set the 3 following variables:

  1. FBX_SDK_INCLUDE_DIR: FBX SDK include directory (pretty straightforward ;)
  2. FBX_SDK_LIBRARY_FILE: main FBX SDK library (e.g. libfbxsdk-md.lib)
  3. FBX_SDK_LIBRARY_FILE_DEBUG: main FBX SDK library for debug mode (if any)

[Optional] Setup for GDAL support

If you want to compile CloudCompare (and ccViewer) with GDAL (raster) files support, you'll need a compiled version of the GDAL library (last tested version: 1.10 on Windows, 2.0.2 on Mac OS X)

Then, the CloudCompare CMake project will request that you set the 2 following variables:

  1. GDAL_INCLUDE_DIR: GDAL include directory (pretty straightforward ;)
  2. GFAL_LIBRARY: the static library (e.g. gdal_i.lib)

[Optional] Setup for Cork + MPIR support (for qCork)

If you want to compile the qCork plugin (on Windows only for now), you'll need:

  1. MPIR 2.6.0
  2. the forked version of the Cork library for CC: https://github.com/cloudcompare/cork
    • on Windows see the Visual project shipped with this fork and corresponding to your version (if any ;)
    • for VS2013 just edit the mpir property sheet (in the Properties manager) and update the MPIR macro (in the User macros tab)

Then, the CloudCompare CMake project will request that you set the following variables:

  1. CORK_INCLUDE_DIR and MPIR_INCLUDE_DIR: both libraries include directories (pretty straightforward ;)
  2. CORK_RELEASE_LIBRARY_FILE and MPIR_RELEASE_LIBRARY_FILE: both main library files
  3. and optionally CORK_DEBUG_LIBRARY_FILE and MPIR_DEBUG_LIBRARY_FILE: both main library files (for debug mode)